DayZ Stable Update 1.25 Now Live on PC; Consoles Getting It Soon

by Alex Co May 27, 2024 11:25 am in News

It’s finally here — for PC players at least, as Bohemia Interactive has released the DayZ Stable Update 1.25 download on PC, with consoles getting it soon though there’s no specific date for it yet. The patch notes are available below, and as for the console patch, Bohemia states that due to a technical issue and to ensure a smooth update, they have decided to postpone the console patch roll out, which was originally scheduled to go out today as well.

DayZ Stable Update 1.25 Patch Notes for PC:

PC Stable 1.25 Update 1 – Version 1.25.158199 (Release on 27.05.2024)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • The Livonia terrain is now part of the core game
  • VS-89 rifle and magazine
  • Support for game crash reporter
  • In-game ambient soundtrack

FIXED

CHANGED

  • Items located inside of nested containers are no longer accessible through the quick bar or the reload key
  • Reworked the sound sets for all shotguns shots
  • Reworked the sound set for the crossbow shots
  • Reworked the sound set for the M79 grenade launcher shots
  • Adjusted the attenuation of character action sounds
  • Reworked character reconciliation between client and server
  • Updated the game credits
  • Reduced the width of the weapon collection triggers to allow more natural behavior of the weapon lifting
  • Removed promotional Livonia DLC highlighting
  • Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player

SERVER

  • Added: Server config parameter ‘networkObjectBatchUseEstimatedBandwidth’ to switch between the method of replication limiter. Enabled means it will use an estimated bandwidth sent and disabled means it will use the true bandwidth (recommended disabled)
  • Added: Server config parameter ‘networkObjectBatchUseDynamicMaximumBandwidth’ to choose if the bandwidth limit should be a percentage of the maximum bandwidth or an absolute value. The maximum bandwidth can fluctuate depending on network quality
  • Added: Server config parameter ‘networkObjectBatchEnforceBandwidthLimits’ to enable the replication limiter based on bandwidth (default disabled)
  • Added: Server config parameter ‘networkObjectBatchBandwidthLimit’, if above is enabled, the range is (0, 1). If above is disabled, the range is (1000, inf). Recommended is 0.8 and 20000 respectively
  • Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 – private)
  • Fixed: CfgGameplay: Values set for ‘rotationSpeedJog’ or ‘rotationSpeedSprint’ would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103https://feedback.bistudio.com/T175489https://feedback.bistudio.com/T178397)
  • Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not fucntioning properly (https://feedback.bistudio.com/T179268)
  • Changed: Server config parameter ‘networkObjectBatchSend’ split into ‘networkObjectBatchSendCreate’ and ‘networkObjectBatchSendDelete’
  • Changed: Improved replication statistics in server debug window on diag builds
  • Changed: DayZ client will no longer use hardcoded port 2304 and up but use OS assigned ports instead
    • Added: Server config parameter “clientPort” to assign connecting clients a specific port e.g. “clientPort = 2304;” (Documentation)
    • Added: Possibility to add steam query port of a server to connect parameter to query if they have a custom client port “-connect=IP:PORT:QUERY” -> “-connect=127.0.0.1:2302:27016”
    • Changed: In-game server browser also uses the new connect format to automatically query for and apply the custom port
    • Changed: Launcher now uses the new connect format, since “-port=” overrides port used by the client which is not desired (-port= functionality is untouched)

MODDING

  • Added: ‘Math3D.IntersectRayPlane’
  • Added: ‘Math3D.MatrixInverse3’/’Math3D.MatrixInverse4’
  • Added: ‘Pawn’ class with full feature set of functions
  • Added: ‘PawnMove’ and ‘PawnState’ class
  • Added: ‘PlayerIdentity.Possess(Pawn)’ to possess a Pawn
  • Added: Security: Config parameter ‘hasHistory’ per entity type to allow tracking of the entity as it may move throughout the world, otherwise only current position is used
  • Fixed: Object creation on remote clients would update the last value synchronized for clients that had already had the Object created
  • Changed: Moved calls to ‘OnVehicleSeatDriverEnter’ and ‘OnVehicleSeatDriverLeft’ from script to native, ‘OnVehicleSeatDriverLeft’ is now called when getting out starts instead of when the command ends
  • Changed: ‘Human.LinkToLocalSpaceOf’ will now internally call ‘UnlinkFromLocalSpace’ if ‘Human’ is already parented and prevent linking if already parented to the same entity
  • Changed: ‘DayZPlayerTypeRegisterItems’ now gets called when (re)joining servers

This patch marks the start of somewhat of a new starting point for DayZ’s Livonia DLC, as starting today (at least on PC for now), all current owners of the base game will be getting the Livonia DLC for free! This is something we reported on previously.

Key highlights for today’s patch includes the addition of ambient music, which is something Bohemia worked on with Czech composer Dikolson. This aims to increase the immersion for players as they walk through the different areas of the game at various times of the day. There’s around 70 minutes of music available at the moment, and more are incoming in the future.

Patch 1.25 also delivers the first rework of the firearm sounds and this touch up includes updated sounds of shotguns, the crossbow, and the grenade launcher. Bohemia’s audio team is also busy rebalancing the distance where players can still hear someone’s actions in-game. For reference, the audibility of all actions previously was set at 50 meters.

In terms of armaments, Bohemia introduces a new long-range bolt-action firearm with the V-89 which houses a 10-round magazine.

The updates for DayZ isn’t stopping there, as the next step is patch 1.26, which will be released alongside premium expansion Frostline later this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.