DayZ Badlands Update Version 1.30 Rides Out on October 15 via Patch 1.86

by Alex Co October 15, 2026 10:07 am in Title Updates and Patches
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DayZ update 1.86

It’s finally here! DayZ players have new content to comb through, as the game’s Badlands expansion is released! Alongside this, Stable Update version 1.30 is also out across PC and consoles.

Those on consoles will see the download as DayZ update 1.86, and for the base game, players will see the Jana 50 motorbike, new actions, weapon color variants and more.

For the complete list of changes made and new content, read on.

DayZ Badlands DLC Live via Update 1.30 | 1.86

Console Patch Notes

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45×39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: ‘-limitFPS’ will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

PC Patch Notes

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45×39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: ‘-limitFPS’ will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

MODDING

  • Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
  • Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
  • Added: ‘-resolveFilePatchingUsingEnfusion=0/1’ for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
  • Added: ‘-cacheP3D=0/1’ command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
  • Added: Diag option to turn off horizon pruning in buldozer
  • Added: ‘disableSimulation’ config parameter to house-based entities to eliminate unnecessary entity ticking impacting client/server performance
  • Added: Possibility to disable specific attached particles inside of the player / item preview widgets
  • Added: Terrain holes
  • Added: ‘HumanAnimInterface.IsTag’ to query active animation tags in script on fixed tick
  • Added: Vehicles: ‘speedGeomActivation’ flloat distance value, ‘speedGeoms’ array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
  • Added: ‘DayZPlayer.IsFirstRenderFrame’ to limit work done during player catchup on the client
  • Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
  • Changed: Obsoleted the ‘OnCEUpdate’; ‘OnCEIterate’ with parameters to be used instead
  • Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
  • Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
  • Changed: Updated enfusion config parsing for *.layout, *.emat, etc.
  • Changed: Animation graph related files now use enfusion config format
  • Changed: Mods now have their own named filesystem
  • Changed: Improved API usage for accessing RV files through Enfusion filesystem functions
  • Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
  • Changed: RV configs can now be read when loaded as an unpacked mod
  • Changed: ‘CreateEntityInCargo’/’CreateInInventory’ will now check for item flip condition using ‘CanAddEntityInCargo’ (T190964)
  • Changed: Animation System: Internally, LOD for animation system now reflects conventional expectation where 0 is best LOD and higher values get progressively worse
  • Changed: Animation System: 250 global bone limit is removed. The global bone index is now derived from the name instead of being a value defined in the skeletons.anim.xml
  • Changed: AI Noise System: Weather handling is now performed natively; removed ‘Weather.GetNoiseReductionByWeather’
  • Fixed: ‘GetNumberOfHealthLevels’ and ‘GetHealthLevelValue’ no longer segfault when used on untyped objects (T196856)
  • Fixed: “Enfusion Render > Render debug mode” diag, now “wire only”, “overdraw”, and “overdrawZ” function
  • Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
  • Fixed: Inventory attachments now show up correctly on buildings created at load time
  • Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
  • Fixed: Crash related to damage system operation on plain objects that aren’t configured to use the damage system
  • Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
  • Fixed: Interaction blocks with characters
  • Removed: Animation Graph: Buffer Save / Buffer Use nodes
  • Removed: Animation Graph: Support for the default unnamed group from animation set templates
  • Removed: Animation System: Most of skeletons.anim.xml usage is now unused, with only the lod attribute being used, and adding of bones to a skeleton that were missing inside of .xob

TERRAIN BUILDER

  • Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
  • Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
  • Added: Input for (un)linking camera height from terrain in Buldozer
  • Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when they should remain visible. Buldozer default keybind LCtrl+U / LCtrl+B
  • Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
  • Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
  • Fixed: Allow interlayer selection to work for Select All Objects in TB
  • Fixed: Sometimes map tiles would not display correctly at the edges of certain terrains with the issue being more prevalent in Buldozer
  • Fixed: The desired overlap parameter in Terrain Builder is now being used properly
  • Fixed: Terrain Builder ignores “View textured object” when exporting EMF or PNG

WORKBENCH

  • Added: Ragdoll editor for .ragdoll files
  • Added: Animation Editor: Live editing of running graph
  • Added: Animation Editor: “Show In Explorer” to context menu
  • Added: Enfusion config editor
  • Added: Shortcuts can now be remapped
  • Added: Script Editor: Remote Console now contains a history of the last 20 executed scripts
  • Added: Script Editor: “Match word” option to the “Search Panel”
  • Added: Files packed inside a PBO can now be viewed in the resource browser
  • Changed: Multiple tabs can now be opened in the resource manager
  • Changed: Legacy RPT output will now appear in the Console Log
  • Changed: Updated the style of workbench
  • Changed: Script Editor: Symbol database now runs faster
  • Changed: Script Editor: Better handling for multiline comments in the tooltip
  • Changed: Script Editor: Scripts that can’t be edited now show a read-only icon
  • Changed: Script Editor: Projects view now shows full path instead of a relative path
  • Changed: Animation Editor: Updated to 2021 Enfusion
  • Changed: Script Editor: Updated to 2026 Enfusion
  • Changed: Layout Editor: Updated to 2023 Enfusion
  • Fixed: Animation Editor: Several crashes related to manipulation of graphs
  • Fixed: Animation Editor: Commands did not show in live debug
  • Fixed: Script Editor: Memory leak when re-compiling scripts
  • Fixed: Console Log filtering and searching
  • Fixed: Selecting main node and run lead to assertion (T195623, T198655, T200518, T198856)
  • Fixed: Reopening workspace crashed Workbench (T200224, T200541)
  • Removed: Legacy “Source Data” option
  • Removed: Scripted COMPONENT_SYSTEM define used in GameLib script mdoule
  • Removed: Script Editor: Solution files (*.ssln)

There are a fair number of known issues that persists, so don’t be surprised to see a folow-up patch released soon.

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Tags: DayZ
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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