Evil Dead: The Game Update 1.11 Out for Bug Fixes This July 26

Evil Dead: the game update 1.11

Saber Interactive has released the Evil Dead: The Game update 1.11 (PS5 version 1.100.100) for general stability fixes as well as important bug fixes. Check out the full Evil Dead: The Game July 26 patch notes below.

Evil Dead: The Game Update 1.11 Patch Notes | Evil Dead: The Game Update 1.100.100 Patch Notes | Evil Dead The Game July 26 Patch Notes:

New Feature

  • Parties are now maintained between games, no need to re-invite your friends to each match

Stability

  • We’ve made changes to our region servers to allow both West and East coast players to join matches together. This will help with the long queue times some players have been experiencing.

General

  • Several fixes for vaulting fences and their animations
  • Fixed a bug where roads would disappear
  • Pings placed on the map while sitting in the car are now displayed in the world
  • Fixed an issue causing a blurry flickering visual glitch on supply crates
  • The Dark Ones will now execute the correct attack animation as well as display their UI indicator correctly for their AOE attack
  • Removed duplicated portal trap in Castle Kandar
  • Change in the ratio-appearance of maps: 50% Castle Kandar, 25% Caravans, and 25% Cabin

Kandarian Demon

  • Demon movement will no longer stutter and have interruptions after being exorcised indoors
  • Demon movement speed indoors increased from 500 to 700
  • Demons can no longer accumulate units indefinitely
  • Warlord Elite units no longer have an input lock when pressing the attack and arm swipe buttons
  • Puppeteer will not be able to obtain Infernal Energy while possessing a survivor and shooting another survivor in a bleeding state while having the skill “Puppet Master: Invigorating Possession”
  • Puppeteer and Necromancer basic units can no longer chain hits indefinitely
  • Demons will no longer be forced to spectate a survivor
  • Deadites will no longer spawn from portals before said portal has fully opened
  • Demons are no longer able to use the active ability of the possessed survivor
  • Demi-Eligos Thunderstruck attack will be canceled if Demi-Eligos is stunned and will not deal damage to survivors.
  • Possessed Demon Basic and Elite units can vault windows when sprinting toward them

Survivors

  • Survivors will no longer be forced to aim if an objective was collected while aiming
  • Fixed Survivor input loss after being possessed while interacting with a vehicle
  • Survivors will no longer be resurrected and stay in bleeding-out animation
  • AI Survivors will no longer stop interacting with players or vehicles during the Dark One’s battle
  • Lord Arthur Battle Prep Outfit now has the correct SFX and VFX after being hit by an evil unit
  • AI Survivor will no longer stay in bleeding-out animation without status in UI after being revived and will be able to be resurrected by collected objectives
  • Kelly Maxwell has now the correct additional melee damage value in her skill “Battle frenzy” (previously 80% now 60%)

UI / UX

  • After being resurrected by the objective, the bleeding-out UI no longer stays on the hud.
  • Video settings will no longer be saved after exiting the options menu without applying them
  • Ed Getley’s “The Collector” skill icon is now displayed for all survivors
  • The cursor on the map interface moves now without stutter (Xbox only)
  • “Not enough points” text is no longer stuck in UI for Demon after the player adds all skill points and switches to another tab in Collection
  • Fixed the button prompt not appearing for one objective in the Cabin Map

Balance Changes

  • Reduced balance damage of Ash glove from 40 to 20
  • Reduced balance multiplier of heavy fists attacks from x3 to x2

Source: Saber Games

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