Hellraiser: Revival Update 1.006 Adds Gameplay Improvements on October 22
Saber Interactive’s latest game, Hellraiser: Revival, has received a new update and it adds a bunch of gameplay improvements.
Players will be able to download Hellraiser: Revival update 1.006 now, and this includes bug fixes to progression and softlocks, changes to enemies to help with glitches, and a lot more.
Read on for the complete patch notes straight from Saber, and these include platform-specific fixes.
Hellraiser: Revival Update Released on October 22 for Platform-Specific Changes
Feature Improvements
Combat & Enemies
- Improved Cultist combat animations to remove disorienting and incorrect attack poses.
Audio
- Added distinct hover sounds for each difficulty and a selection sound for the Hellraiser difficulty.
- Improved ambient sound across the game.
- Added ambient chanting and speech in the Altar Room during the ritual.
- Added kick and physics sounds to explosive canisters.
- Added rolling, pushing and impact sounds to fire extinguishers.
UI & UX
- Improved the Demo ending with a new fade, cinematic and end screen audio.
Bug Fixes
Progression & Softlocks
- Fixed the player and the Chatterer getting stuck at the first chase obstacle.
- Fixed the Chatterer getting stuck during the chase when the player backtracked.
- Fixed the Chatterer chase, which sometimes failed to load correctly after repeated deaths and reloads.
- Fixed the player getting stuck behind gates in the Central Hub.
- Fixed Bruno’s slime form passing through closed doors and pulling the player out of the arena.
- Fixed the transition into the Labyrinth failing after the Sister of Mercy stealth section.
- Fixed the flashlight becoming permanently unavailable after loading the post-boss autosave.
Combat & Enemies
- Fixed the Beta glitching when shot during his submerge animation.
- Fixed the Runaway Alpha turning twice when shot mid-turn.
- Fixed Charlotte not charging the player when they climbed the stone stair fence.
- Fixed ranged Cultists stopping their attack and returning to their starting position.
- Fixed Cultists turning unnaturally at the edge of their chase area.
- Fixed melee Cultists clipping through geometry and falling below the level.
- Fixed Cultists disappearing while chasing the player.
- Fixed a decapitated Hellghoul’s legs following the player and becoming invulnerable.
- Fixed Embracers spawning without sound or visual effects.
Gameplay
- Sliding now makes noise that nearby enemies can hear.
- Fixed Zora’s shop door opening while enemies were nearby.
- Fixed Aidan continuing to sprint forward after hitting a wall, even when moving backward.
- Fixed ranged weapons firing on trigger release after using a bear trap or emptying a fuel canister.
- Fixed being unable to pick up a Shotgun with free inventory space.
Save Data & Demo Import
- Fixed Zora’s shop stock resetting after changing difficulty, dying and reloading.
Cinematics
- Fixed the victim disappearing during the knife pickup cutscene in the Medical Area.
- Fixed the Ray flashback showing a white screen instead of the cinematic.
- Fixed the bookcase sequence, which occasionally broke or played out of position.
- Reduced Charlotte’s animation stutter during the cliff jump.
Visuals & Level
- Fixed geometry, doors and lighting visibly popping in when backtracking through several areas, including the Sex Dungeon.
- Removed developer placeholder text visible through a window in the Labyrinth House.
- Fixed visible gaps between walls in the Labyrinth before the Jail.
- Fixed Pinhead’s legs disappearing when he turns toward the player.
- Fixed Charlotte twitching near the floodlights in the Graveyard stealth section.
Audio
- Fixed duplicated audio in the prison cell sequence.
- Fixed a fire sound playing instead of fly sounds in the prison cell.
- Restored crowd ambience from adjacent rooms in the VIP Area.
UI & UX
- Fixed the shader precompilation progress bar staying on screen after compilation finished.
- Fixed Storage focus and controller navigation after examining an item.
- The SMG now uses its own ammo icon in the HUD.
- Removed the outdated “Coming Soon” message from the Demo end screen.
Localization
- Corrected the Russian Controller Settings header.
- Removed a Russian inscription from the green door in the tunnels.
Hellraiser: Revival Windows PC (Microsoft Store) Patch Notes for October 22:
Feature Improvements
Save Data & Demo Import
- Added Demo save transfer when starting the full game.
Audio
- Improved audio performance on handheld PCs.
UI & UX
- VSync defaults now account for variable-refresh-rate displays.
Bug Fixes
Save Data & Demo Import
- Fixed graphics quality and frame rate settings carrying over between user accounts; resolution remains set per device.
Achievements
- Fixed achievement progress not carrying over correctly when importing a Demo save.
- The “Trapper” achievement now correctly requires damaging 10 different enemies.
Hellraiser: Revival Xbox Series X|S-Specific Fixes
Bug Fixes
Progression & Softlocks
- Fixed reloading an autosave restoring an obstacle at the Sheriff’s body that blocked the way back.
Save Data & Demo Import
- Fixed graphics quality and frame rate settings carrying over between user accounts; resolution remains set per device.
Achievements
- The “Trapper” achievement now correctly requires damaging 10 different enemies.
Visuals & Level
- Restored the intended depth of field and adjusted focus while aiming.
Hellraiser: Revival PS5-Specific Fixes
Bug Fixes
Progression & Softlocks
- Fixed reloading an autosave restoring an obstacle at the Sheriff’s body that blocked the way back.
Achievements
- The “Trapper” Trophy now correctly requires damaging 10 different enemies.
Visuals & Level
- Restored the intended depth of field and adjusted focus while aiming.
- Restored blood effects when hitting Hellghouls with thrown telekinesis objects.
Nintendo Switch 2-Specific Fixes
Feature Improvements
UI & UX
- Updated analog stick icons to match platform guidelines.
Localization
- Updated the startup notice screens with the required text in all languages, including Brazilian Portuguese.
Bug Fixes
Progression & Softlocks
- Fixed reloading an autosave restoring an obstacle at the Sheriff’s body that blocked the way back.
Visuals & Level
- Restored the intended depth of field and adjusted focus while aiming.
UI & UX
- Fixed the EULA not updating after linking a Nintendo Account on first launch.
- Fixed reversed A/B prompts in the Control Layout.
- Corrected the A/B labels on the Joy-Con controller artwork.
Once another patch is out for this horror shooter, we’ll let our readers know.
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