Dune: Awakening Update 1.1.10.00 for July 2 Makes Sandworms More of a Threat, Reduces Harkonnen Attacks

by Alex Co July 2, 2025 7:09 am in Title Updates and Patches
Dune: Awakening Update 1.1.10.00

[summaraize]

Funcom’s hit MMORPG Dune: Awakening just received a new update on July 2, and this applies a bunch of gameplay changes that should make players a bit more cautious in certain situations.

Chief among the changes made in Dune: Awakening update 1.1.10.00, is to have sandworms linger. a bit longer around harvested spicefields, as well as reduce the attacks from Harkonnens on certain Atreides bases.

When it comes to technical fixes, there’s a TON mentioned in the patch, that covers technical items such as grapjical issues, the UI and more.

Dune: Awakening Patch 1.1.10.00 Applies a Mountain of Improvements

dune awakening screenshot

Highlights

  • Sandworms now linger for a bit around spicefields that have been recently harvested from.
  • Reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin.
  • Main menu “Play Now” button has been set to filter out private servers.
  • When streamer mode is active, map creator name is hidden if the player created the sinkchart. In addition, while in streamer mode, sector name in the Deep Desert is now hidden as well.
  • In the exchange, items can now be listed from and claimed to the vehicle inventory of your Ornithopter.
  • Improved interaction with vehicles. It should now be easier to enter them from different angles.
  • We closed several vulnerabilities that could lead to increased combat damage.
  • Fixed an exploit where you could repair all items to full durability.
  • Fixed an exploit where a player could duplicate resources.
  • Fixed an edge case issue allowing vehicles to pass through Pentashields unauthorized.

The gameplay-related changes are listed below.

Story, Journey and New Player Experience:

  • Improved journey auto tracking to address edge cases where journey system sometimes did not track the next appropriate journey card.
  • The Journey step “Complete Contract “The War Profiteer”” will now complete in the Journey even if players have canceled the contract, but continued in the faction story with Thufir Hawat.

Worldbuilding and Exploration:

  • Sandworms now linger for a bit around spicefields that have been recently harvested from.
  • Reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin.
  • Improved collision in the room of the Proteus where you encounter your first shielded enemy.
  • Miscellaneous journey step improvements.
  • Replaced an incorrect Pardot Kynes’ hologram in an O’odham Testing Station.
  • A salvagable Buggy in Imperial Testing Station no 10 has been replaced by a broken Buggy.
  • Respawn Beacons are now removed upon account or player deletion.

Combat:

  • Visual improvements to buff and debuff icons for legibility.
  • Changed the Sentinel ability’s action text from “Detonate” to “Deploy”.
  • Added range information to Weirding Step’s info card.
  • Added duration information to Suspensor Pad’s info card.
  • New VFX created to indicate the way sword parrying staggers multiple targets.
  • Updated dagger slow blade animations to make the stab connect better.
  • Correct VFX should now be played on receiving side if shielded or otherwise damage immune.
  • Underslung weapons can no longer be used while in a passenger seat of a vehicle.
  • New VFX created to indicate the way sword parrying staggers multiple targets.
  • We closed several vulnerabilities that could lead to increased combat damage.

Vehicles:

  • Tweaked the buggy turret camera to improve overall visibility while operating.
  • Minor tweaks to the camera when boosting with a vehicle.
  • Improved interaction with vehicles. It should now be easier to enter them from different angles.
  • Ground vehicles now have a failsafe system against being stuck in flipped state.
  • Improved ground vehicles’ behavior when flipped or kicked by the Sandworm.
  • Scout Ornithopter Thruster modules have seen an increase in speed when using Vulture Mode. Players opting to forego Inventory (or other modules) in favor of a boost Thruster should now have a speed advantage.

There are a lot more changes made in terms of bug fixes, with the complete patch notes covering it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.