Dragon’s Dogma 2 Update 4.200 Adds a Surprise Crossover Content

by James Lara November 3, 2026 8:58 pm in News
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If you thought the Dark Arisen update was the last content drop for Dragon’s Dogma 2, think again! Capcom just announced a new special collaboration that brings the world of Delicious in Dungeon to Dragon’s Dogma 2 with new outfits!

And when might this collaboration be released, you ask? Well, that’s the best part: Capcom just rolled out Dragon’s Dogma 2 Update 4.200 across all platforms. Here’s what’s included.

Delicious in Dungeon Crosses Over Into Dragon’s Dogma 2 With November 11 Update

[PlayStation®5 Pro / PlayStation®5 / XBOX Series X|S / Steam]

◆ Added Features and Adjustments
Added Outfit Sets for Laios and Marcille from Delicious in Dungeon.

Availability: Until the January 28, 2027 Update
Note: The Outfit Sets will be added to your storage after loading a saved data file during the period of availability.

◆ Bug Fixes
Vocations
【Warfarer】
  • Fixed a bug where equipping an Unmaking Arrow in a specific sequence would cause the Arisen to T-pose and the game would freeze.
Enemies
  • Fixed a bug where some enemies in a Rancor’s Vortex could not be defeated, resulting in the Vortex being unable to be dispelled.
  • Fixed a bug where the barrier effect would still remain when finishing an Evil Eye off with an Unmaking Arrow.
Pawns
  • Fixed a bug where calling a pawn from the opposite side of a cliff would cause them to jump off the cliff.
  • Fixed a bug where Thief pawns would continue to pull on the corpses of large enemies by using Ensnare.
  • Fixed a bug where pawns would sometimes not say certain lines.
NPCs
  • Fixed a bug where Jiera would unexpectedly die under certain conditions.
UI
  • Fixed a bug where the “Put previously worn equipment in storage?” dialogue would sometimes appear on the appraisal results screen at times not fitting the situation.
  • Fixed a bug where, when the Arisen’s vocation is Warfarer and they have 1 or fewer weapons equipped, the “Change Equipment” option would not display when moving to the appraisal results screen.
Quests
  • Fixed a bug in the quest A Game of Wits where, even after being placed on the Sphinx’s pedestal, pawns would sometimes move to the shrine’s entrance.
  • Fixed a bug in the quest Seeking the Sage, where during Riddle of the Body, the shape of the mountainside cliff did not change, resulting in the path becoming impassable.
  • Fixed a bug in the quest Beyond Ruin-Night where the quest could not be completed due to some enemies not dying.
Gimmicks
  • Fixed a bug where, after entering either the Precipitous Catacombs or Mired Conduit, saving near the entrance and then loading that saved data would cause the entrance door to be closed, making it impossible to leave.
  • Fixed a bug where some ladders could not be climbed in the Beorcan Stronghold.
  • Fixed a bug where pillars of ice would not break and would deal continuous damage when touched.
Other
  • Fixed a bug where any weapons and armor given to a pawn when dismissing them would not be removed from your inventory.
  • Fixed a bug where Offering Flames could not be obtained when using multiple saved data slots.
  • Fixed a bug where certain armor would display unnaturally when equipped at the same time as the Beastren Mask.
  • Fixed a bug where some hairstyles would disappear when wearing certain headgear.
  • Fixed a bug where background music would not play under certain conditions.
  • Fixed a bug where the character’s mouth would not move when equipped with the Leather Throat Guard.
  • Fixed a bug where, in some bodies of water, the Arisen would be taken by the Brine but pawns and enemies would not be.

In addition to the new content, this update includes plenty of improvements and bug fixes. Glad to see Capcom still pulling surprises for Dragon’s Dogma 2, and lets hope this isn’t the last.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.



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