Jurassic World Evolution 3 New Update 1.002.001 Adds New Content via Version 1.2.0
Frontier Developments has released the Wetlands DLC pack for Jurassic World Evolution 3, but even if you’re not buying that, you’ll b be greeted with a game update that adds new features and bug fixes.
Called the 1.2.0 patch by the developers, console gamers will see this as Jurassic Park Evolution 3 update 1.002.001.
This brings a bunch of new content and changes, with the complete details available below.
Jurassic World Evolution 3 Receives December 9 Update to Apply New DLC and Base Game Features
New Family Unit – Deinocheirus
- Introduced a new family unit to the game – the Deinocheirus.
New Scenery & Foliage Brush
- The ‘Cypress Swamp’ brush has been added for use in tropical and temperate biomes.
- A collection of new ‘Mossy Cypress Tree’ scenery pieces have been added.
Island Generator
- New temperate, desert and Mediterranean Biomes have been added to Island Generator.
- A new ‘Beaches’ slider adjusts the prominence of beaches at the edges of newly generated islands.
- Building placement and terrain editing can now be performed up to the water’s edge of generated islands.
- Scenery can now be placed anywhere across the entire map area.
User Experience Changes
- An ‘Obstructions’ heatmap has been added showing exactly where dinosaurs, guests and vehicles can move around parks.
- Obstructions heatmap added to environment tools panels, so that it can be viewed while editing the landscape.
- New ‘Copy Path Style’ option allows players to quickly match the style and colours of an existing path.
- A new ‘Blueprints Menu’ has been added so all custom and downloaded blueprints are viewable in one place.
- Controls for building placement and editing are now rebindable on PC
- Juvenile to adult social behaviors have been re-balanced to occur more frequently.
- Added new controls to support placing multiple of the same building blueprint easily.
- Freelook camera now allows greater control over movement speed:
- Hold Ctrl (PC), L2 (PS5) or LT (Xbox) for slow movement.
- Hold Shift (PC), R2 (PS5) or RT (Xbox) for fast movement.
Performance & Complexity Meter
- Further performance improvements and increased impact of the complexity meter’s ‘Override Performance Limits’ setting on console
Stability Enhancements
- Improved stability and performance improvements across all platforms.
Jurassic World Evolution 2 Version 1.002.001 Bug Fixes
Key Visual Changes
- Resolved an issue where some decals became transparent when they should not have.
- Fixed an issue where feathered dinosaurs would have low detail.
Campaign
- Fixed an occasional issue where Montana objectives would not play.
- Infected feeders are more common in campaign maps when required for certain research.
- Resolved an issue where users could not manually repair buildings during specific situations.
- Synchronised the timing of when contracts appear and Cabot Finch discusses contracts.
Challenge
- Montana badlands challenge now displays the preview image from within the menu.
Sandbox
- Fixed a rare issue where dinosaurs wouldn’t starve to death in sandbox mode.
- Monorail track can now be deleted if placed outside of the buildable area on an Island Generator map.
- Cleared Hawaii sandbox map of all pre-placed paths.
- UI no longer states scientists are needed when setting up an automated release from the hatchery in sandbox mode.
- Removed the staff combined skill research requirements in sandbox where the user has turned scientists off.
Management
- Resolved an issue where multiple helicopters would collect containers from a hatchery at the same time.
- Fixed an issue that caused helicopters to be stuck when loading a save.
- Maintenance teams will now automatically fix broken pylons that are attached to substations and powerstations.
- Fixed an issue where a single fish feeder in a marine enclosure would count as two.
- Resolved aviary domes being unable to be repaired automatically when not fully broken.
- Resolved staff training price not updating correctly when increasing more than one skill point at a time.
Dinosaurs
- Fixed broken dominance value when there was no dominance trait.
- Changed Metriacanthosaurus juvenile icon to correctly display meat diet instead of piscivore.
- Guanlong comfort requirements have been reduced to better match their size.
- Iguanodon now has correct inheritance of cosmetic skins.
- Psittacosaurus is now displayed under the correct family tab in the genome library.
- Concavenators are more aligned to fences when climbing over them.
- Re-worked a number of dinosaur fighting animations.
- Kentrosaurus no longer clips through the delivery crate during their exit animations.
- Dinosaur diseases now function as expected on island generator parks.
- Resolved an issue where some dinosaurs were incorrectly entering the dinosaur encounter attraction.
- Therizinosaurus and Lystrosaurus can now cohabit.
- Added animation for juvenile Metriacanthosaurus social interaction when drinking.
- Small carnivores now display claw icon to indicate threat when they have access to the dinosaur encounter attraction.
- Improved hunting and feeding animations for several marine reptiles.
- Family tree tab now displays the discomfort for all juveniles.
- Dinosaur territory will now update correctly when terrain is edited or they have escaped a natural enclosure.
Park Construction
- Fixed a crash that occurred when grouping certain benches with modular items.
- All wall and floor kit icons have been improved to better display their size.
- Fixed issue with building placement where ‘Not Allowed’ would appear incorrectly.
- Visitor centre fountain modular buildings can now be recoloured.
- Fixed an issue where the breeding programme could become stuck when moving the nest.
- Resolved issue where several wall pieces would cause the placement grid to shift when set down.
- Resolved individual collision settings resetting to ‘Off’ after reloading a save.
- Resolved ‘Highlight on Hover’ scenery selection setting not functioning.
- Improved collision on foliage pieces created by the Malta biome woodland brush.
- Resolved inability to undo feeder placement while in ‘Edit Environment’ mode when accessed through a dinosaur’s environmental needs panel.
- Resolved Malta restrooms partially blocking guest navigation when snapping to paths.
- Added fence line preview to amphitheater building for fences to snap to.
- Rocks placed by environment brushes that have collision now remove territory from dinosaurs if completely cut off from it.
- Hatchery Gates now have collision for manually driven vehicles.
- Fixed an issue where controller users could not use the shortcut button to swap to the demolish tool while in the Editing menu.
- Fixed an issue where deleted modules would continue to obstruct new building placements.
- A tour will now spawn the appropriate tour vehicle based on users current skin selection.
- Resolved issue with remote viewing entrance rotation consistency
- Smoothed multi-selection deletion process to improve performance.
Stability
- General performance and stability improvements.
UI
- Treatment Bay status now correctly updates after removing a dead dinosaur.
- Cleaned up blueprint filter and search menu so it no longer blocks other parts of the UI.
- Fixed a UI issue where attempting to swap tabs within information panels would sometimes fail.
- Included additional button prompts while operating vehicles.
- Fixed an issue where players could become stuck when pressing keyboard shortcuts simultaneously with the UI buttons.
- Colour matched multiple dinosaur skins to the appropriate UI swatch.
- ‘Research Interests’ narrative event now displays the correct reward.
- Resolved issue where expedition sites could obscure each other on the expedition map.
- ‘Hold’ text will remain on related key rebinds.
- Fixed an issue where some text would overlap in the island overview.
- Updated some audio settings descriptions to clarify their use.
- Resolved ‘Go To Operation’ option not functioning in additional decorative building UI.
- Updated incorrect requirement text for unlockable statues.
- Resolved additional traits displaying as ‘+0 More’ in hatchery UI when a dinosaur has over 7 negative or positive traits.
- Resolved faction reputation icons overextending outside dedicated column in marketplace UI.
- Resolved an issue where the world map remains faded/darkened after unlocking new sites.
- Updated the skill preview to match the selected scientists for an expedition.
- The “Replace Contract” button is no longer available shortly after completing a contract.
- Cleaned up marketplace screen where some text was cut off.
- Improved UI clarity of Profit details when looking at profit tooltips.
- Environmental Needs criteria will no longer show as Red (negative) when its met at exactly 100%.
- Improved visuals for guest satisfaction progress bars within the Amenities UI.
Paths and Environment Tools
- Fixed a rare issue where path flexi-colours could not be edited under specific circumstances.
- Fixed an issue where some trees would warp near dinosaurs and vehicles.
- Resolved an issue where some tools would load incorrectly after an autosave.
- Improved how rocks generated by foliage brushes affect dinosaur territories.
Graphics
- Fixed an issue where cloud shadows would disappear after changing graphics settings.
- World Map will now open correctly on first time launch on wide monitors.
Audio
- Fixed an issue where music would not begin on the main menu for first time users.
- Resolved issue where dinosaur feeder doors audio wasn’t present.
Localisation
- Resolved an issue where some of Cabot Finch’s voice lines were not playing in some languages.
- Removed abbreviated text in unnecessary locations in multiple languages.
- Correctly formatted world map unlock text in all languages.
- Fixed some translations issues for multiple asset names.
- Fixed incorrectly translated dinosaur names.
- Fixed some translation issues on the park rating screen.
1.2.1 Bug Fixes
Campaign
- Fixed an issue where saving just before the fail screen would cause issues attempting to restart the level.
Dinosaurs
- Particle effect no longer persists on Velociraptor after the preen animation finishes.
Management
- Fixed an issue where the resupply button prompt could become non-functional on controller when selecting to add tasks.
Stability
- Fixed an issue where users could become softlocked in the blueprint menu.
Paths and Environment Tools
- The obstruction UI circle now automatically adjusts to the different terrain heights.
If there are any issues that arise from today’s content drop, expect Frontier to release a follow-up patch.
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.


