DayZ New Update 1.88 Brings Fixes for Various Issues on November 3

by Alex Co November 3, 2026 8:46 am in Title Updates and Patches
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dayz update 1.88

Bohemia Interactive has released another hotfix for version 1.30 of DayZ on November 3. For console gamers, you’ll see this as DayZ update 1.88, and this brings a list of fixes to the base game, Frostline and Badlands DLCs and more.

While this does bring a significant amount of fixes, there are still known issues that have been acknowledged by the developers.

For the changelog for both consoles and PC, read on.

DayZ Patch 1.30 Receives Another Hotfix on November 3

Playstation Stable 1.30 Update 3 – Version 1.30.164289 (Release on 03.11.2026)

NOTES

BADLANDS EXPANSION

FIXED

  • Rebuildable house lock slot list doubled on each world load (DZG-1404)
  • Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2
  • Digital Code Lock could only be used from one side in specific buildings (DZG-1772)

CHANGED

  • Re-balanced heatstroke behavior

SERVER

  • Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true

KNOWN ISSUES

  • AI navigation mesh is not correct in specific rebuildable house (Land_House_2M2)
  • Radio broadcast can repeat incomplete parts of codes
  • Infected and animals see character in underground tunnel

FROSTLINE EXPANSION

FIXED

  • Sakhal bunker door could be opened without using the generator (DZG-1218)

KNOWN ISSUES

  • Loot of military boats is spawned underwater

GENERAL GAME

FIXED

  • Dismantling a watchtower could cause connected watchtowers to dismantle as well (DZG-1185, DZG-1580)
  • Multiple client crashes including DZG-1480
  • It was possible to create unlimited improvised bolts by combining a blade and brick trowel
  • Player sometimes reconnected on top of the terrain after disconnecting under it
  • Loot spawned directly on the ground of police, train and convoy dynamic events (DZEXP-241)
  • Locks attached to doors could sometimes flip after server restart
  • Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (DZG-1405, DZG-1394, DZG-1385)
  • Some doors couldn’t be unlocked after server restart (DZG-1373, DZG-1496)
  • Fuel and coolant in vehicles were lost after a server restart (DZEXP-189)

SERVER

  • Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (DZG-1168)

KNOWN ISSUES

  • Infected do not populate their zones fast enough
  • Incorrect surface detection on asphalt roads
  • Water surface actions can be difficult to target
  • Jumping over elevated railings makes character dash forward when falling
  • Reloading animation of break-action weapons is choppy
  • Water damage is dealt to motorbike even when main parts are not submerged

 

Steam Stable 1.30 Update 3 – Version 1.30.164289 (Release on 03.11.2026)

DayZ Experimental 1.29 Road to Badlands Update

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

BADLANDS EXPANSION

FIXED

  • Rebuildable house lock slot list doubled on each world load (DZG-1404)
  • Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2
  • Digital Code Lock could only be used from one side in specific buildings (DZG-1772)
  • Time played for the Badlands DLC didn’t show up correctly on Steam

CHANGED

  • Re-balanced heatstroke behavior

SERVER

  • Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true.

KNOWN ISSUES

  • AI navigation mesh is not correct in specific rebuildable house (Land_House_2M2)
  • Radio broadcast can repeat incomplete parts of codes
  • Infected and animals see character in underground tunnel

FROSTLINE EXPANSION

FIXED

  • Sakhal bunker door could be opened without using the generator (DZG-1218)

KNOWN ISSUES

  • Loot of military boats is spawned underwater

GENERAL GAME

FIXED

  • Dismantling a watchtower could cause connected watchtowers to dismantle as well (DZG-1185, DZG-1580)
  • Multiple client crashes, including DZG-1480
  • It was possible to create unlimited improvised bolts by combining a blade and brick trowel
  • Player sometimes reconnected on top of the terrain after disconnecting in a structure under the terrain, such as an irrigation tunnel
  • Loot spawned directly on the ground of police, train and convoy dynamic events (DZEXP-241)
  • Locks attached to doors could sometimes flip after server restart
  • Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (DZG-1405, DZG-1394, DZG-1385)
  • Some doors couldn’t be unlocked after server restart (DZG-1373, DZG-1496)
  • Fuel and coolant in vehicles were lost after a server restart (DZEXP-189)

SERVER

  • Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (DZG-1168)

MODDING

  • Fixed: PBOs with compressed files could fail to load (DZG-1761)
  • Fixed: CfgMods didn’t accept the system delimiter (‘\’)
  • Fixed: Game time acceleration diag option was not functional (‘-‘ and ‘+’ key bindings).
  • Fixed: ‘SetObjectTexture’ couldn’t be set from $profile
  • Server crashed if mod used print() to log player’s inputs containing %S or % (T199252)

WORKBENCH

  • Fixed: Several crashes when reloading scripts
  • Fixed: Stringtable was not being loaded
  • Fixed: Several crashes occurring with GameViewer
  • Changed: Workbench will now load ‘World’ and ‘Mission’ script modules again on startup
  • Changed: “Script Authorization Required” pop-up now appears when starting Workbench – can be confirmed with “Yes” or “Yes to all” to proceed

KNOWN ISSUES

  • Infected do not populate their zones fast enough
  • Incorrect surface detection on asphalt roads
  • Water surface actions can be difficult to target
  • Jumping over elevated railings makes character dash forward when falling
  • Reloading animation of break-action weapons is choppy
  • Water damage is dealt to motorbike even when main parts are not submerged

KNOWN ISSUES – MODDING

  • Workbench requires the command line argument ‘-filePatching’

Once we get another hotfix, we’ll let our readers know.

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Tags: DayZ
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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