Frame Rate and Loading Time Issues Addressed in Like a Dragon: Pirate Yakuza in Hawaii Patch 1.13
[summaraize]
Earlier this month. RGG Studio released a patch for Like a Dragon: Pirate Yakuza in Hawaii that aimed to fix a few nagging bugs in the game. Unfortunately, the patch itself brought in a few issues that affected the game’s frame rate and even loading.
SEGA and RGG Studio aims to resolve that now with the release of Like a Dragon: Pirate Yakuza in Hawaii patch 1.13 that’s available on PC and consoles.
Long Loading Times Addressed by New Pirate Yakuza Patch 1.13
Here’s what got fixed per SEGA:
- Fixed a bug that prevented the game from progressing when opening the “Inventory” menu after redeeming the “Golden Ball” from the “Sicko Snap” menu.
- (In cases where Shen has already sent you a message about the transaction, the scenario will progress even if you do not have all of the Golden Balls in your inventory.
- Fixed a bug that prevented the sub-story “The One” movie from being displayed correctly in some cases.
- Fixed an issue in 1.12 where the frame rate dropped and loading times had increased compared to previous versions.
That seems to be it. Given the game isn’t really riddled with bugs, don’t expect frequent updates to it like live service games.
If you’ve yet to play Pirate Yakuza, our review mentions, “Like a Dragon: Pirate Yakuza in Hawaii may not be moving the series forward in much regard to its gameplay and story, but at the end of the day, it does what it sets out to do. It’s fun and provides fans with a wild, over-the-top adventure full of eccentric characters, absurd humor, and dramatic plot twists.”
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