Exoprimal Update 1.40 Released for Season 4 This April 17

Exoprimal Update 1.40

Capcom has released Exoprimal update 1.40 (PS5 update version 1.004), and this brings in a special Mega Man collaboration. Aside from Mega Man, a ton of other new content is released for Season 4 too. Read on for the complete Exoprimal Title Update 4 patch notes for April 17 below.

Exoprimal Update 1.40 Patch Notes:

PS5 Update Version: 1.004.000

Space Required for Download

Xbox Series X|S : Approximately 5.6 GB
Xbox One : Approximately 5.7 GB
Windows : Approximately 6.2 GB
PlayStation®5 : Approximately 5.9 GB
PlayStation®4 : Approximately 17.1 GB
Steam® :Approximately 3.6 GB

Note: This amount only applies to the Title 4 update.
Please ensure that you have extra space before downloading the data.

The New Season Begins

Exoprimal Season 4 will begin alongside the release of Title Update 4.
Survival Pass rewards for this upcoming season will be changed.
Also, you can purchase the Premium Tier to receive special rewards with your Season 4 Survival Pass.

There will also be Rabbit and Memorial Campaigns taking place during this season, as well as a limited-time Double EXP Campaign.

Season 4 Start and End Dates
From the launch of Title Update 4 until
July 11th, 2024 (Thu) 3:00 a.m. UTC
July 10th, 2024 (Wed) 8:00 p.m. PDT
July 10th, 2024 (Wed) 11:00 p.m. EDT
Note: Date and time are subject to change.

Mega Man Collaboration Busting In!

Mega Man content is coming to Exoprimal alongside Title Update 4 as our third Capcom Collab!

Check here for more details about the collaboration.
The Mega Man Collaboration has begun!

The Mega Man Collaboration will be available for a limited time.
The initial period is as follows.

April 19th, 2024 (Fri) 3:00 a.m. UTC – May 14th, 2024 (Tue) 2:59 p.m. UTC
April 18th, 2024 (Fri) 8:00 p.m. PDT – May 13th, 2024 (Mon) 7:59 p.m. PDT
April 18th, 2024 (Fri) 11:00 p.m. EDT – May 13th, 2024 (Mon) 10:59 p.m. EDT

New Content and Features

Beta Variant Exosuits

・Zephyr β: Boost Claws

・Vigilant β: Bowhunter

・Krieger β: Blitz Cannon

・Murasame β: Windcaller

・Witchdoctor β: Plasma Shot

・Nimbus β: Wild Bomb

The weapons equipped to these β variant series sport different attributes from conventional exosuits, changing up the way you fight.

These Beta variant series can be purchased with BikCoins once the Alpha variant series suit reaches level 10.

New Rigs

・Mortar

These new rigs can be purchased with BikCoins once you reach the required player level.

New Modules

Base Modules

Exotic Module
When an Overdrive is activated, the player triggering it and Friendly Exofighters equipped with this Module will both receive a temporary boost to attack strength.

This module is built with Overdrives in mind.
Since this module also activates among team members with the same module equipped, mindful coordination with your allies is key to making the most of it.

Ace Module
The Ace Module is for those who never stop fighting.
When a fighter equipped with this module has the highest score among all fighters upon reaching a set score threshold, that player will receive every buff. However, they’ll remained detected by hostile Exofighters.

This module lets you power up based on your performance.
As long as you have the highest score, your attack, defense, and movement speed will increase.
Aim to get the highest score before anyone else.

Action Modules

Z – Impact Strike
Reduces the damage of Linear Strike and the like in exchange for emitting a shockwave upon activation.
This shockwave will explode after reaching a distance, blowing back the enemy considerably.

This module alters the properties of the Zephyr Series’ Linear Strike.
The shockwave has the capability of snagging Hostile Exofighters and small enemies, making it easy to link with other skills.

K Enhance Dome
Reduces the cooldown time for all skills for both the player who activates it and any allies while in the Dome Shield.

This module alters the properties of the Krieger Series’ Dome Shield.
This increases the fighting capability of your team by allowing you and your allies to use skills more frequently.

Various other Modules have also been added.

The new Base Modules and Action Modules
change how the Exosuits fight.

These new Modules are being added to Player Level Rewards and Beta Variant Series Suit Level Rewards.

Neo Triceratops Savage Gauntlet Boss Battle

Try to finish the excruciatingly difficult 5-person PvE Missions.
Boss battles will be regularly added into the Savage Gauntlet schedule so you can enjoy a variety of gameplay encounters.
* Check the information site for details on the Savage Gauntlet.

New Mode: Time Loop Rebellion

The Time Loop Rebellion is new high-difficulty PvE content that remixes the final battle against the Leviathan.
Play repeatedly to earn Rebellion Points, which are used to obtain rewards.
Work in groups of up to 10 fighters to win the battle.

Time Loop Rebellion is only available for a limited time.
The initial period is as follows.

April 26th, 2024 (Fri) 3:00 a.m. UTC – April 30th, 2024 (Tue) 2:59 a.m. UTC
April 25th, 2024 (Thu) 8:00 p.m. PDT – April 29th, 2024 (Mon) 7:59 p.m. PDT
April 25th, 2024 (Thu) 11:00 p.m. EDT – April 29th, 2024 (Mon) 10:59 p.m. EDT

New Mode: Custom Match

We’ve added Custom Match mode, letting you send passcodes to other players to take on the dino menace together!
Enjoy wargames with friends across platforms, playing in game modes, missions, and fields of your choice.

Check here for more details about the Custom Matches.
Introducing a New Mode: Custom Match

New War Chest Rewards
– EXOSUIT SKINS
– WEAPON SKINS
– DECALS
– CHARMS
– STAMPS
– EMOTES
– EMBLEMS
– BACKGROUNDS

New Medals

New Awards
For the Glory
This special award is obtained by reaching Level 3 for a certain number of Medal Awards.

High-end Exofighter
This special award is obtained by achieving an extremely high score in one game.

Legendary Pilot
This special award is obtained by reaching Suit Level 50 for 30 Exosuits.

Other Awards have been added.

Game Balance Adjustments

Exosuit Adjustments

Exosuit: Zephyr α 

There was a disparity between the Primary Attack range and the Skill attack range, making it difficult to inflict instantaneous damage. As a result, the Primary Attack damage reduction has been reduced to allow damage to be dealt even when in closer than optimum range.
Also, there were many cases where, when fighting against shooting-type exosuits, you would lose before doing any damage. Because of this, its health has been reexamined.

  • Health has been increased from 350 to 400.
  • The distance-based damage reduction for the Dragon Chakram Primary Attack has been softened.

Exosuit: Barrage

Out of all of the exosuits, this exosuit was designed to excel at dealing massive damage amongst many targets. However, due to Burning Heart’s instant firepower, it was able to deal massive damage to one enemy target.
As a result, Burning Heart’s damage has been decreased. The risky health reduction trade-off in exchange for that instant firepower has also been made more severe to adjust its practical applications during gameplay. Additionally, the default Barrage’s Health has been reexamined, as well.

Furthermore, the Stun Grenade’s cooldown has been extended, as when paired with the B – Boost Grenade, it had a high rate of preventing Hostile Exofighters from moving. Additionally, to make it more effective against enemy dinosaurs, each hit will deal a higher stun value, making it much easier to stun medium-size dinosaurs and above.

  • Reduced Health from 500 to 450. (Default suit only.)
  • The damage of the Burning Heart Overdrive has been decreased. VS Dinosaurs: From 5000 to 4000. Versus Fighters: From 1600 to 1000. (Applies to all Barrage Series.)
  • The health reduction of Barrage when using the Burning Heat Overdrive has been increased. (Applies to all Barrage Series.)
  • Stun Grenade’s cooldown time has been increased from 10 to 14 seconds. (Applies to all Barrage Series.)
  • Hitting a dinosaur’s head with a Stun Grenade is much more likely to stun them. (*Applies to all Barrage Series.)

Exosuit: Krieger

Due to the long length of Dome Shield’s cooldown, it was difficult to protect allies as a Tank Suit immediately after its destruction.
By reducing the cooldown of Dome Shield, we expect that it’ll be quick to recover after it has been destroyed, making it both easier to use and giving Tank Suits more opportunities to shine in combat.

  • Dome Shield’s cooldown has been reduced from 23 to 19 seconds.

RIG

On Rigs with high durability, shields can frequently be used in combination with the Rig Loading Module.
However, it was easy to defend against attacks from both Dinosaurs and Hostile Exofighters, making this Rig used more frequently than others.
As a result, we have increased the Shield’s cooldown in order to change when it’s selected. We expect this to make other Rigs more viable options to choose, as well as enabling Tank Suits to flourish more often.

  • The cooldown of Rig Shields has been extended from 17 to 24 seconds.

Dominator

Sometimes Triceratopses summoned by Dominators had difficulty in defeating enemies due to reasons such as there being few locations for Hostile Exofighters to fall.
To account for this, the damage that Hostile Exofighters take when hitting a wall is increased. These adjustments make it so that the Dominator is both reliable and viable to use on any field.

  • Increased damage when a Triceratops summoned by a Dominator knocks a Hostile Exofighter into a wall: From 400 to 600.

Game Mode Adjustments

  • In Dino Survival, when PVP Priority is selected for the Final Mission Priority Setting, rules for Escape, Neo T. Rex Battle, and Neo Triceratops Battle rules will not be included.
  • The conditions for Capcom Collab Missions have been lowered.
  • The required Score and Suit EXP for certain Medals has been increased.
  • A wider variety of contributions will now be commended more often on the results screen.
  • when a time-out occurs during Savage Gauntlet matching, The game will start with a Bot replacing The player who timed out.

Bug Fixes

Exosuit Adjustments

Exosuit: Vigilant

  • Fixed a bug where the firing speed of Vigilant α’s Primary Attack would sometimes vary based on framerate.

Exosuit: Roadblock

  • Fixed a bug where after a counter blast is fired while equipped with the R03 – Road Forger module for the Roadblock β and the exosuit is then unequipped, the counter blast damage would increase.
  • An issue was fixed where the effect of R – Intimidation for the Roadblock series would not sometimes work properly depending on the target’s distance.

Exosuit: Murasame

  • Fixed a bug where damage would not accumulate under specific circumstances even when blocking while using Vajra Counter.

Exosuit: Skywave

  • Fixed a bug where when Skywave α’s lightning bolt is blocked, the blocking player’s damage would incorrectly vary based on the direction they were facing.

Other

  • Fixed a bug for some Action Modules where the damage-boosting effect would not correctly apply to α and β series exosuits.
  • Fixed a bug where the controller would not vibrate when taking certain attacks.
  • Increased the number of anti-aliasing options.

Enemy Adjustments

  • Fixed a bug for Rathalos and Neo Triceratops battles where enemies would sometimes become transparent.
  • Fixed a bug for the Neo Triceratops battle where players could become stuck in certain positions.
  • Fixed a bug where incorrect damage values would be displayed when a Kinetic Rock would reflect off of a Neo Triceratops’ shield.
  • Fixed a bug where deploying a shield with Roadblock β while near a Sniper Neosaur could sometimes trigger a self-destruct.

UI Adjustments

  • The text for how to obtain The The Influence Emote was fixed.
  • Other typos in the game text have been fixed.

Achievements/Trophies

  • Fixed a bug where the “Cretaceous Eradicator” achievement/trophy wouldn’t be awarded despite the Battle Records listing 100,000-plus dinosaurs being defeated.

Other minor bugs have also been fixed.

We will let our readers know when the next Exoprimal update is out in the near future.

Source: Exoprimal

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