No Room in Hell 2 Version 1.0.4.0 Drops on Aug. 25 via Update 1.006

by Alex Co August 25, 2026 10:34 am in Title Updates and Patches
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No Room in Hell 2 update 1.006

Torn Banner has issued the second post-release patch for No Room in Hell 2, and this one applies gameplay bug fixes, weapon balance adjustments and more.

This is for version 1.0.4.0, which will appear as No Room in Hell 2 update 1.006 for console gamers.

For the complete list of changes made, as well as the weapon tuning changes, read on.

No Room in Hell 2 Update 1.006 Slots in Weapon Changes

General

  • Fixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity.

  • Fixed an issue where certain Responders would die on disconnects that normally would provide forgiveness.

  • Fixed an issue where players would be met with a “server is full” error when attempting to enter a match.

  • Increased max sensitivity setting ceiling from 2 ➡️ 6.

  • Added a confirmation prompt for “Exit to Main Menu” buttons.

  • Fixed an issue where the options menu repeatedly asked to save changes, even when none had been made.

  • Fixed an issue where a Responder with a rescue beacon could still be lost upon leaving a match.

  • Fixed an issue where players would be met with “Awaiting Respawn” in scenarios where respawning was disabled.

    • Survival will now feature a final respawn at the end of Wave 3 and at the start of extraction.

    • Objective will have a final respawn prior to extraction added in our next update!

  • Fixed an issue preventing controller users from navigating to the scoreboard for mute, block, and report functionality.

    • Fixed an additional issue where blocked players were not muted.

  • Fixed an issue where Early Access rewards cosmetic options were displayed in menu to players who did not own them.

  • Fixed an issue where a single item would appear as equipped in multiple loadout slots.

  • Fixed an issue in Responder customization where preview items could be equipped, causing all attempted cosmetic adjustments to not save.

  • Fixed an issue where the Weekly Assignment notification would cause controller input loss.

  • Fixed an issue with UI focus when attempting to buy patterns and logos.

  • Fixed an issue where picking up a carryable item would not cancel healing item consumption.

  • Fixed an issue where the Fierra DB12 was not considered a shotgun for Weekly Assignments.

  • Fixed an issue where weapons could occasionally have an incorrect ADS zoom.

  • Additional minor gameplay fixes.

Balance

Gruber 922

  • Reduced initial spread from 6 ➡️ 5

  • Reduced Initial ADS spread from 5 ➡️ 4.5

Gruber MKVII

  • Reduced initial spread from 9 ➡️ 8

Gruber Ranch

  • Reduced max spread from 14 ➡️ 12

  • Reduced initial spread from 6 ➡️ 3.5

Hunter85

  • Reduced initial spread from 8 ➡️ 4

M7

  • Reduced max spread from 25 ➡️ 20

  • Reduced moving spread multiplier from 1.1 ➡️ 0.9

  • Increased spread per shot from 0.25 ➡️ 0.5

  • Reduced initial spread from 18 ➡️ 5

M14

  • Reduced initial spread from 6 ➡️ 4

M1911

  • Reduced max spread from 20 ➡️ 18

  • Reduced initial spread from 10.5 ➡️ 9

M9A1

  • Reduced initial spread from 9 ➡️ 7.5

MC15

  • Reduced max spread from 18 ➡️ 15

  • Increased spread per shot from 1 ➡️ 1.1

  • Reduced initial spread from 6 ➡️ 4.5

Model 13

  • Reduced initial spread degrees from 10 ➡️ 8.5

MP5

  • Reduced moving spread multiplier from 1.2 ➡️ 1

  • Reduced initial spread direction from 7 ➡️ 6

Rochester 1873

  • Reduced max spread from 25 ➡️ 20

  • Reduced initial spread from 7.5 ➡️ 5

  • Reduced initial ADS spread from 3.5 ➡️ 2.5

If you’re on the fence about the game, go check out our review.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.