DNF Duel Update 1.09 Out for Character Balancing This December 21
Arc System Works has released DNF Duel update 1.09 today for all platforms to implement a lot of character balancing. Check out the December 21 patch notes down below.
DNF Duel Update 1.09 Patch Notes | DNF Duel December 21 Patch Notes:
| Skill | Skill Command | The following changes have been made in v1.09 patch. |
|---|---|---|
| Dodge | Hold → and press G | Reduced the recovery. |
| Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. | ||
| Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill. | ||
| Guard Cancel Attack | →+B+S while guarding | Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps. |
| airborne MS skills | MS while airborne | Adjusted to face the opponent immediately after performing the skill. |

| Berserker | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v1.09 patch. |
| HP | – | Increased to 980 from 950. |
| Guard Gauge | – | Increased to 1200 from 1050. |
| Awakening Effect | – | Adjusted to recover HP with the existing White Damage intact. (Before: Recovered the existing White Life first.) |
| Added ‘Attack Increase’ effect. | ||
| Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. | ||
| Jumping A | A while airborne | Increased hit stun. |
| Ghost Slash | S | Expanded the hitbox. |
| Increased the knockdown time for hit while airborne. | ||
| Upward Slash | ↓+S | Can be jump canceled upon hit. |
| Ashe Fork | ↓+S while airborne | The second hit can connect against knocked down opponents. |
| Gore Cross: Expulsion | →+S>S | Reduced the recovery. |
| Raging Fury (Standard/during Frenzy) | ↓+MS/ ↓+MS during Frenzy | The last hit launches the opponent higher. |
| Bloodlust (Standard) | ←+MS | Reduced the recovery upon hit. |
| Increased the knockdown time. | ||
| Bloodlust (during Frenzy) | ←+MS during Frenzy | Reduced the recovery upon hit. |
| Increased the knockdown time. | ||

| Vanguard | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 1100 from 1000. |
| Guard Gauge | – | Increased to 1200 from 1050. |
| Awakening Effect | – | Added ‘Attack Increase’ effect. |
| Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. | ||
| Crouching Guard | ↓+G | Reduced the hurtbox. |
| Standard B | B | Reduced the recovery. |
| Can connect against knocked down opponents. | ||
| Crouching B | ↓+B | Reduced the recovery. |
| Cleave: Upper | ↓+S | Can be jump canceled. |
| Brandish | MS | Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill. ※ Possible even on whiff |
| Inferno Charge | MS during Brandish | Reduced the recovery. |
| Reduced the start-up for Invulnerability against Projectiles. | ||
| Behead | ←+MS during Brandish | Reduced the recovery. |
| Earthshatter | →+MS | Reduced the recovery. |
| Expanded the knockback range of the second hit | ||
| Wall bounces the opponent upon the second hit. | ||
| Devastate | ←+MS | Reduced the recovery. |
| Removed the upper body hurtbox during the spinning move upon activating the skill. | ||
| Reduced the start-up of the last hit. | ||
| Expanded the hitbox of the last hit. | ||
| The last hit launches the opponent higher. | ||
| Increased block stun of the last hit. | ||
| Increased the guardback of the last hit. | ||
| Lunge Strike | ↓+MS | Expanded the hitbox. |
| Doom Glaive | MS while airborne | Expanded the hitbox of the first hit. |
| Increased the block stun of the first hit. | ||
| Can be dash canceled upon hit. | ||

| Striker | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 950 from 900. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘Guard Gauge Damage Increase’ effect. |
| Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. | ||
| Crushing Fist | →+S | Can be canceled with various MP skills. ※ Possible even on whiff |
| Low Kick | ←+S | Reduced the recovery. |
| Air Walk | S while airborne | The opponent bounces off the ground harder when hit while airborne. |
| Shadowless Kick | MS | Can be jump canceled upon the third hit. |
| Decreased the knockback range. | ||
| Mountain Pusher | →+MS | Can be dash canceled upon hit. |
| One Inch Punch | ←+MS | Can be dash canceled. |

| Grappler | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 1100 from 1050. |
| Guard Gauge | – | Increased to 1250 from 1100. |
| Awakening Effect | – | Can cancel charged MP skills with other MP skills. ※ Possible even on whiff |
| the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills. ※ Possible even on whiff |
||
| Added ‘Defense Increase.’ | ||
| Crouching A | ↓+A | Launches the opponent higher when hit while airborne. |
| High Kick | ↓+S | Extended the untech time. |
| Air Steiner (Standard/Hold) | ←+S/←+S (Hold) | Reduced the landing recovery. |
| Slam Kick (Standard) | S while airborne | Ground bounces the opponent even without Counter Hit. |
| Magnumsault (Standard) | MS | The second hit launches the opponent higher. |
| Reduced the damage scaling for combos. | ||
| Increased the block stun. | ||
| Seismic Crash | ↓+MS | Moved up the Counter Hit timing. |
| Shoulder Tackle (Standard) | →+MS | Reduced the recovery. |
| Launches the opponent high upon Counter Hit. | ||
| Shoulder Tackle (Hold) | Hold →+MS | Reduced the recovery. |
| Break Down (Hold) | Hold ←+MS | Increased the knockdown time. |
| Aerial Break Down (Hold) | Hold MS while airborne | Reduced the recovery. |

| Ranger | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 980 from 950. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Increased the debuff duration. |
| Standard A | A | Can be dash canceled. |
| Crouching A | ↓+A | Reduced the start-up. |
| Reduced the recovery. | ||
| Windmill | →+S | Can connect against knocked down opponents. |
| Triple Tap | ←+S | The first hit can be jump canceled. |
| G-14 Buster | S while airborne | Reduced the recovery for easier follow up while airborne. |
| Deadly Approach | →+MS | Can be canceled with ‘Scud Genocide.’ |
| Scud Genocide | MS while airborne | The opponent slowly falls on knees upon the final hit. |

| Launcher | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 950 from 900. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘Attack Increase’ effect. |
| Added ‘Guard Gauge Damage Increase’ effect. | ||
| Standard A | A | Increased hit stun. |
| Extended the untech time. | ||
| Crouching A | ↓+A | Reduced the start-up. |
| Reduced the recovery. | ||
| Increased hitstop duration. | ||
| Increased hit stun. | ||
| Extended the untech time. | ||
| Can be followed-up by ‘Standard A.’ | ||
| Airborne A | A while airborne | Increased hitstop duration. |
| Launches the opponent higher. | ||
| Reduced the recovery. | ||
| Standard B | B | The Disarming motion can be canceled with MP skills. |
| Crouching B | ↓+B | Can be canceled with various skills. ※ Possible even on whiff |
| Launches the opponent higher. | ||
| Airborne B | B while airborne | Expanded the hitbox. |
| FM-31 Grenade Launcher | ↓+S | Removed the upper body hurtbox from before to immediately after activation. |
| Can be jump canceled. | ||
| Reduced the damage scaling for combos. | ||
| Spriggan | ←+S | Reduced knockback distance. |
| Laser Rifle | S while airborne | Reduced the landing recovery. |
| Increased hit stun. | ||
| Adjusted to untechable. | ||
| Charge Laser Rifle | MS | Reduced the MP cost. |
| Increased the hit stun. | ||
| Increased the block stun | ||
| Extended the untech time. | ||
| BBQ | ↓+MS | Reduced the recovery on hit. |
| Launches the opponent higher. | ||
| X-1 Extruder | →+MS | Reduced the recovery. |
| Can connect against knocked down opponents. | ||
| FM-92 mk2 Lancer | ←+MS | Reduced the MP cost. |
| Quantum Bomb | MS while airborne | Increased the minimum damage. |

| Inquisitor | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 930 from 850. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘Guard Break Resistance Increase’ effect. |
| Added ‘Moving Speed Increase’ effect. | ||
| Crouch | ↓ | Adjusted the hurtbox for consistency. |
| Jump | ↑ | Reduced the landing time. |
| Crouching A | ↓+A | Reduced the start-up. |
| Reduced the recovery. | ||
| Standard B | B | Reduced the recovery. |
| Punishing Cross | S | Reduced the recovery. |
| Rising Cut | ↓+S | Reduced the recovery. |
| Cut-in Dash | →+S | Can be canceled with various MP skills. |
| Flege’s Essence | ←+S | Can be followed-up by ‘Cut-in Dash.’ ※ Possible even on whiff |
| Reduced the damage scaling for combos. | ||
| Raid | ↓+S while airborne | Moved up the cancel timing after landing. |
| Can be followed-up by ‘Cut-in Dash’ after landing. | ||
| Summary Justice | →+MS | Reduced the recovery. |
| Increased the hit back of the last slash. | ||
| Increased the guardback of the last slash. | ||
| Increased the stun on the opponent for guarding the third hit. | ||
| God’s Wrath | MS while airborne | Reduced the recovery. |

| Crusader | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 1130 from 1100. |
| Guard Gauge | – | Increased to 1300 from 1200. |
| Awakening Effect | – | Enhanced ‘Defense Increase’ effect. |
| Enhanced ‘Guard Break Resistance Increase’ effect. | ||
| Enhanced ‘White Life Damage Recovery Speed Increase’ effect. | ||
| Crouch | ↓ | Reduced the hurtbox. |
| Crouching Guard | ↓+G | Reduced the hurtbox. |
| Crouching A | ↓+A | Reduced the start-up. |
| Reduced the recovery. | ||
| Launches the opponent higher. | ||
| Airborne A | A while airborne | Reduced the landing recovery. |
| Standard B | B | Reduced the recovery. |
| Airborne B | B while airborne | Increased hit stun. |
| The opponent staggers upon grounded Counter Hit. | ||
| The opponent bounces off the ground upon hit while airborne. | ||
| Hammer of Repentance | S | The opponent staggers upon grounded hit. |
| Flash Sphere | →+S | Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
| Saint Counter | ←+S | Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
| Hammer of Repentance (airborne) | S while airborne | The opponent staggers upon grounded hit. |
| Miracle Splitter | MS | Reduced the start-up for Invulnerability against Projectiles. |
| Extended the untech time upon the first hit. | ||
| Spear of Victory | MS while airborne | Reduced the landing recovery. |
| Apocalypse | ←+MS during Grace of Lemidios, while airborne | Reduced the MP cost. |
| Reduced the recovery for easier follow-up while airborne. | ||

| Swift Master | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 900 from 850. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Various MP skills can be canceled with Wind Orb. ※ Possible even on whiff |
| Added ‘MP Recovery Speed Increase’ effect. | ||
| Airborne B | B while airborne | Increased the hit stun. |
| Increased the block stun. | ||
| Sweeping Wind | →+S | The first hit can be jump canceled. |
| Wind Blaster (airborne) | S while airborne | Expanded the hitbox. |
| Relentless Biting Wind | MS | Reduced the recovery when performed while airborne. |
| Wind Orb | →+MS | Reduced the MP cost. |
| The start-up motion can be canceled with ‘Storm Quaker.’ | ||
| Reduced the recovery when performed while airborne. | ||
| Wind Twist | ←+MS | The start-up motion can be canceled with ‘Vortex Hurricane.’ |
| Reduced the recovery when performed while airborne. | ||

| Enchantress | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 900 from 850. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘White Life Damage Recovery Speed Increase’ effect. |
| Added ‘MP Recovery Speed Increase’ effect. | ||
| Crouch | ↓ | Adjusted the hurtbox for consistency. |
| Dodge | Hold → and press G | Reduced the recovery. |
| Added invulnerability against hit immediately upon activating the skill. | ||
| Added invulnerability against Projectiles immediately upon activating the skill and after the movement. | ||
| Madd, It’s Time to Dance! | ↓+S | Can be jump canceled upon connecting with Enchantress’ hit. |
| Aerial Lantern Firebomb | S while airborne | Reduced the landing recovery. |
| Harvest | →+MS | Reduced the recovery. |
| Increased the minimum damage. | ||
| Launches the opponent higher. | ||
| Extended the untech time. | ||
| Madd the Guard | ↓+MS during Showtime! | Increased the knockdown time. |

| Kunoichi | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 930 from 900. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
| Added ‘Movement Speed Increase’ effect. | ||
| Flame Cut | S | Can be followed-up by ‘Rising Cut.’ |
| Rising Cut | ↓+S | Can be jump canceled upon hit. |
| Can be followed-up by ‘Flying Squirrel.’ | ||
| Kunai Throw | →+S | Can be followed-up by ‘Ninpo: Log Clone.’ ※ Possible even on whiff |
| Ninpo: Log Clone | ←+S | Reduced the start-up for Invulnerability. |
| Flying Squirrel | ↓+S while airborne | Reduced the recovery. |
| Reduced the landing recovery. | ||

| Ghostblade | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 950 from 900. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘Guard Gauge Damage Increase.’ |
| Added ‘Movement Speed Increase.’ | ||
| Crouch | ↓ | Reduced the hurtbox. |
| Crouching Guard | ↓+G | Reduced the hurtbox. |
| Ultimate Phantom Slash | S | Adjusted block stun, making the opponent guard until the last hit. |
| Spectral Eradication | ↓+S | Reduced the recovery. |
| Can be canceled with ‘Ghost Retracer.’ | ||
| Drive Slash (2rd hit) | →+S>S | Expanded the hitbox. |
| Drive Slash (3rd hit) | →+S>S>S | Expanded the hitbox. |
| Can be canceled with MP skills upon hit. | ||
| Cross Slash | S while airborne | Reduced the recovery. |
| Ghost: Single Strike | MS | Extended the untech time. |
| Dyad: Soul Cross | MS>MS | Can be canceled with ‘Ghost Retracer.’ |
| Ghost Retracer | ↓+MS | Reduced the recovery upon teleporting. |

| Hitman | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 1020 from 1000. |
| Guard Gauge | – | Increased to 1200 from 1050. |
| Crouching Guard | ↓+G | Reduced the hurtbox. |
| Crouching B | ↓+B | Launches the opponent higher. |
| Dead Lift | ↓+S | Can be jump canceled upon the second hit. |
| Dead Six | S while airborne | Extended the untech time. |
| Sweep | ←+MS | Reduced the recovery. |
| Launches the opponent higher. | ||

| Trouble Shooter | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 1080 from 1050. |
| Guard Gauge | – | Increased to 1200 from 1050. |
| Awakening Effect | – | Various MP skills can be canceled with the second hit of ‘Get on Fire.’ ※ Possible even on whiff |
| Crouching A | ↓+A | Reduced the start-up. |
| Reduced the recovery. | ||
| G-Bomb | →+S | Can be followed-up by ‘Swashbuckler’s Refreshment.’ ※ Possible even on whiff |
| Black Crescent | ↓+S | Can be jump canceled. |
| Oppression | ←+MS | Reduced landing recovery while awakened. |

| Dragon Knight | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 930 from 900. |
| Guard Gauge | – | Increased to 1150 from 1000. |
| Awakening Effect | – | Added ‘Attack Increase’ effect. |
| Added ‘ White Life Damage Recovery Speed Increase’ effect. | ||
| Standard B | B | Can be jump canceled. |
| Shield Uppercut | ↓+S | Can be jump canceled. |
| Sky Break | →+S | Reduced the recovery. |
| Can be followed-up by ‘Knuckle Blaster.’ ※ Possible even on whiff |
||
| Finish! | ←+S | The first hit can be followed-up by ‘Knuckle Blaster.’ |
| Dragon Warrior Princess | →+MS | Increased the knock down time for Counter Hit. |
| Dragon Breath | B simultaneously with Summon Astra | Launches back the opponent upon the first hit. |
| The last hit knocks the opponent back far away. | ||
| Increased the damage. | ||

| Lost Warrior | ||
|---|---|---|
| Skill | Skill Command | The following changes have been made in v.1.09 patch. |
| HP | – | Increased to 1050 from 1000. |
| Guard Gauge | – | Increased to 1250 from 1100. |
| Awakening Effect | – | Added ‘Defense Increase’ effect. |
| Added ‘Guard Break Resistance Increase’ effect. | ||
| Crouch | ↓ | Reduced the hurtbox. |
| Crouching Guard | ↓+G | Reduced the hurtbox. |
| Standard A | A | Reduced the start-up. |
| Reduced the recovery. | ||
| Resolute Cut | ↓+S | Can be jump canceled. |
| Mysterious Slash (airborne) | S while airborne | New move added. |
| Mysterious Sphere | ↓+S while airborne | Adjusted the command. |
| Vanish Cutter | MS | Moved up the jump cancel timing. |
| Absolute Guard | ↓+MS | Moved up the Counter Hit timing. |
Source: Nexon
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