Granblue Fantasy Versus Rising Update 1.61 Out for New Character DLC Vikala

by James Lara October 24, 2024 9:38 pm in Title Updates and Patches

Cygames has released Granblue Fantasy Versus Rising update 1.61 (PS5 version 1.610), which adds support for the new character DLC, as well as some additonal changes.

Granblue Fantasy Versus Rising Update 1.61 Patch Notes

  • Vikala has been added as a playable character.
  • Vikala has been added as a Premium Avatar.
  • A music track, weapon skins, badges, titles, card design, sticker, weapon cutout, and Figure Studio poses and expressions for Vikala have been added.
    • Vikala must be unlocked as a playable character to access these features (except stickers).
  • Vikala has been added to the Rupie Shop under Special Content.
  • Purchases made via the Special Content tab do not come with a bonus serial code.
  • A new illustration, Versusia (Extra Ver.), has been added to the Rupie Shop under Character Illustrations.
  • (PS5/PS4 only) Vikala Purchase Bonus added to the Serial Codes screen in the Options menu. .

 

>> Granblue Fantasy Versus: Rising – Vikala Character Guide

A new gameplay video showcasing Vikala’s unique skills is now available.

 

Check it out now on YouTube!

Arcade Mode

  • DLC characters you have not unlocked will now show up as opponents during Arcade Mode.

Training Mode

  • Added a Brave Counter setting under training dummy actions.

This setting allows you to toggle whether the training dummy performs a Brave Counter after blocking an attack.

  • Frame Advantage Color has been added as its own display option, allowing frame information and advantage color to be toggled separately.

This option indicates which character has frame advantage after performing an action by changing their colors.

  • The option to display elapsed frames for each input when displaying the input log has been added.

This same information can also be displayed when viewing replays.

  • The following options have been added under Counter-Attack Setting in the Opponent Settings section:
    • Counter-attack settings for multiple situations can now be changed simultaneously.
    • A delay feature has been added to counter-attack settings.

The training dummy’s counter-attack will activate after the set number of frames have elapsed.

  • Counter-attacks can now be recorded under the Dummy Action Recording Settings menu.
  • The quick menu will now display character-specific settings only for the characters currently in use.

Ranked Matches

・Point distribution has been adjusted as follows:

 

    • The amount of points lost when losing a match at ranks S+ and below has been reduced (from -1 to -0.5).

When losing at S++ rank, point loss will remain -1.

 

  • Losing to a player of a higher letter rank will no longer cause a loss of points.
  • Points earned when winning against a Master or higher ranked player when at rank S++ has been increased (from 1 to 2).

 

・Timer after matching up with an opponent in Ranked or Casual matches has been reduced from 30 to 20 seconds.

Additionally, we have planned several updates related to the Ranked Match features moving forward. In the upcoming Version 2.00 patch, we plan to increase the character level cap as well as introduce new rewards for levels beyond 500. We’re also currently developing a rework to Ranked Matches as a whole, and hope to have them ready by Version 2.10.

Others

The game’s version number now displays in the bottom right corner of the title screen.

Battle and Character Adjustments

Since major changes were introduced in Version 1.50, this patch will be similar to Version 1.51 and focus mainly on bug fixes. We’ve also adjusted skills like Cagliostro’s Mehen and Grimnir’s Wind Crests, which were designed to be a different color for the second player. To ensure fair play in online matches or other scenarios where players cannot choose whether to play as Player 1 or Player 2, we have modified the effects so that the colors will only change during mirror matches.

For further details on what has changed, please see the adjustments below.

The F used in the descriptions below refers to frames.

Button inputs will use the following format:

=Light Attack / =Medium Attack / =Heavy Attack / =Unique Action

System-Wide

Skill Name Details
SBA Gauge Recovery Penalty Gauge recovery penalty will now temporarily pause during cinematic scenes when a foe activates an SBA or SSBA.

 

Metera

Skill Name Details
The Great Fall No longer negates projectiles during the first two start-up frames.

Zeta

Skill Name Details
Jumping Forward hitbox has been extended when Zeta is on player 2’s side (i.e., Zeta is facing left) and the foe is in hit stun.

This change is intended to fix an issue where combos would be chained into slightly differently depending on if Zeta was on player 1 or player 2’s side.

 

Zooey

Skill Name Details
Thunder The color now only changes during mirror matches.

Belial

Skill Name Details
Goetia Fixed an issue where players could perform another  Goetia after performing a  Goetia that caused the Combo Limit message to appear.
Cooldown has been increased by 25F.

This change is in response to the above Combo Limit issue due to the fact that the projectile has two stages.

Cagliostro

Skill Name Details
Mehen The color now only changes during mirror matches.
Mehen Fixed an issue where players could perform another  Mehen after performing a  Mehen that caused the Combo Limit message to appear.

Anre

Skill Name Details
Arm the Bastion (→+) Capped forward travel speed after a successful counter.

Seox

Skill Name Details
Six-Claw Execution Now causes ground bounce due to an issue where the follow-up hit animation would sometimes whiff after hitting the foe at a distance.

No changes were made to the follow-up hit.

Nier

Skill Name Details
Death Fixed an issue where Death could no longer be summoned for the rest of the round after taking damage while performing attacks such as standing .
Love’s Redemption (Standing) Fixed an issue where Love’s Redemption gauge recovery would decrease when releasing  after charging.

Grimnir

Skill Name Details
Wind Crest The color now only changes during mirror matches.
Holy Ray of Purification Fixed an issue where Grimnir could still move during a foe’s SBA cutscene after a counterattack.

Vane

Skill Name Details
One for All The color now only changes during mirror matches.

Versusia

Skill Name Details
Deadly Flare Fixed an issue where players could perform another  Deadly Flare after performing a  Deadly Flare that caused the Combo Limit message to appear.
Yomotsu Fixed an issue where the simple input had lower priority than throws and Raging Strikes.
Cataclysm Fixed an issue where the simple input had lower priority than throws and Raging Strikes.

 

Source: Granblue Fantasy Versus Rising

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.