Metal Gear Solid 3 Master Collection Vol. 1 Update 2.00 Adds Screen and Controller Settings
Alongside MGS2 from the Master Collection, Konami has released Metal Gear Solid 3 Master Collection Vol. 1 update 2.00 on consoles today! Those on current-gen, you’ll see this as download version 2.000, and it has the same patch notes as its last-gen brethren.
Metal Gear Solid 3 Master Collection Volume 1 Update 2.00 Expands Screen Settings and Controller Support
Screen Settings Expanded
“Resolution” has been added to the Screen settings in the Options menu.
Under “Resolution”, you can choose from two different presets or create your own custom setting.
These settings cannot be changed after starting the game.
Some setups may experience some instability if these settings are changed.
Consider reverting back to the default settings if you experience any instability.
“Original Mode” Preset
Display at the game’s original resolution.
Upon selecting “Original Mode”, the following settings will be applied.
“Adjusted Mode” Preset
Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode.
Upon selecting “Adjusted Mode”, the following settings will be applied.
Internal Resolution : FHD (1080p)
Internal Upscaling: Highest resolution possible from FHD (1080p), WQHD (1440p), or 4K (2160p).
Movie: High Resolution
Should your specs fall below FHD, Internal Resolution will be set to Original and Internal Upscaling will be set to Default.
“Custom” Preset
“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.
1. Internal Resolution
Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.
Original: Renders the game at its original resolution.
FHD*1: Increases the game’s internal resolution to FHD when rendering.
*1 May not be selectable depending on your setup.
2. Internal Upscaling
Under “Internal Upscaling”, you can choose to apply additional upscaling methods to scale the game up to your setup’s highest possible resolution.
Changing this setting will result in sharper visuals.
Note that depending on your setup, this may not be selectable.
Default: Displays the game at the same resolution as the original Master Collection release.
FHD*1: Displays the game in FHD using an upscaling method different to the original Master Collection release. *2 *3
WQHD*1: Displays the game in WQHD using an upscaling method different to the original Master Collection release. *2 *3
4K*1: Displays the game in 4K using an upscaling method different to the original Master Collection release. *2
*1 May not be selectable depending on your setup.
*2 Results in sharp visuals.
*3 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available.
3. Movie
You can choose to set in-game movies to their original or higher resolution versions.
When selected, some movies will be displayed at a higher resolution.
Additional Control Settings
Control settings have been added to the in-game pause menu.
They can be used to change the following settings:
1. Controller Settings
You can assign controls for your controller under “Controller Settings”.
2. Keyboard & Mouse Settings
You can select one of three Layout Types under “Keyboard & Mouse Settings”, and if you choose Custom you will be able to assign your own controls.
Layout A : The control layout used up to Ver.1.5.1.
Layout B : The new control layout that can be selected after Ver.2.0.0.
Custom : A control layout that can be freely customized.
*If there are overlapping controls, some actions may not function properly.
*In the event some actions do not function properly, please attempt reassigning them.
3. ZOOM IN/OUT SENSITIVITY
Mouse sensitivity settings have been added in accordance with added mouse support.
You can adjust mouse movement sensitivity and scroll wheel sensitivity.
Over on the game’s subreddit, it’s mentioned by a mod also adds that patch 2.1.0 is also in the works too based on the game’s PC files on Steam.
While there’s no release date or whatever bonus we’re getting, Konami has confirmed that Metal Gear Solid: Master Collection Vol. 2 is indeed in the works!
Before we get that, there’s also Metal Gear Solid Delta, which is MGS3: Snake Eater remade using Unreal Engine 5 with a slew of new stuff crammed into it. There’s no release date available for it yet, but we’re hoping it releases soon.
More Metal Gear Solid Reading:
- Metal Gear Solid Delta: David Hayter Says He’s Doing “Some Things Voice-Wise” He Can’t Talk About Yet
- Metal Gear Solid Delta Revamped Control Features and Other Updates Detailed; Expect No Real Load Times
- Metal Gear Solid Delta Story Trailer Brings Familiar Faces in Unreal Engine 5 Visuals
[Source: Steam]
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