Minecraft New Update 3.20 Ushers in Bedrock 1.21.111 “The Copper Age”
The latest major update for Minecraft is here, and it’s called “The Copper Age.” Mojang has released this as Minecraft Bedrock update version “:1.21.111”, with console players seeing this as Minecraft update 3.20/1.029.
Expect new features, even new lively mechanical companions known as the copper golems.
Aside from the new features, there are a ton of technical fixes, small quality-of-life additions and more, all outlined in the official patch notes.
Minecraft The Copper Age Update Live on Sept. 30 via Patch 3.20
Features and Bug Fixes
Copper Chest
Copper chests are a new block! Summon a copper golem to get your first copper chest, which you can leave to oxidize, or keep pristine with wax. Drop items into a copper chest, and then sit back and relax as your copper golem sorts them into normal chests around your base!
- Copper Chest is a new type of chest that has waxed and oxidized variants
- Copper Chests oxidize over time and can be waxed like other Copper blocks
- Copper Chests can be crafted using a Chest and Copper Ingots
Copper Equipment
What comes between stone and iron? Now the answer is: copper! Craft tools, weapons, and armor from copper, giving this early-game ore more uses than ever before. Unlike copper blocks, these items won’t oxidize, but like all copper blocks – they will look beautiful!
- Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron
- Copper equipment turns into Copper Nuggets when smelted
- Hostile Monsters have a chance to spawn with Copper Armor equipped
- Hostile Monsters can pick up and use Copper Weapons and Armor
- Added Copper Horse Armor
- Has the same loot table and chance of generating as Iron Horse Armor
- Armor toughness: 4
Copper Golem
Copper golems are handy, organization-loving companions that’ll bring your base to life! Summoned with copper and carved pumpkins, the copper golem removes items you leave in copper chests and sorts them based on the item type into chests around your base!
- Copper Golem will drop between 1 and 3 Copper Ingots when killed
- Copper Golem can help with sorting items into Chests
- If the Copper Golem has fully oxidized it will turn into a Copper Golem Statue Block
- When turned into a Copper Golem Statue block, it will freeze in a random pose
- When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding
- A Copper Golem turned into a Copper Golem Statue will keep its name if named with a Name Tag
- Interacting with the Copper Golem with an empty hand will drop its carried item
- Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem
Copper Golem Item Sorting
- If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item
- The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items
- It can pick up max 16 items in a stack at a time
- Any item in a Copper Chest can be picked up
- If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in
- The Copper Golem will look in Chests and Trapped Chests to try to place items
- It can place an item in a Chest if it’s empty, or if it contains the same type of item it is holding in its hand
- The Copper Golem will visit max 10 Chests or Copper Chests in sequence to try to pick up or place an item
- If no matching chest is found the Copper Golem will idle for 7 seconds before trying again
- The search area for chests from the Copper Golem’s position is horizontally 32 blocks and vertically 8 blocks
Copper Golem Statue Block
- Copper Golem Statue Block is a new type of decorative block which has waxed and oxidized variants
- Copper Golem Statue Block oxidizes over time and can be waxed like Copper blocks
- The pose of the block can be changed by interacting with it
- If the Copper Golem Statue Block has no oxidation when interacted with using an Axe, the block will turn into a Copper Golem again
- When connected to a Redstone Comparator, the Copper Golem Statue Block emits a Redstone signal based on its current pose
Copper Decorations
- Added Copper Torch
- A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
- Functionally identical to the Torch
- Added Copper Bars
- Functions like the existing Iron Bars block
- Made from copper and oxidizes over time
- Added Copper Chain
- Functions like the existing Chain block (now renamed to Iron Chain)
- Made from copper and oxidizes over time
- Added Copper Lantern
- Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
- The lantern itself oxidizes, changing its look as it ages
- Functionally identical to the Lantern
Shelf
- The Shelf is a new type of decorative block which comes in the following variants:
- Oak
- Spruce
- Birch
- Jungle
- Acacia
- Dark Oak
- Mangrove
- Cherry
- Pale Oak
- Bamboo
- Crimson
- Warped
- The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem, or Block of Stripped Bamboo, filling the top and bottom row
- This recipe produces 6 Shelves
- The Shelf can store up to 3 item stacks:
- Interacting with any of the 3 slots on its front swaps the player’s main hand item with the content of that slot
- The Shelf displays all items it contains in front of it, similar to an Item Frame
- While a Shelf is powered by Redstone, its front texture changes to reflect that it’s powered; when placed next to each other, up to 3 powered Shelves will connect
- Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player’s hotbar
- Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player’s hotbar
- Interacting with three connected Shelves swaps their contents with all items in the player’s hotbar
- It does not matter which of the connected Shelves the player interacts with
- Shelf storage affects a Comparator’s output signal depending on which slots are occupied (MCPE-225226)
- Each Shelf slot corresponds to 1 bit
- The signal strength is determined by converting the 3 bits of the slots into a decimal value
- All slots empty [000] means a signal strength of 0
- Only the first slot occupied [100] means a signal strength of 1
- Only the second slot occupied [010] means a signal strength of 2
- Only the third slot occupied [001] means a signal strength of 4
- All slots occupied [111] means a signal strength of 7
Accessibility
- Dye Colors now have updated icons
- The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility
- Text to Speech support has been added to all Dressing Room pages
Blocks
- Some blocks that could catch fire with Flint and Steel, like the top Stone Slab or Wood Stair, will now also catch fire during fire explosion, such as those from Fireballs (MCPE-78691)
- Glass Blocks will now catch fire with Flint and Steel or fire explosion (MCPE-78691)
- Fixed a bug where placing water from a Water Bucket onto a block containing another block (e.g. Button or Lever) would not allow the user to remove that water block afterwards (MCPE-218044)
- Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water
Gameplay
- Entities are no longer placed halfway outside of a Nether portal after traveling through the portal (MCPE-189106, MCPE-157992)
- Fixed an issue where the player sleeping animation would start before the player climbed into bed
- Camera command no longer leads to crash when using the in_out_back method (MCPE-223147)
- Fixed an issue where players could duplicate Bundle content using a Hopper (MCPE-223261)
- Rider rotation lock now applies to cameras when using camera relative movement
- Fixed an issue where equipping armor while aiming at a mob would create a “ghost” cloned item (MCPE-220172)
- Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via /controlscheme clear, beginning since base game version 1.21.110
- Fixed stuck progress arrow despite no process in Furnace/Blast Furnace/Smoker (MCPE-63099)
- The Ender Dragon no longer freezes at the end of its death. It now dies and creates the portal (MCPE-224403)
- Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world (MCPE-62252)
General
- Fixed grass color in Swamps that was too green (MCPE-223910)
- Fixed Paintings from breaking when joining a multiplayer game in high-latency scenarios (MCPE-181306)
- Enabling blending for Legacy Chunks. This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes
- Improved blending around Frozen River chunks (MCPE-189996)
Graphical
- Updated Volumetric Fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost
- Added support for Subsurface Scattering on particle textures
- Fixed rain and snow lighting up far above the light source in Vibrant Visuals
- Fixed the issue where the Nether Portal fullscreen effect appeared black in Vibrant Visuals (MCPE-221341)
- Updated max render distance to 28 on PC for Vibrant Visuals
- Fixed lack of illumination in some particles emitted by breaking blocks (MCPE-218184)
- Increased thickness on Block Selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled
- Fixed an issue causing Chests to appear desaturated while held in hand in Vibrant Visuals
- Fixed an issue causing attachables such as Bows to appear desaturated in Vibrant Visuals
- Fixed a bug where Vanilla Mob Flame textures are missing
- Progress of Leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in Custom Biomes
- Fixed unlit Candles not casting shadows
- Fixed unlit Cake Candles not casting shadows
- Fixed Glass Block depth issues with Candles
- Fixed water depth buffer issues with Cake Candles
- Fixed infinite duration blindness effect visuals
- Colored text on signs no longer appear dark in Vibrant Visuals
- Fixed an issue that caused certain mobs to display incorrectly when using the Minecraft Classic Texture Pack (MCPE-221572)
- Added an option to Hide Sky Flashes in the End when playing with Vibrant Visuals
Mobs
- Wolves no longer start shaking off water if they are already shaking off water
- Foxes now consider Honey Bottle to be a food item and will prioritize picking it up the same way it does other food items
- It is possible for Zombies and Skeletons to spawn with diamond tier armor again (MCPE-226140)
Realms
- Fixed several crashes that could occur
- Realms invite page no longer loads endlessly on PS4/PS5
- Leaving Realm now removes it from Realms list on Play screen
- Tooltip text no longer overlaps with loading bar
- Realms Stories settings page now includes accurate instructions for closing/opening a Realm
- Realms tab ‘Settings’ button now scales correctly
Sounds
- When picking up an item to hand that is not hand equippable, mobs no longer play an equip sound (MCPE-223747)
- Music in Forest biome will no longer get stuck to the position it started playing at (MCPE-222113)
Stability and Performance
- Fixed a crash when downloading packs from a multiplayer world on Xbox
- Fixed a Realms crash in liquid sensing system
User Interface
- The RTX and Marketplace Pass icon will no longer show up on the same item
- The RTX chevron will now show up correctly on the Marketplace search screen
- Fixed an issue where the Featured Server details would randomly scroll up (MCPE-181924)
- Recipe Book can no longer show duplicate icons if user has Recipe Book hidden when acquiring new recipes
- Fixed Marketplace pass chevron priority on hero row items
- Fixed Blade row missing Marketplace Pass chevron
- Touch Controls: The Invert Y-Axis setting now works correctly for spectators (MCPE-179110)
- Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons (MCPE-184808)
- Resized the “Textures & More” button icon to be in line with the other button icons
- Using the /hud command to hide touch controls now correctly hides all touch buttons (MCPE-184856)
- Action bar messages now have a text shadow (MCPE-186346)
- The /hud command to hide the progress bar now also hides the Horse and Camel bars, and also the Locator bar (MCPE-184858)
- Updated the Marketplace Pass chevron on tiles and the purchase buttons to have the correct scaling
- Resized the icons on the Marketplace sidebar to match the icon’s proper size
- Resized the icons on the Inventory category selection to match the icon’s proper size
- Addded a properly sized My Library button for the top bar to use
- Changed a couple of locations where the information bulb appears to be the correct resolution
- Updated the Marketplace error animations to display at the correct resolution
- Added new icons for the Sale banners to fit the pixelated style of the UI
- Added a new Minecraft Profile Pic. This icon is a snapshot of your character’s appearance. The new Minecraft Profile Pic replaces your Xbox Gamerpic on all screens, including Profile, lists of players, and on Realms.
For the complete technical changes, read Mojang’s explanation. With a patch this big, we’re expecting a hotfix or two to be released in the coming weeks.
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.







