Highguard New Update on February 26 Applies Weapon Balance Changes via Patch 2.001.001

by Alex Co February 26, 2026 1:47 pm in Title Updates and Patches
Highguard New Update 2.001.001

Wildlight Entertainment has released Highguard’s latest update on February 26, and this brings a new game mode, as well as a smattering of weapon balance changes.

Console gamers will see today’s patch as Highguard update 2.001.001, and there are even quality-of-life improvements applied to items and the general game too.

Read on for the complete patch notes.

Highguard Weapon Balance Changes Applied via Update 2.001.001

New Mode – Raid Rush!

In Raid Rush, 2 teams of 5 players will take turns attacking and defending their bases with no pesky looting phase in between.

Instead, select your base and use Trader Flynn to upgrade your weapons and equipment in a round based format. After each round, you’ll switch sides between attacking and defending. Your base walls and generators will be repaired, and you’ll be rewarded some Vesper to spend at the Trader, who will have different offers after every round. And don’t worry about buying armor – everyone has the same armor, and it will escalate in rarity as the rounds progress.

Dev Note: 3v3 Raids has been disabled while Raid Rush is active.
5v5 and Ranked 3v3 are still available.

Quality of Life

  • Comeback Kill – Grab a kill after going on a death streak of 3 or more and get rewarded 2 Vesper per death, on top of the 3 for the kill. You’re back in the game!
  • Reviver Amulet – bonus revive speed reduced from 50% to 15%.
    Dev Note: We feel like the speed of a Reviver Amulet revive was creating too much safety for mid-combat revives.
  • Smuggler’s Den – added more defender respawns

Weapon Balance Updates

  • Vanguard – Reducing accuracy and controllability – it’s too dominant across long ranges
  • Dynasty – Buffing damage to provide a better tradeoff for the challenging recoil. It now takes one fewer bullet to kill against blue, purple, and gold shields
  • Corsair – Reducing the delay before the recoil pattern resets, so that the Corsair can be fired more quickly without sacrificing accuracy
  • Longhorn – Increased fire rate to make the Longhorn more versatile, making it more viable at medium and close ranges.
  • Longhorn (Repeater) – Hipfire accuracy buffed to satisfy the end game power spike feeling
  • Viper – Reducing controllability when using the 2x Optic in order to balance out its long range power

Bug Fixes

  • Fixed some wall geo you could walk through at Belltower in Kingdom
  • Fixed Firing Range Base Select being too short

It seems that even with the mass layoffs, it hasn’t impacted Highguard’s post-release content roll out or game balance changes.

Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

Tags: Highguard
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.