Granblue Fantasy Versus Rising Update 1.62 Out for Character Adjustments
Granblue Fantasy Versus Rising update 1.62 (PS5 version 1.620) has been released, bringing a new set of character adjustments and bug fixes. Here’s a breakdown of every change included in today’s update.
Granblue Fantasy Versus Rising Update 1.62 Patch Notes
Battle and Character Adjustments
Button inputs will use the following format:
=Light Attack / =Medium Attack / =Heavy Attack / =Unique Action
Soriz
| Skill Name | Details |
|---|---|
| Rock Smash | Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff. |
Zooey
| Skill Name | Details |
|---|---|
| Thunder | Fixed an issue that caused the combo limit value to change based on the charge timing. |
Eustace
| Skill Name | Details |
|---|---|
| Slow Kill | Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff. |
| Flamek Thunder | Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff. |
| Skill Name | Details |
|---|---|
| Close Standing | Fixed an issue where Vikala is sometimes able to move or perform dash actions immediately after a close standing light attack. |
| Rodent Rhythm | Fixed an issue where using Rodent Rhythm while another projectile is still active causes the skill’s cooldown to reset. |
| Gilded Heaven Strike | Fixed an issue where if another attack landed right before the Skybound Art cutscene, the opponent character would sometimes disappear or be able to move. |
| Eccentrical Parade | Fixed an issue where if another attack landed right before the Super Skybound Art cutscene, the opponent character would sometimes disappear or be able to move. |
Other minor bug fixes.
That’s all for today’s update! As a reminder, servers are currently undergoing maintenance, so you’ll only be able to play in offline mode. The servers will be back up around 7 PM PT.
Source: Granbluie Fantasy Rising
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