FBC: Firebreak Rogue Protocol Update 1.008.001 Features Brand-New Roguelite Game Mode
The first major patch for FBC: Firebreak is out today, and it’s called the Rogue Protocol update! Console gamers will see this download appear as FBC: Firebreak update 1.008.001, and this adds a new game mode for free.
Called “Endless Shift,” this new mode is a brand-new roguelite mode available to all players. Alongside the new mode, there’s also a new double XP event, new cosmetics and a bunch of bug fixes too.
To know everything new, read on for the patch notes.
FBC: Firebreak’s Rogue Protocol Update Now Live on January 19 via Version 1.008.001
Versions:
PlayStation 5: 1.008.001
Xbox Series X|S: 1.8.1.0
PC: 1.8.1
Windows PC: 1.8.1.0
Overview
The free Rogue Protocol Major Update for FBC: Firebreak introduces Endless Shift, a brand-new roguelite game mode, alongside weapon inspection animations, a limited-time Double XP event, new cosmetics, gameplay improvements, and many bug fixes and stability updates.
New Content & Gameplay
Endless Shift
- A new roguelite game mode focused on escalating waves, powerful builds, and high-risk survival.
- Accessible from the Main Menu via Play → Endless Shift
- Can be played solo, via matchmaking, or in a private party
- Features its own currency, upgrades, and in-battle power-ups
- Some Enhancements earned in Endless Shift can temporarily carry over into other Crises
Weapon Inspect
- Weapon inspection animations are now available for all weapons
- Triggered by pressing the reload button when your weapon is already fully loaded
Double XP Event
- All XP gains are doubled
- Active from 10am PT / 8pm EET January 23 – 10am PT / 8pm EET January 26
New Requisitions (Cosmetics)
- Nahti Armor Set – 3 variations
- Ranger Armor Set – 3 variations
- New Sprays:
- Moptical Illusion
- Hold Your Fire
- Early Riser
- Moptical Illusion
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New Exotic Helmets:
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- Biker
- Errant
- Hypnotist
- Biker
Objective Randomization
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New objective randomizations have been added to certain Crises:
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- Ground Control (Kill Leeches)
- Paper Chase (Clear Sticky note nests)
- Outbreak (Kill Mold Walkers)
- Ground Control (Kill Leeches)
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Improvements
Crisis Board
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Added new visuals and additional information about active Crises for easier planning and access
Grenade Visual Updates
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Updated visuals for grenades introduced in the Breakout update:
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- Freeze Grenade
- Healing Grenade
- Black Rock Grenade
- Freeze Grenade
Faster Trace acquisition
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Getting Trace now feels less grindy
Combined Cosmetic Requisitions
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Cosmetic items previously found in the Breakpoint Requisition have been merged into the Expressions and Exotics Requisitions. The separate Breakpoint Requisition has been removed, but all of its cosmetic content remains available and can now be found in the updated requisitions.
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Bug Fixes
Gameplay, Kits & Perks
- Fixed an issue where the Splash Kit’s Teapot Altered Augment could vibrate indefinitely after firing a singular fire blob.
- Fixed the Piggy Bank Augment dealing incorrect damage on hit and no damage on return.
- Fixed the Piggy Bank Augment failing to replicate correctly when removed in multiplayer.
- Fixed the Electro-Kinetic Charge Impactor secondary charge and recoil not cancelling sprint correctly.
- Fixed the Jade Casings Gun Mod to return the ammo to current magazine instead of reserves.
- Fixed the Recoil Accelerator Gun Mod description incorrectly stating that it pushes enemies instead of the player.
- Fixed Hunter Gatherer Perk (Levels 2–3) unintentional behavior allowing players to collect ammo or grenades from closed Shelters through the walls or floor.
- Fixed the Night Terrors Perk preventing flashlight use after being revived.
- Fixed equipped perks and gun mods incorrectly carrying over from the Tutorial Jobsite.
Weapons, Tools & Items
- Fixed Swivel Cannon missing sound effects when it gets destroyed.
- Fixed Crank-Operated Fluidic Ejector charge audio not matching updated charge timing.
- Fixed Swivel Cannon failing to target flying enemies at higher elevations.
- Fixed BOOMbox placement issues. It should now work more consistently without the animation being cancelled.
- Fixed enemies becoming unresponsive when a BOOMbox is placed in unreachable locations.
- Fixed Sticky Ricky not playing immune impact sound effects when shot in Paper Chase while being dry (immune to damage).
- Fixed Demolition Expert enemy rocket explosion sound effects failing to replicate to peers.
Enemies & AI
- Fixed enemy melee attacks not triggering explosions for players with Pink Miami Vice status in Frequency Shift.
- Fixed missing audio when the Hiss Elevated enemy performs its slam attack.
- Fixed multiple issues with enemy behavior across different Jobs and modes.
- Objectives, Jobs & Modes
- Fixed objective tracking issues related to randomized objectives.
- Fixed Healing Showers and Ammo Dispensers failing to randomize correctly.
- Fixed an issue where enabling Corrupted Items leads to a duplicated Astral Spike enemy in Ground Control.
- Fixed Job completion sometimes granting no XP, Loot, or Lost Assets. Work is so unrewarding sometimes.
- Fixed Ramen Lantern Corrupted Item failing to turn off lights on Jobsites.
- Fixed an issue in Hot Fix where the Ammo Dispenser’s generator was unresponsive to the Electro-Kinetic Charge Impactor charge in Zone 2.
Levels, Movement & Environment
- Fixed camera clipping and player movement issues when crouching while climbing ledges.
- Fixed Electro-Kinetic Charge Impactor jump not functioning correctly while sliding.
- Fixed missing zipline lines in Outbreak Zone 1.
- Fixed opened Shelters sometimes appearing incorrectly foamed and taped for peers.
- Fixed Crowbar Corrupted Item flying into walls or becoming stuck in the elevator in Paper Chase.
- Fixed stationary Corrupted Items spawning behind closed gates in Paper Chase.
- Fixed various environmental collision and navigation issues.
Audio
- Fixed Wrench impacts sometimes producing no sound.
- Fixed triggering downed player / injured player voice line when pinging healthy crewmate.
- Fixed missing or incorrect sound effects across tools, enemies, and augments.
- Fixed several multiplayer audio replication issues.
- Fixed “The Dave” voice pack being too quiet. Let your voice be heard, Dave!
UI & Menus
- Fixed UI showing a full health bar for downed players. Maybe explains why you werent getting helped back up smh.
- Fixed the Threat Level prompt in the Main Menu always displaying “Easy”.
- Fixed XP and reputation progression briefly displaying as 0/0 on the results screen.
- Fixed Requisition placement and pricing of outfits and sprays being swapped on the Firestarter Requisition page.
- Fixed players getting stuck in lobbies when quickly selecting a Jobsite from the Crisis Board.
- Fixed players being able to leave the Loadout menu during the tutorial, blocking further menu access.
- Fixed experience and reputation UI updating incorrectly before showing earned XP.
Online & Multiplayer
- Fixed players sometimes failing to connect when hosting games on PS5 or Xbox Series consoles.
- Fixed players getting stuck when joining active sessions or lobbies simultaneously.
- Fixed players failing to see the host or late-join active sessions.
- Fixed Quick Play rejoin failures due to ‘You have been kicked from the part’ message when using party codes after disconnecting.
Achievements
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Fixed “All-Rounder” achievement failing to unlock when charging electrical devices with Shock Grenades.
Stability
- Fixed crashes occurring after loading into Jobsites on Xbox and Windows PC platforms.
- Various stability fixes.
Given the breadth of this patch, don’t be surprised to see a follow-up fix be released soon to resolve any issues that arises from it.
In other Remedy news, Control Resonant has been announced for release this year, and is in the same universe as FBC: Firebreak.
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