Helldivers 2 Version 5.0.2 Brings Redacted Regiment Warbond via Update 1.005.002

by Alex Co January 22, 2026 5:36 am in Title Updates and Patches
Helldivers 2 update 1.005.002

Arrowhead Game Studios has unleashed the first major update for Helldivers 2 of 2026, and it’s for version 5.0.2! This brings balance changes, the Commando missions and more, which are being rolled out as part of the Redacted Regiment Warbond.

Originally set to be deployed on January 20, the Redacted Regiment Warbond’s rollout was delayed to today, and console gamers will see this download as Helldivers 2 update 1.005.002.

For the full details on today’s patch, read on.

Helldivers 2 Redacted Regiment Warbond Update Live on January 22 via Patch 1.005.002

Highlights

Democracy doesn’t always need to shout. This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control.

Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there.

Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers!

So where could you use these new tools? In the brand new Commando missions! Helldivers are going deep behind enemy lines where their normal reliance on air superiority is no longer an option. Reinforcements have to be deployed in advance and destroyer support is a risky business with limited time. The Commando missions will be activated later today (14:00 CET) alongside the release of the Redacted Regiment Warbond.

And, finally, after weeks of your input and stress testing, we are ready to make the slim PC build default for all players. We’ll keep the larger version online for a short time to ensure a smooth transition for everyone; so you’ll continue to have the option to switch back should you wish. Once this transition has been completed we’ll look to sunset the large build permanently in the near future.

Redacted Regiment Warbond New Content

New Primary Weapons:

  • R-72 Censor – a mid-range precision rifle with an integrated suppressor that will ensure you’re undetectable on the battlefield
  • AR-59 Suppressor – a fully automatic assault rifle with a non-removable suppressor.

New Secondary Weapon:

P-35 Re-Educator -a dart-firing secondary pistol. Each round releases a chemical agent that induces delirium in organic targets and delirium-like malfunction in inorganic ones.

New Equipment/Stratagem:

  • B/MD C4 Pack stratagem – This backpack has six adhesive C4 charges and a wireless detonator set up for either individual or simultaneous detonation–that should let you be as strategic or destructive as you like while pushing the button from a minimum safe distance.
  • TM-01 Lure Mine – throwable anti-personnel mine that will stick to surfaces and emit lights and sounds to attract nearby targets and then detonate when they’re in close proximity

Ammo, Capes and More

  • RS-89 Shadow Paragon light armor–covered in multitudinous pads and pouches to hold all your tactical EDC items
  • RS–67 Null Cipher medium armor that’s coated in a radar-absorbent polymer and null-signature heat baffle to turn you into a real sensor ghost

Both armors are fitted with the Reduced Signature passive, which reduces your noise level and the range at which the enemy can detect you. The enemies of Democracy will have to get real close before they can spot you.

  • Pillar of the Abyss and Triangulation Veil capes and player cards
  • New victory pose “Target Sighted”
  • New booster (Concealed Insertion) – will equip your Hellpod with a smokescreen to deploy on impact, so your dive can be on the down low.
  • New player title (Redacted)

Balancing

General changes overview

Suppressors are now more effective

  • Intent is to make suppressors more valuable in stealth gameplay and attract less attention from enemies
  • Noise radius of firing suppressed weapons roughly reduced by 50%

Enemies detection radius when being fired at, but not being hit, is reduced in some units

General

  • Detection range of danger (basically being shot at but not getting hit) reduced for enemies like Devastators, Berserkers, Spewers, Chargers, Impaler, Watcher

 Gameplay

Optimizations

  • Adjusted M-1000 Maxigun muzzle flash to reduce photosensitivity issues

There are a fair number of known issues that have yet to be resolved, so don’t be surprised if we get another patch soon.

Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

Tags: helldivers 2
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.