DayZ Experimental Update 1.26 Patch 2 Changelog Released for PC, Xbox This Aug. 22
The next major update for DayZ is being tested today, which Xbox and PC players can try out for themselves. The DayZ Experimental update 1.26 Patch 2 patch notes are now out, and the actual patch downloads will be rolled out today, with downtime also part of the plans.
Before diving into the patch notes, here’s the planned DayZ downtime for August 22 to roll out the Experimental patch.
- PC Servers Offline: 13:00 CEST/4 am PDT/7 am EDT/7 am HKT
- Xbox Servers Offline: 14:00 CEST/5 am PDT/8 am EDT/8 pm HKT
DayZ Experimental Update 1.26 Update 2 Patch Notes:
PC:
PC Experimental 1.26 Update 2 – Version 1.26.158670 (Release on 22.08.2024)
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Rubber Boat
- Experimental watermark with version number
- New sound effects for pneumonia
- New sound effects for fishing with the improvised fishing rod
- Particles for car wheels on asphalt and gravel
- DayZ Frostline info in the main menu
FIXED
- Fixed an exploit to look through walls
- Fixed a game crash in the Livonia underground
- The name of the dead fox was not correctly displayed
- Fixed unintended behavior of the fishing trap
- It was not possible to drink from animal troughs
- Shooting small plastic objects generated a black dust particle effect
- The middle and top floors of watchtowers were not visible in the vicinity view
- Multiple fireplaces in close proximity would persist even through heavy rain
- Several items were clipping when added to the cooking slot of fireplaces
- Fixed several broken item interactions
- Sidewalks in Chernarus were disproportionately harmful to footwear (https://feedback.bistudio.com/T182580)
- The shemag was not properly held in hands
- The heat pack was missing its fire geometry
- The tactical goggles weren’t fully displayed in inventory view
- The hunting vest had wrong fire geometry
- Rain was not visible from inside a vehicle
- It was not possible to use the surrender emote with an item in hands
- It was not possible to upgrade a torch with fuel from a gas station pump
- Other players could see buried items on top of the supposed stash location (https://feedback.bistudio.com/T183104 – private)
- The wolf headdress was missing certain materials
CHANGED
- Reduced inventory capacity of backpacks and some larger jackets
- Tweaked the free-look restrictions during continuous actions
- Cooking meat from predators now has a 40% chance of ridding it from parasites
- Reduced sound ranges for ambient animals
- Tweaked heat insulation values for the patrol gear variants
SERVER
- Fixed: Not setting a shardID for your server would result in it defaulting to a bad value (ShardIds 000 – 099 will not function) (https://feedback.bistudio.com/T183412)
MODDING
- Added: DayZPlayer.GetLookLimits and DayZPlayer.GetAimLimits script API
- Added: CatchYieldBank registration management methods (https://feedback.bistudio.com/T183548)
- Added: “SurfaceInfo.GetByName” and “SurfaceInfo.GetByFile” to directly get the SurfaceInfo
- Fixed: Applied several changes to sustain modding compatibility
- Changed: CatchYieldBank defaults initialization for modded WorldData (https://feedback.bistudio.com/T183548)
Xbox:
Xbox Experimental 1.25 Update 4 – Version 1.25.158084 (Release on 14.05.2024)
GAME
ADDED
- Additional ambient music tracks for specific locations
FIXED
- The public speaker system was not functioning properly (https://feedback.bistudio.com/T179804, https://feedback.bistudio.com/T180456)
- A connection error was not triggered properly in all relevant cases
There’s no Experimental branch for the PlayStation version. As for the retail build, patch 1.25 was released just a few days ago, which you can read about here.
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