Hood Outlaws & Legends Update 1.06 Patch Notes for June 30 (Update 1.6)

Hood Outlaws & Legends Update 1.06

Sumo Digital has released the Hood Outlaws & Legends update 1.06 June 30 patch, or what the studio calls update 1.6! (This shows up on PS5 as 1.000.600). This brings character balance changes, and bug fixes.

Hood Outlaws & Legends Update 1.06 Patch Notes for June 30 (Update 1.6):

General fixes

  • Melee targeting improvements, melee attacks without Lock-On are now easier to hit, target prioritization is improved (especially for sprinting attacks and Tooke’s heavy attack)
  • Melee attacks on crouched enemies should now hit more consistently.
  • Tree branches and leaves collisions on Outpost fixed so they don’t block arrows/bolts
  • A new option called “Assassination Camera” allows players to disable the takedown mini-cutscenes
  • Temporary community events and rewards are now displayed in the game

Character balance changes


  • Aiming now requires stamina and halts stamina regeneration.
  • Roving Rogue reworked: Previously with the perk Marianne would pick up 2 bolts from a single bolt in the environment, with her bolts having a 25% chance to break on impact. Now with the perk Marianne picks up 1 bolt from a single bolt in the environment, but her bolts no longer break on impact
  • Increased the delay between the moment Marianne aims and is able to fire, effectively removing Quick Shots.
  • Smoke Bomb now affects AI in a smaller radius.


  • Surging Smash no longer kills Tooke in a single hit.
  • Surging Smash no longer removes Stamina for performing Light Attacks while sprinting.
  • John is now able to use Wrath to cancel assassination attempts on his life.
  • John is now unable to be assassinated when under the effects of Wrath. He still remains vulnerable to the Sheriff.
  • John’s sprint attack is now less generous in terms of hit detection


  • Heavy Attack no longer collides with friendly characters
  • Healing Gas no longer affects AI negatively.
  • Poison Gas now affects AI in a smaller radius.
  • Poison Gas no longer hides the player from the Sheriff; other guards are still affected.


  • Aiming now requires stamina and halts stamina regeneration.
  • The flashbang’s inflicted stamina penalty increased
  • The flashbang is now more effective, removing UI elements such as the minimap for characters that are affected
  • The flashbang removes lock on, and prevents affected character from locking on for the effect’s duration

Smoke Bomb Changes

A person inside a Smoke Bomb’s effect :

  • Is unable to see UI overheads for clients outside the smoke (Health / Tag Icons)
  • Is no longer tagged by clients outside the smoke
  • Is no longer displayed on the enemy’s minimap/map A person outside a Smoke Bomb’s effect : – Is unable to see overheads for clients that are inside the smoke (Health / Tag Icons)
  • Is unable to tag and see tags for clients inside the smoke – Is unable to see enemies inside the smoke on the minimap/map
  • Locking on targets that are inside a Smoke Bomb’s effect now requires the client to be much closer to be able to do so.

When two (or more) clients are inside the smoke and sufficiently close from each other, they will be able to see each other’s UI overheads (health bar / tag icons)


  • Fixed a rare PC crash after Alt-Tab while in Full Screen mode
  • Fixed a rare PS4 crash when launching a heist on the Coastal map
  • Fixed a rare PS4 crash when trying to find a match in Training mode
  • Fixed a rare PS4 crash when joining a squad 20+ times
  • Fixed other rare crashes
  • Various localization fixes
  • Various UI fixes
  • Fixed network error [EN-800] on PS4/PS5
  • Fixed a bug when muting another player from the map could cause one player to stop their movement while the map is open
  • Fixed a bug with players get stuck on the map UI after muting another player
  • Fixed an invitation bug when players remained in their HUB after being invited
  • Fixed Flash bombs resetting Robin/Marianne arrow/bolt charge

In addition to that, Sumo Digital has also talked about the game’s first-ever double XP weekend, and what’s coming later this month (PvE)!

Looking further afield, we have of course the PvE mode to look forward to in July (you can learn more in our Dev Vlog #3), and an exciting rework of the winch mechanic, which we will talk about later. We will continue paying close attention to to the following topics:

  • Character balance (their attacks, evading, abilities, perks…)
  • AI combat improvements (targeting, prioritization…)
  • Quality of life improvements (accessibility, UI)

If you haven’t picked the game up yet, go read our review of it right here.

Source: Focus-Home forums

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