Jurassic World Evolution 2 Update 1.21 Released for Update #6 This March 30 (Update)

Jurassic World Evolution 2 update 1.65

Frontier Developments has released Jurassic World Evolution 2 update 1.21 today on all platforms, and this is for the new DLC called Feathered Species Pack and for Update 6!. Read on for the Jurassic World Evolution 2 March 30 patch notes below.

Jurassic World Evolution 2 Update 1.21 Patch Notes | Jurassic World Evolution 2 Update 6 Patch Notes:

Update: Full patch notes for today’s update is now out!

Introducing the Jurassic World Evolution 2: Feathered Species Pack, coming March 30 for £5.99/$7.99/€7.99.

Showcase an array of eye-catching prehistoric species in your parks and excite your guests with land-dwelling dinosaurs and a flying reptile. These captivating additions all exhibit magnificent plumage, ranging from dense coverings to fine coats that make them feel more alive than ever!

Let’s explore everything that will be coming in the new Feathered Species Pack!

YUTYRANNUS

Befittingly named ‘Feathered Tyrant’, derived from Mandarin Chinese and Latin, the Yutyrannus is one of the largest known feathered carnivores. With its incredibly striking nasal crest and stunning coat, it’s likely to make a thrilling addition to your park.

JWE2 DLC - Feathered Species Pack - Yutyrannus

JEHOLOPTERUS

Agile and quick in flight, the Jeholopterus prides itself as one of the smallest airborne species in the game. Their small stature allows them to soar through the air with ease, chasing down insects for their next meal.

JWE2 DLC - Feathered Species Pack - Jeholopterus

DEINOCHEIRUS

With arms longer than any bipedal dinosaur, the Deinocheirus is sure to wow your guests! Its fascinating duck-like bill and broad hump makes this dinosaur a distinctive prehistoric species to add to your parks. You’ll most likely find them foraging on their favourite meal, plants!

JWE2 DLC - Feathered Species Pack - Deinocheirus

SINOSAUROPTERYX

This small carnivorous dinosaur is notable for its short arms and remarkably long tail, that was thought to be used for balance as it ran on its hind legs. Traditionally named the ‘Chinese dragon bird’, the Sinosauropteryx is covered in delicate hair-like feathers and a wavy striped tail that is sure to make an impactful impression on your guests!

JWE2 DLC - Feathered Species Pack - Sinosauropteryx

JURASSIC WORLD EVOLUTION 2 – 1.7.0 UPDATE NOTES

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Feathered Species Pack and free Update 6 are now available.

Read below for the full set of patch notes.

DLC – FEATHERED SPECIES PACK

PREHISTORIC SPECIES

4 X NEW SPECIES

  • Flying Reptile
    • Jeholopterus
  • Dinosaurs
    • Deinocheirus
    • Sinosauropteryx
    • Yutyrannus

FEATURES

  • Added new feeder type (Insectivore Feeder) to be used by Jeholopterus
  • Added new diet type – Insectivore (Insects only)
  • Added new diet type – Omnivore (Fish/Paleobotany)

UPDATE 6

FEATURES

CAPTURE MODE

  • Added new Camera Type to Capture Mode, the Cinematic Camera
    • Added ability to adjust settings such as Time and Camera Movement
    • Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View
    • Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines

BUILDINGS

  • Added new ‘Remote Viewing Galleries’ feature with 2 x new attractions, the ‘Log Viewing Gallery’ and the ‘Dome Viewing Gallery’
    • These can be found within the ‘Attractions’ menu and are available in all building styles
    • Galleries need to be connected to an Entrance Building using an underground connection
  • Added Zipline variants for DFW and Jurassic Park Building Styles

SANDBOX MODE

  • Added 6 x additional large, flat Sandbox Square levels
    • These are based on the 6 different biome types within the game
  • Added 3 x expanded Sandbox levels
    • These are for Southwest USA, San Diego and California levels
  • Added new Sandbox Setting for ‘Decoration Foliage’ (found under the ‘Environment’ sub-section) that allows players to use foliage from all biomes or the level’s specific biome
    • This is only available on PC and next-gen console 
  • Added new Sandbox Setting for ‘Unlimited Feeder Reserves’ (found under the ‘Dinosaurs’ sub-section)
    • Setting this to ‘on’ will mean that feeders no longer need to be refilled by Ranger Teams
  • Added new Sandbox Setting for ‘Income Tax’ (found under the ‘Park’ sub-section)
    • Reduces how much income your park generates and has 4 settings: None, Low, Medium and High
  • Added new Sandbox Setting for ‘Wild Capture Frequency’ (found under the ‘Park’ sub-section)
    • Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High
    • This requires the ‘Expeditions and Fossils’ setting to be turned ON to be adjustable

QUALITY OF LIFE

BUILDINGS

  • Toilets, Amenities and Shelters will now build instantly rather than over a short period of time
  • Added the ability to place multiples of the same building without need to enter the build menu each time
    • Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers
  • Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures
  • Added ability for ‘Release via Airlift’ to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary

DINOSAURS

  • Small dinosaurs will now raise their heads when they are walking through water
  • Small dinosaurs can now navigate through water when they would have been blocked before
  • Adjustments to sauropod combat
    • Carnivores now may fail a hunt depending on combat stats
    • The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack
    • If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again
    • Adjusted feedback for when the Bleed Out state is affecting a dinosaur
  • Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes

SANDBOX MODE

  • Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed

UI

  • Amenity Management Screen
    • Simplified the Amenity Management screen by removing guest demographic information & best performing amenity
    • Added the total number of guests in the park to the “guests served” statistic
    • Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are
    • Added shortcuts to view modes for amenity configuration and amenity coverage
  • Added a “Delete” confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks
  • Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)
    • Added gameplay setting to ‘always minimise park reports and contract notifications”
  • Added a new ‘Random Rock Placement’ option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement
  • Added Management View toggles whilst inside various placement modes
    • Feeders – Added ability to toggle Ranger Posts View on/off
    • Monorail/Tours – Added ability to toggle Visibility View on/off
    • Amenities – Added ability to toggle between Amenity and Overcrowding Views
    • Fences – Added ability to toggle between Power and Visibility Views
    • Remote Viewing Galleries – Added ability to toggle Visibility View on/off
  • Made Billboard Icons appear above a forest when a dinosaur enters them
  • Added new time control for “Slow Motion” accessible on the main HUD and via the radial menu on controller
  • Disable carets on financial items in monthly report when there is no change from previous months
  • Increased the transparency of Dinosaur Visibility highlights to improve readability
  • Restrict lock-on to valid targets whilst in a Ranger or Capture Team
  • Subtitles are now wider at their larger text sizes in order to fit in more text
  • Moved the weapon/equipment switch prompt to a more visible location when controlling a Park Team
  • Added unique map icons for medium and large Amenity buildings

PS4 TO PS5

  • Added ability for players to import their PS4 player progress to the PS5 version of the game
    • This will merge progress and will not overwrite progress on the PS5 (if any)

CHAOS THEORY

  • Made some adjustments in Chaos Theory 5 during Brachiosaurus stage to make objective goal clearer
  • Chaos Theory 2 – Fixed mismatch between actual target and text on objective UI for amenity income objective
  • Chaos Theory 4 – Fixed number format for park rating objective

AUDIO

  • VO Characters’ introductions are now tracked account wide and will only play once per account rather than once per Career
    • Added Setting for ‘Repeat Introductions’ (found under the ‘Audio’ sub-section) to toggle this on/off

QUALITY OF LIFE – DOMINION MALTA EXPANSION

UI

  • Added option to Select/Deselect all of a specific species option to the Cargo Ship in the Dinosaur Exchange and the Island Map

FEATURES – DOMINION BIOSYN EXPANSION

SANDBOX MODE

  • Added 2 x additional large, flat Sandbox Square levels
    • These are based on the Biosyn Sanctuary and Sierra Nevada levels

FEATURES – DOMINION MALTA EXPANSION

  • Added 1 x additional large, flat Sandbox Square level
    • This is based on the Mediterranean biome the Campaign levels are based in
  • Added 1x expanded Sandbox level for San Marie Bay
    • Replaces the Natural Lagoon with buildable ground and greatly expands the play area 

BUG FIXES

DINOSAURS

  • Fixed some marine reptiles starving to death when trying to hunt with low stamina
  • Fixed Marine reptiles not hunting/eating food until food bar is red, unintentional bug created by cohabitation changes related to Tuna
  • Fixed Camarasaurus’ head clipping through the ground during the grooming animation in the Species Viewer
  • Fixed the Apatosaurus losing its eyes in particular instances
  • Fixed Triceratops JP3 skin not closing its eyes
  • Fixed Diplodocus spines detaching from their bodies when viewed at a distance
  • Fixed Mosasaurus angling upwards when released from the lagoon hatchery, causing it to clip through the gate

UI

  • Fixed the Stimulant bar going over 100% when you manually aim/fire
  • Fixed Calamity bar displaying ‘Multiple Dinosaur Threats’ rather than ‘Dinosaur Threat’
  • Fixed an issue with the Ranger Team compass showing wrong feeder icons
  • Fixed an issue where selling fossils rapidly could result in loss of control functionality in the Fossils screen

JWDB

  • Made references to geological eras consistent across multiple places
  • Fixed inconsistent era string for the Nodosaurus

BUILDINGS

  • Adjusted the Jurassic Park Marine Shark Feeder so vehicles can access for re-supply

VEHICLES

  • Prevent transport helicopters from blocking other helis from delivering dinos with their waiting positions

AUDIO

  • Fixed Jurassic Tour VO incorrectly referring to Spinosaurus as from North America

MISC

  • Fixed minimising the game while in ‘Fullscreen’ mode and then re-opening changing it to ‘Windowed’ mode
  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes

BUG FIXES – EARLY CRETACEOUS PACK

DINOSAURS

  • Changed Minmi genome size classification from medium to small

BUG FIXES – DOMINION BIOSYN EXPANSION

DINOSAURS

  • Adjusted dig site fossils for Dimetrodon so there aren’t any left over once you reach 100% genome
  • Fixed dinosaurs occasionally passing through invisible fences

BUG FIXES – DOMINION MALTA EXPANSION

DINOSAURS

  • Fixed Oviraptor feathers flickering in low wind settings
  • Fixed fish feeder dispensing issues in San Marie Bay causing Marine reptiles to starve to death
  • Fixed the Atrociraptor legs becoming distorted when attacking guests on sloped terrain

VEHICLES

  • Fixed the Malta Response Facility not letting players repair the vehicle

SANDBOX MODE

  • Updated Malta Sandbox economy values

UI

  • Fixed L3 becoming non-functional for pinned dinosaur request when reentering the Dinosaur Exchange

CAMPAIGN

  • Fixed the trust limit not increasing after the second island if the autosave is loaded
  • Fixed dinosaurs dropping off the transport helicopter when transferred towards the Cargo Ship

UPDATE 6

The official patch notes haven’t been released yet but Frontier has given an overview of what to expect.

  • Remote Viewing Galleries to be added – Log Viewing Gallery and Dome Viewing Gallery
  • Cinematic Camera mode to be added
  • Sandbox mode is getting six new square levels, new settings for feeder reserves, income tax, wild capture frequency, changes to decoration foliage.

Once the full patch notes are out, we’ll be sure to update the article, so refresh it from time to time.

Update: Full patch notes are now available!

Source: Jurassic World Evolution 2

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