Overwatch 2 Update Version 4.05/1.000.069 Slots in Massive List of Changes, New Events
Blizzard has a new patch out for Overatch 2, and this applies a signifncant number of changes to the game’s heroes. Not only that, but this also adds in new events that run all the way to next month.
Players can expect the Better Together challenges and Junkrat’s Loot Hunt to be part of today’s Overwatch 2 update, which console gamers will see as version 4.05/1.000.069.
Read on for the hero changes, which apply to the base game and Stadium mode.
Overwatch 2’s Update for July 22 Brings Big List of Hero Changes
Better Together Challenges
Overwatch is always better with backup! From July 29 to August 25, you’ll get rewarded for rolling with your crew. Complete 2, 4, and 6 games with a group to unlock up to three Loot Boxes, with each milestone paying out once. Simply completing the games is all it takes, but wins and Stadium matches count double, so bring your A-game. Buddy up and battle it out again to finish the season strong, whether that’s rallying old friends or queuing with new ones. Have some fun, it’s Better Together!
Junkrat’s Loot Hunt
From August 1 to August 3, Junkrat is back with another blast of chaos and it’ll be raining loot again…and also probably shrapnel. Junkrat’s Loot Hunt is bringing daily match challenges that will unlock 3 Loot Boxes per day and up to 9 Loot Boxes total. Play 2, 5, and 10 matches each day to hit your milestones and stack the rewards. Progress resets daily at 11AM PT, so you’ve got a fresh chance to go boom every morning.
General Updates
- We’ve made several enhancements to the “New” tag for newly acquired cosmetic items and brought back the “Mark All as Seen” button in the Hero Gallery. Because this is implemented, all previously owned items will appear as “New”, but you can dismiss it by clicking the “Mark All as Seen” button.
Competitive Drives return from August 19 to 26 with a new challenge curve and the Season 17 Signature. Rack up wins, checkpoint your progress, and master your climb. Squad wins earn bonus Drive Score, and if you completed the last Drive, you’ll see a shiny Prestige upgrade waiting at the top. Before the first checkpoint you won’t lose any Drive Score for losses, and the amount you lose now scales up to last season’s rate as you climb the Checkpoints, making it easier than ever to claim these awesome rewards.
- Drive progress can now be earned in both Competitive Play and Stadium Ranked modes.
Developer Comments: The meta has been in a steady state for most of Season 17 so we are using this Midseason patch to take a look at less desirable perks, make adjustments based on hero ban trends, and tweak a few heroes in reaction to the Season 17 changes and the more powerful Damage Role Passive. With Season 18 including many Perk changes, we wanted to bring up a handful of our least picked/less powerful perks so that they are competitive options that cut through your standard gameplay loops. As players have gotten fairly settled in their perk choices on particular heroes, some of these changes are beyond where we would’ve started for perk balance in Season 15. Over time we’ve learned what’s necessary for perks to stand out as an interesting choice and make a marked change in how you approach engagements.
Below you’ll also find some adjustments that are related to hero ban trends or the current meta. Orisa has seen her matchup spread shift since the introduction of Hero Bans, particularly when it comes to facing beam-based weapons. Being able to dodge heroes like Zarya has brought up her popularity and performance, so we are pulling back a bit on her survivability and cooldown cycle. For Freja and Tracer, we are pulling back slightly on their damage capabilities and attempting to find a good middle ground for their current standing in the damage roster. Zenyatta also sees his Harmony Orb healing increased as it has been lacking in an environment with a more powerful Damage Role Passive.
Tank
D.Va
Heavy Rockets – Major Perk
- Number of rockets reduced from 8 to 7.
- Impact damage reduced from 7 to 5.
- Explosion damage increased from 14 to 22.
- Explosion radius increased from 2.75 to 3 meters.
- Projectile gravity increased.
Orisa
- Armor health reduced from 325 to 300.
Energy Javelin – Secondary Ability
- Cooldown increased from 6 to 7 seconds.
Reinhardt
Crushing Victory – Major Perk
- Overhealth gain increased from 50% to 100% of Charge damage.
Sigma
Experimental Barrier – Secondary Ability
- Deployment cooldown reduced from 2 to 1 second.
Massive Impact – Minor Perk
- Knockdown stun now reaches maximum duration at 30 meters, down from 40 meters.
Winston
Short Circuit – Minor Perk
- Bonus damage to buildable objects increased from 50% to 100%.
Damage
Ashe
Rapid Fire – Minor Perk
- Primary fire damage penalty reduced from 15% to 10%.
Sidewinder – Minor Perk
- Knockback increase for both Ashe and enemies reduced from 20% to 12%.
Bastion
Configuration: Artillery – Ultimate Ability
- Ultimate cost reduced 7%.
Freja
Revdraw Crossbow – Primary Fire
- Primary fire damage reduced from 30 to 25.
- Maximum ammo increased from 12 to 15.
Hanzo
Storm Bow – Primary Fire
- Bases projectile size increased from 0.1 to 0.125 meters.
Dragonstrike – Ultimate Ability
- Ultimate cost reduced 8%.
- Damage per second increased from 300 to 400.
Dragon Fury – Major Perk
- Attack speed duration increased from 1 to 2 seconds.
Yamagami Technique – Major Perk
- Cooldown speed increased from 250% to 300%.
Junkrat
Aluminum Frame – Minor Perk
- Now prevents trapped enemies from being healed instead of revealing them through walls.
Tick Tock – Major Perk
- Concussion Mine arming time reduced from 0.5 to 0.25 seconds.
Reaper
Death Blossom – Ultimate Ability
- Ultimate cost increased 9%.
Tracer
Pulse Pistols
- Spread increased from 3.0 to 3.5 degrees.
Widowmaker
Infra-Sight – Ultimate Ability
- Ultimate cost decreased 10%.
Support
Juno
Mediblaster – Primary Fire
- Minimum falloff range increased from 20 to 25 meters.
Glide Boost – Ability 1
- Movement acceleration in air reduced when changing directions, after the initial movement burst.
Lúcio
Sound Barrier
- Ultimate cost increased 9%.
Zenyatta
Harmony Orb
- Healing increased from 30 to 35 health per second.
Transcendence
- Healing per second increased from 300 to 400.
Core Map Updates
Developer Comments: Flashpoint has always sparked a range of passionate opinions, and with the new map Aatlis, we felt that we applied a lot of learnings from Suravasa and New Junk City—so it’s only fitting that we go back and update those maps as well. These changes focus on three areas: Readability, Stronger Themes, and Flow.
Navigating and understanding where you are (and where you need to go) should now be easier. Entrances to Points have been highlighted more clearly, and the layouts and cover surrounding many entrances have been reworked. Building heights have also been reduced to help keep the focus on points of interest and spawn rooms. Understanding these maps is crucial, and having a clear visual distinction between areas is key. Many themes have been improved to ensure each area feels stronger, more distinct, and easier to recognize in the heat of battle. Objective Points are now less contained. The chokes are, as the team puts it, “less choky.” Various pieces of cover, new flank routes, and updated connecting paths have been added to give players more options—and a better shot at pushing onto and capturing points successfully.
Overwatch 2’s Latest Stadium Changes and Bug Fixes
Stadium Updates
- Ability tooltip details in the Armory UI are now always display. This option has been removed from the Armory.
- Aim down sights for Ana and Ashe has been updated to fade out over time for the local player while scoping in from third person.
- Your camera will now smoothly fade when it collides with allies from third person.
Tank
D.Va
Developer Comments: D.Va has been having a tough time in early rounds, especially against beam-heavy heroes that counter her defensive tools. To address this, we’re introducing a new hero item aimed at improving her effectiveness in those matchups. Additionally, her solo survivability has been lagging behind other tanks, so this patch includes improvements to help her stay in the fight longer and thrive even without immediate team support.
TOKKI Slam – Power
- Now the damage scales from both armor and shield combined.
Facetanking – Power
- Increased healing scalar to 50% (up from 30%).
Refraction Armor – Normal Survival Hero Item
- New Hero Item
- +25 Armor
- While you have Armor, gain 15% damage reduction against beams.
- Cost: 2000
Orisa
Developer Comments: Orisa’s javelin-focused build has been effective at disrupting enemies, but it also came with some clunky interactions that impacted its reliability and clarity. This patch addresses those rough edges to smooth out the experience and help her disruption tools to feel more responsive and intuitive to use.
Advanced Throwbotics – Power
- Now shoots the javelin after 0.5s and the Javelin Spin must be ongoing to shoot. Canceling Javelin Spin will also cancel shooting the javelin.
Lassoed – Power
- If a javelin hits an enemy, nearby enemies are pulled to the enemy’s position now instead of where it was hit.
- If a javelin hits the environment, it just pulls nearby enemies.
- If a javelin hits a barrier, the pull will not activate
Damage
Mei
Developer Comments: This update improves its consistency so you can land those chilly plays more reliably. Enjoy freezing the competition!
Slowball – Power
- Now normal hit with Secondary Fire will also apply slow to the hit enemy.
Support
Ana
Developer Comments: Ana has struggled to make an impact in the late game with unscoped weapon power build. This new epic item is designed to address that, giving her the tools to become a more reliable formidable threat.
Unscoped Resources – Epic Weapon Hero Item
- Added +15% Weapon Power.
Juno
Developer Comments: Stellar Focus lacked a clear standout strength compared to other power options, often feeling underwhelming in practice. This update aims to give it a more defined impact, helping it stand out as a meaningful and competitive choice in your build.
Stellar Focus – Power
- Increased duration to 50% (Up from 35%).
Kiriko
Developer Comments: Kiriko’s clone is reworked to serve a more utility-focused role, rather than functioning as the overly lethal auto-turret it once was. This change should help her contribute more reliably to team utility and generate Stadium Cash more consistently. In addition, Fleet Foot has been updated based on popular feedback, requiring a bit more commitment when diving into the backline, reinforcing the risk-reward dynamic of aggressive plays.
Clone Conjuration – Power
- Now the Clone’s heal and damage contributes to earning Stadium Cash.
- Now there is a short delay before the Clone starts healing or dealing damage after being spawned.
- Clone’s health has been reduced and can be increased by Ability Power.
Fleet Foot – Power
- Swift Step cooldown is increased by 30% when used without a target.
Foxy Fireworks – Power
- Projectile speed is now the same as regular kunai.
Armory
Ironclad Exhaust Ports – Rare Survival General Item
- Each stack of Overhealth granted now expires individually instead of refreshing the duration of all stacks of Overhealth granted from this Item.
Developer Comments: Ironclad Exhaust Ports have been too powerful on certain heroes with low base ability cooldowns and crowding out other survival options at that price point. We’re making this more consistent with other Overhealth stacking effects to bring the payoff down to a healthier level.
Bug Fixes
- Fixed an issue that could cause the top 5 highlights to have unsynchronized sound and video.
D.Va
- Fixed an issue with D.Va’s Defense Matrix visual effects while using Boosters in 3rd person.
Echo
- Fixed an issue where Sunstruck explosions from an Echo Clone after the clone timer ended didn’t deal any damage.
Soldier: 76
- Fixed an issue with Soldier’s animation while using the “Stim Pack” perk and sprinting.
Aatlis
- Fixed an issue where the Aatlis map was unavailable in 6v6.
- Fixed an issue where a user’s Career Profile displayed incorrect data for Stadium games.
- Fixed an issue that caused animations to stop playing on certain abilities after death.
Ana
- Fixed an issue with Ana’s “Dreamy” Power incorrectly doubling the damage of her Sleep Dart.
Junker Queen
- Fixed an issue with Junker Queen’s “Let’s Go Win” power not reducing the Commanding Shout cooldown by the stated 50%.
Kiriko
- Fixed an issue with Kiriko’s “Clone Conjuration” power where her clone would not always award bounty currency correctly.
Reinhardt
- Fixed an issue with Reinhardt that caused Barrier Field to shift slightly upward while jumping.
Sigma
- Fixed an issue that prevented the Sigma “Perfected Barrier” and “Orbital Bombardment” challenges from progressing
You can check out the core map changes to see what was implemented by Blizzard today.
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