King of Fighters 15 Update 2.20 Out for Gameplay Balancing

King of Fighters 15 update 2.20

SNK has rolled out King of Fighters update 2.20 (PS5 version 2.002) on all platforms today and this includes PlayStation tournaments for PS5 as well as gameplay balancing. Check out the King of Fighters 15 November 14 patch notes down below.

King of Fighters 15 Update 2.20 Patch Notes | King of Fighters XV Update 2.002 Patch Notes | KOF15 Patch Notes for November 14:

■ SYSTEM XXXXXX
Main Menu
・Added a [PlayStation Tournaments] feature.
Visit the link below for more info.
How to play in tournaments on PSN (US) (playstation.com)
* PlayStation 5 only

Matchmaking
[”Similar Rank” Searching/Waiting]
・Broadened the matching pool for the IMMORTAL rank.

LEADERBOARD
・Reset leaderboard rankings for Boss Challenge (Ω Rugal),
as they were not displaying correctly.
* Steam and Epic Games Store only

DJ STATION
・Added ”Come Up Smiling -KOF XV ver.-”
to the following album: THE KING OF FIGHTERS XV
Other ・Resolved several other minor issues.

■ GENERAL
Counter Hitboxes ・Resolved several minor issues related to characters’ counter hitboxes.
Certain Anywhere Juggle Moves
・Resolved an issue where, under certain circumstances,
the combo scaling value was higher than normal on hit.
・Resolved an issue where the moves were hitting unintended areas.
Affected Moves
Benimaru: Inazuma Sandan-Geri
Dolores: Nesh (EX Ver.)
Elisabeth: Grand Rafale
K´: Air Minute Spike
Robert Garcia: Gen-ei Kyaku (EX Ver.)
Blue Mary: M. Snatcher [Vertical Arrow (EX Ver.) follow-up]
Rock Howard: Neo Deadly Rave (Buffed), Deadly Rave EXT (Buffed)
Darli Dagger: Tall High Tide (EX Ver.)
Najd: Anticipated Power (EX Ver.), Retribution of the Unknown (Level 3)
Duo Lon: Target Combo 1, Air Genmuken (EX Ver.)
Goenitz: Wanhyo: Tokobuse (EX Ver.)

■ DOLORES
Qafas Qabl (LP Ver.)
・Resolved an issue where, under certain circumstances,
the damage was lower than normal.
Nesh (EX Ver.)
・Increased all recovery frames on whiff.
* Adjustment in line with the revised approach taken
for other characters’ invincible moves.

■ ELISABETH BLANCTORCHE
Étincelle ・Resolved an issue where, under certain circumstances,
the projectile would travel off the screen.

■ WHIP
Sonic Slaughter “Code: KW”
・Resolved an issue where, under certain circumstances,
the move behaved in an unnatural way on hit.

■ CLARK STILL
Crouching Guard
・Reduced pushbox downwards.
* Now consistent with that of other characters.

■ KING
Silent Flash (MAX Ver.)
・Resolved an issue where this move could be Climax Canceled
when the first hit whiffed.
Can also no longer Climax Cancel when the first hit lands or is blocked.
Illusion Dance
・Resolved an issue where this move could be performed
from a backwards jump.

■ VANESSA
Jumping HP (Normal/Hyper Jumps)
・Made the movement look more natural.
* No change in attack properties.

■ ROCK HOWARD
Type: Dunk (Buffed)
・Resolved an issue where, under certain circumstances,
the pre-buff version would come out when performing this move.
Type: Overhead Kick ・Corrected the button input stated in the Command List.

■ HAOHMARU
Jumping HP (Hops, Hyper Hops)
・Resolved an issue where, under certain circumstances,
the damage was lower than normal.

■ DARLI DAGGER
Far Standing LK ・Resolved an issue where the hurtbox was larger than intended.

■ GOENITZ
Wanhyo: Tokobuse (EX Ver.)
・Increased all recovery frames on block and whiff.
* Adjustment in line with the revised approach taken
for other characters’ invincible moves.

Source: SNK PDF

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