EA Sports FC 26 New Update on December 2 for Version 1.13
EA Sports FC 26 has received a new update today, December 2, and this is for the soccer sim’s holiday patch. Console gamers will see this as EA Sports FC 26 update 1.13, and this includes a host of gameplay improvements.
For the complete list of changes made, read on for the official patch notes straight from EA.
EA Sports FC 26 Patch 1.3.0 Released on December 2 for Console Version 1.13
Ultimate Team
Made the following change:
- Added the ability to rematch in Rush.
- Rush rematches will become available shortly after this update, following a server release.
- To learn more about Rush rematches, scan the QR code on the right to visit the EASFC Tracker.
Addressed the following issues:
- The radial menu displayed an incorrect expiration time when previewing Training Camp Evolutions.
- The Objective tracker within the pause menu displayed incorrect information when an Evolution Player Item was present in the squad.
- An expiration timer for a Group Objective was not in the Favourite Objectives Tab.
- [Visual Only] The group reward was missing when viewing an Objective that was marked as a favourite.
- When Authentic settings were turned on, they were unintentionally applied to some offline modes.
- After getting access to the Transfer Market, the menu tile for it could have shown 0 Live Transfers until entered.
- Newly obtained Player Items added directly to the squad could not be started in Evolutions.
- The Concept Players in the Club did not display the View Available Evolutions option in the radial menu.
- Sometimes, the radial menu options displayed incorrect Evolution status for completed Evolutions.
Gameplay
Made the following updates:
Goalkeepers
- Greatly reduced movement speed and amount of ground covered when using Manual Goalkeeper Movement in open play.
- Removed Goalkeeper Rush To Center mechanic.
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An earlier version of this specific note was published and contained slightly different an incorrect information.
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- Addressed an issue where goalkeepers could have sometimes reacted poorly to first time shots.
- Addressed cases of the goalkeeper not being able to save certain shots when diving to the opposite side of the goal.
- [Competitive Only] The goalkeeper can now transition faster to the next action after catching the ball.
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This includes but is not limited to actions like throwing the ball, dropping the ball to feet for a pass, moving with the ball, and more.
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Be A Goalkeeper
- Reduced amount of ground covered during a requested sidestep.
- Removed instances of a requested save being canceled after a shot deflection.
- Improved grab ball logic in 1 on 1 scenarios and when chasing an easy to get to loose ball.
- Improved auto ball pickup logic when chasing an easy to get to loose ball.
- Added a Super Cancel option when attempting to intercept crosses.
- Flicking the Right Stick input upwards during crosses will now request a punch.
- Increased positioning assistance during cross claiming actions.
- Increased consistency of the goalkeeper’s ability to catch crosses.
- When attempting to claim a cross that results in a shot, the goalkeeper can attempt to make an auto save.
- Slightly increased auto save assistance range across all assistance levels.
- Addressed instances of the goalkeeper incorrectly interacting with the goal net.
- Streamlined height selection input for Right Stick save requests, with more shots being covered by flicking the stick left or right, and corner shots requiring more precise inputs.
Skill Moves
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Slightly increased animation transition speed when following up a Drag Back with another Skill Move or dribble.
Set Pieces
- Addressed instances of user-controlled players becoming unresponsive during set pieces.
- The CPU AI could have sometimes incorrectly kicked corner kicks out of play.
Rules
- In some cases, an offside call could’ve been made on an incorrect player.
- Improved referee logic when making penalty calls that involved goalkeeper fouls.
Attacking
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Players who were trying to avoid going offside could’ve become unintentionally passive, and they will now look to run into open space more often.
While EA hasn’t confirmed it, there is a big possibility that this will be the last game update for the footie sim for 2025. If we do get one, expect it here on MP1st.
In related news, another EA-published game has received an update and it’s Battlefield Labs, which goes online again today.
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