Paladins Update 2.47 Patch Notes; Deployed for Schism Update This Jan. 26

Evil Mojo has released Season 5 of Paladins today! The Paladins update 2.47 patch is out, and this is for Season 5 Schism Update! The major addition here is the new champion in VII, and a bunch of character changes. Read on for the Paladins January 26 patch notes.

Paladins Update 2.47 Patch Notes | Paladins Schism Update Patch Notes | Paladins January 26 Patch Notes:

New Champion: VII, Right Hand of the TribunalSince the very beginning, the Realm has been in peril. Be it calamitous threats rivaling the Scourges of old, or the unbridled ambitions of evil men, fate has always conspired against Realmkind. It was in defiance of this injustice that the Outer Tribunal was formed. But for true justice to prevail, the order would need more than pious Judges. They’d need an Executioner. Someone unburdened by the trappings of mercy who would ensure that judgements cast were judgements kept. VII is one whose past is chronicled upon the gravestones of the wicked. He is the grim reaper; a collector of tithes made in guilty blood. Like a phantom, he undertakes missions that would break most men, employing ruthless force and deadly precision. But then again, who’s to say he is even a man?OverviewPortrait: Image
Role: Flair Flank
Health: 1900

[Weapon] Heavy SMG

Default: Burst Mode – Fire off three 150 damage shots every 0.65s. Has a maximum range of 300 units, being fully effective at 130 units with perfect accuracy.
Mag Dump – Unload your entire magazine dealing 500 damage for every 10 bullets fired. The Heavy SMG has a maximum round capacity of 40 bullets. Mag Dump has an effective range of 15 units with a maximum range of 100 units.
Automatic – Fire off your automatic SMG dealing 175 damage every 0.175 seconds. Maximum range is 175 units with an effective range of 90 units.

[Alt-Fire] Trigger Discipline

Swap between one of the three different fire modes – Bust Mode, Mag Dump Mode, and Automatic Mode.

[Ability 1] Explosive Dodge

Dodge 30 units in one of four directions, dropping an explosive trap that has three explosions dealing 250 damage for each explosion. The explosions have an effective radius of 35 units and two explosives can be out at once. The traps explode every 0.45 seconds.

[Ability 2] Grappling Hook

Grapple to walls and stick to them for up to 5s, becoming stealthed for the duration.

[Ultimate] Order 77

Target enemies with your Mask, locking onto them – while enemies are marked you can refire his ultimate to trigger the mark, dealing 250 damage and fearing them from 2s. Can target up to 5 enemies and the duration is 5s.Talents and Cards

Name Ability Description Cooldown
[Default] Tribunal Upgrades Weapon The Heavy SMG now has three elemental effects: Fire imbued Mag Dump that deals damage over time , Electrically charged burst mode that reveals enemies and deals AOE damage, and Ice infused Automatic fire that slows enemies.
[Level 2] Overcharged Order 77 Order 77 ultimate is now Overcharged. The ultimate will no longer fear enemies but will deal 1100 after targeting an enemy for 1s and the Ultimate charge rate is increased by 50%.
[Level 8] Spring Loaded Explosive Dodge Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%.
Equivocate Grappling Hook Grappling Hook enemies heals you by 100 for non-Frontline and 200 for Frontlines.
My City Grappling Hook Gain 10% DR while latched to a wall
Terror Grappling Hook Increase the strength at which VII is pulled by 5%
The Night Grappling Hook Reduce the cooldown of Explosive Dodge by 1s after using Grappling Hook
Night Watch Trigger Discipline Refill 4 ammo when you swap alt-fire
Rapid Response Trigger Discipline Decrease the recoil of Mag dump by 10%
Red Room Trigger Discipline Gain 4% movement speed while in the automatic fire mode.
The Fear Trigger Discipline Reduce active cooldowns by 1s after getting a KILL while in Burst Mode
Aggressive Dodge Explosive Dodge Increase the distance of Explosive Dodge by 5%
Latch and Fire Explosive Dodge Reduce the cooldown of Latch by 1s after using Dodge Roll
Nasty Surprise Explosive Dodge Generate 10 Ammo after activating Explosive Dodge.
Pop Off Explosive Dodge Increase Damage radius of the Explosive Dodge by 10%
Fragments Weapon/Armor Heal for 10% of max health over 5s while latched to a wall.
Never Look Weapon/Armor Gain 50 Health
Tick Tock Weapon/Armor Reset the Cooldown of Grappling Hook after falling to or below 10% Health. (25s CD)
Unknown Caller Weapon/Armor Decrease your reload speed by 5%

Cosmetics

  • Deadly Pallor (Limited)
    • Unlocked through Season Pass 2022
    • This skin will become unobtainable after Season Pass 2022 has finished.
  • Crimson Guard
    • Can be purchased for 60,000 Gold or 300 Crystals (Season Pass 2022 holders will automatically unlock this skin)
  • Ivy Sentinel
    • Obtained by Gold Chest/ Direct Purchase/ Playstation Plus Pack/ System Message
  • Death Orchid
    • Obtained through Trials of the Realm
  • Biting Wind
    • Obtained through the Bounty Store (Event Pass Exclusive)
  • Golden VII
    • Obtained by Reaching Mastery level 50 with VII

Emotes

MVP Poses


Abyss Hunter Academy Event PassBecome top of the class with our latest Event Pass – Abyss Hunter Academy! Instantly unlock the Schoolyard Maeve skin for purchasing, and unlock a total of 24 levels of rewards as you play! Players can also purchase a Buy All option to get all content in the Abyss Hunter Academy Event Pass instantly!Instant Unlocks (Exclusive to Event Pass Purchasers)

Level 12 Unlock

Level 18 Unlock

Level 24 Unlock

Other Event Pass Exclusive Unlocks


Trials of the RealmNew Trials and rewards await you with the release of the Abyss Hunter Academy patch! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.Trials Schedule

  • Temple Isles – Unlocks January 26th
  • Eastern Reaches – Unlocks February 2nd
  • Trade Row – Unlocks February 9th
  • Abyss – Unlocks February 16th
  • Crosswind Hold – Unlocks February 23rd
  • Warder’s Watch – Unlocks March 2nd
  • Aico Tundra – Unlocks March 9th
  • Lunar Coast – Unlocks March 16th

Unlocks

Limited Time ModesThe Schism Update will feature 3 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:Super Random

  • Which champ will you get with faster abilities and faster movement?

Close Quarters Combat

  • VII and Corvus battle to determine the fate of the Outer Tribunal.

Customizations


Community ContentHoliday Avatars & Sprays

Valentine’s Day Community Avatar Program WinnersThe following Community Artists will have their avatars below added into our Community Chest in the Schism Update to be obtained in a future Community Weekend Event.


ChestsMyths of the RealmPrice – 400 Crystals
Release Date – January 26th, 2022Contents:

  • Dark Drake Azaan
  • Ska’drin Ash
  • Buckules Buck
  • Dragoncaller Cassie
  • Solfire Furia
  • Ironscale Khan
  • High Elf Lian
  • Monkey King Talus
  • Jotunn Terminus
  • Genie Ying

Final FrontierPrice – 400 Crystals
Release Date – February 9th, 2022Contents:

  • Invader Pip
  • FN-01 Erebos Fernando
  • battlesuit Godslayer Androxus
  • Galactic Scion Lian
  • Star Slayer Ruckus
  • Ebon Star Zhin
  • Battlesuit Eagle Eye Kinessa
  • Battlesuit Angel Furia
  • Stellar Protector Io

General UpdatesDeveloper Commentary:In the coming year, and the new season, it’s important to the team that Paladins continue to grow, and that of course means trying new things. At the same time, we also want to find ways to improve the quality of existing features. There are examples of each in this patch, and we hope we’re on a great path forward to continue to deliver fun and exciting features to the community.Siege BeyondEvil Mojo wants to make 2022 the biggest year for Paladins ever! To do that, we’re planning 3 major feature shifts over the course of the year. For each of these, we’ll release them into the game for players to try out and give feedback on. We’re introducing a new version of Siege, “Siege: Beyond!” with the new features enabled. Current Siege rules will persist in the existing queue, renamed “Siege: Core”. None of the changes will immediately affect ranked, or non-Siege game modes. For each change (or Schism), if it’s something the players love, we’ll incorporate it into Paladins permanently. If they don’t, we’ll roll it back before trying the next Schism. The second one is expected in patch 3, and the third is planned for patch 5. The first is going live in this update – the item store Schism!Schism 1 – Item StoreWe’ve put together an entirely new item store! There are 3 focused tracks: Support, Tank, and Damage, as well as one Universal track. For any given stage of the store, players may choose one of 3 available items. By choosing the best option for your Champion out of 3, the system should be much easier for new players to learn. And with 12 stages of items to choose from as well as new types of items, the result is a greater strategic depth than our previous store. We expect this to offer the greatest degree of customization of Champions and play-style yet!Schism 2 and 3: TBA


New Season UpdatesSeason 5 Ranked Rewards

Season 4 Ranked FramesPlayers who reached at least Gold during Season 4 will receive a Loading Frame based on their highest rank achieved:

CommendationsPlayers who received 500 commendations during Season 4 will receive this frame at the beginning of Season 5: ImageSplit 1Split Rewards


Design & BalanceHealing and Cauterize

Since its inception, Cauterize has been used as a stopgap method to reduce Healing in a game and genre in which Healing is so important, Cauterize has been required for a match to feel “normal”. It becomes a necessary item to purchase, and a necessary item to balance itself, with other balance being done around it. We do not believe that Cauterize in its current form, regardless of the value of antiheal, is healthy in the long term for Paladins. As such, we’re changing how we approach Cauterize and Healing Reduction in general. Our aim is to introduce a passive version of Cauterize such that everyone has Cauterize applied by their inhand shots, scaling over the course of the match. This should help ensure Supports continue to feel impactful while also facilitating a healthier power curve for healing over the course of the match. As such, starting with the first update of 2022, we are introducing this new system.

  • Cauterize is no longer a purchasable item in the in-match store
    • It will be replaced with Provision
  • Cauterize’s former Anti-Healing effect will now be applied to everyone’s inhand at the start of every match at a base level, and then scale based on time and the game mode being played, to a max value
    • Initial Value: 25%
    • Maximum Value: 90%
  • The rate of this Cauterize scaling will vary based on the game mode being played

Items

  • Cauterize has been removed from the item store
  • New Red Item: Provision
    • Price: {250|500|750}
    • Description: Restore {15|30|45}% of your maximum Ammo after earning an Elimination.
  • Veteran
    • Current: Increase your base maximum Health by {4|8|12}%.
    • Increased scaling {4|8|12}% ➡️ {5|10|15}%
  • Rejuvenate
    • Current: Receive 6% more healing from other players.
    • Increased scaling {6|12|18}% ➡️ {7|14|21}%

Developer Commentary:After Cauterize itself, the biggest change here is the introduction of a new item to the store in its place. Obviously this is going to have an impact on many aspects of the game and individual matches. In support of this new Cauterize effect being baseline and this new item replacing it, we will be closely monitoring statistics and feedback, and making changes as appropriate until we find an appropriate balance.Azaan

  • Talents
    • Persistence
    • Current: Reduce the damage you take by 5% and gain 40% Lifesteal on your hits with Judgement.
    • Removed the 5% Damage Reduction granted by this talent.
  • Abilities
    • Sanctuary
    • Players can now refire this ability to destroy all of the currently active walls
    • Ire
    • The maximum Damage Reduction gained at max ire has been reduced from 20% ➡️ 15%
    • Judgement
    • Reduced maximum Range from 450 ➡️ 300
    • Conviction
    • Removed Crowd Control immunity and Debuff immunity during the Dash
  • Cards
    • Eternal Strife
    • Current: Using an ability above Ire threshold Heals you for {85|85}.
    • Reduced scaling {85|85} ➡️ {75|75}
    • Grim Deliverance
    • Current: Heal for {6|6} for every percentage point of Ire consumed by abilities.
    • Reduced scaling {6|6} -> {5|5}

Developer Commentary:We’ve heard the community sentiment around Azaan, and with the upcoming patch going live, he’s in for a significant adjustment. The biggest frustration for Azaan in many people’s view has been his ability to remain alive – his sustain – many of these changes are to address that, reducing his overall Healing and Damage Reduction in a multitude of spots to get him in a healthier position.Barik

  • Talents
    • Forgefire
    • Current: Dome Shield now costs 35% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
    • Increased Ultimate charge required to fire 35% ➡️ 40%

Developer Commentary:Barik is doing well right now. Forgefire is doing just slightly too well. Increasing the Ultimate charge required to fire this ability means its uptime will be more manageable when playing against him.Buck

  • Cards
    • Giga Siphon
    • Current: Increase your Movement Speed by {10|10}% while Recovery is active.
    • Increased scaling {10|10}% ➡️ 12|12%
    • No Escape
    • Current: Increase your Movement Speed by {5|5}% for 5s after getting a Killing Blow or Elimination.
    • Increased scaling {5|5}% ➡️ {7|7}%
    • Street Sweeper
    • Current: Increase your Reload Speed by {5|5}%.
    • Increased scaling {5|5}% ➡️ {7|7}%

Developer Commentary:Buck is in a fairly good state overall. These card changes are meant to be slight Quality of Life improvements when playing him.Evie

  • Cards
    • Great distance
    • Current: Increase the duration of Soar by {0.5|0.5}s.
    • Increased scaling {0.5|0.5}s ➡️ {0.55|0.55}s
    • Riftwalk
    • Current: Increase your Movement Speed by {8|8}% for 2s after using Blink.
    • Increased scaling {8|8}% ➡️ {10|10}%
    • Swift Witch
    • Current: Increase your Movement Speed during Soar by {5|5}%.
    • Increased scaling {5|5}% ➡️ {7|7}%
    • Chilled
    • Current: Increase your Reload Speed by {8|8}% for 4s after using Blink.
    • Increased scaling {8|8}% ➡️ {10|10}%
    • Avalanche
    • Current: Increase your Movement Speed by {8|8}% for 5s after getting a Killing Blow.
    • Increased scaling {8|8}% ➡️ {10|10}%

Developer Commentary:Similarly to Buck, Evie is in a pretty good spot overall. These card changes are meant to broaden the range of viable playstyles available to those who prefer the Ice Witch.Fernando

  • Talents
    • Aegis
    • Increased time until Shield starts recharging at full speed after taking damage
    • 1.2s ➡️ 1.35s
    • Decreased percentage of Shield recharge while Shield is active
    • 0.275% ➡️ 0.225%
    • Increased percentage of Shield required to bring the Shield up after being broken
    • 20% ➡️ 25%
    • Decreased base Shield Health
    • 5500 ➡️ 5200

Developer Commentary:Fernando is still among the highest pick and ban rates, in addition to performing well across all groups, specifically with Aegis. These changes further tone down Aegis’ effectiveness. We’re hoping to bring him to a place where Aegis is one of several viable ways to play Fernando, and making playing more enjoyable and interesting. Flair Furia

  • Talents
    • Cherish
    • Current: Kindle Soul Heals up to 15% additional Health based on your ally’s missing Health and its range is increased by 300%.
    • Increased scaling 15% ➡️ 20%

Developer Commentary:We’re hoping that an increase in the effectiveness of Cherish, although not fully back to its previous level, will bring this Furia playstyle further into a “just right” spot compared to others.Grohk

  • Talents
    • Totemic Ward
    • Current: Gain a third charge of Healing Totem and increase their healing by 10%.
    • Increased totem healing bonus 10% ➡️ 15%

Developer Commentary:Many have asked for an increase in the effectiveness of the Support Grohk playstyle. There is still more to do to get the Orc to be where he needs to be, but this will bring Totemic Ward slightly closer in effectiveness to other talent choices.Inara

  • Abilities
    • Seismic Crash
    • Reduced the time before you throw your spear from 1.5s ➡️ 1.4s
    • Stone Spear
    • Increased the effective range 75 units ➡️ 85 units

Developer Commentary:Inara has always been pretty rock solid, but still looked like she could use some love. These are small quality of life changes that should make playing her feel better. We will continue to monitor her and make changes as necessary.Jenos

  • Talents
    • Luminary
    • Current: All allies already affected by Astral Mark are Healed for an additional 250 when you use Astral Mark.
    • Increased value 250 ➡️ 285
  • Abilities
    • Astral Mark
    • Current: Apply a celestial blessing that passes through obstacles to heal allies for 300 and an additional 180 every 1s for 10s.
    • Increased the Healing over Time component 180 every 1s ➡️ 200 every 1s

Developer Commentary:We’ve seen Jenos underperforming. Buffing two aspects of his Healing has a risk of pushing him over the edge into too good, so we’re hoping to get some clear feedback during the PTS cycle to let us know how Jenos’s new point of balance sits in light of these changes.Khan

  • Talents
    • Vortex Grip
    • Current: Targets hit by Commander’s Grab are Stunned for an additional 1.2s.
    • Stun duration increased 1.2s ➡️ 1.4s

Developer Commentary:With the prevalence of Crowd Control reduction as well as a more recent decline in Khan’s effectiveness, we wanted to increase the comparative value of Vortex Grip among his talents.Lian

  • Talents
    • Alacrity
    • Current: Reduce the Cooldown of Grace by 1s and cause Grace to hit all enemies in front of you instead of only one.
    • New: Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Developer Commentary:While early feedback about Lian’s recent nerfs were positive, the frustration surrounding Alacrity is still prevalent. This change directly reduces her ability to utilize that combo for those playing against her.Makoa

  • Abilities
    • Cannon
    • Increased per-shot Damage 550 ➡️ 575
  • Cards
    • Determination
    • Current: Increase your Healing received from other players by {5|5}% while at or below 50% Health.
    • Increased scaling {5|5}% ➡️ {6|6}%
    • Tidal Grace
    • Current: Heal for {50|50} every 1s while Shell Shield is active.
    • Increased scaling {50|50} ➡️ {55|55}
    • Sea Legs
    • Current: Heal for {100|100} after hitting an enemy with Dredge Anchor.
    • Increased scaling {100|100} ➡️ {110|110}

Developer Commentary:We’ve seen Makoa fall by the wayside recently in several respects. A buff to his inhand damage should help make him overall more effective and beyond that a buff to some of his sustain is the start of bringing him closer to where we would like to see him to when compared to other Frontlines.Pip

  • Talents
    • Combat Medic
    • Current: Potion Launcher also Heals allies hit for 750. You no longer take damage from your weapon shots.
    • New: Combat Medic now also increases the rate of fire of Potion Launcher by 10%

Developer Commentary:Pip has always been fun for those who enjoyed him, and Combat Medic in particular is a unique playstyle that can be very enjoyable. This change increases the effectiveness of that playstyle, but is also one we hope to hear feedback for and will keep a close eye on during the PTS cycle.Saati

  • Abilities
    • Ricochet
    • Increased the collision radius of the coin by 20%
    • Now targets the closest enemy on initial hit and the lowest Health enemy in its range for subsequent shots
    • Wallbang
    • Increased the size of Wallbang’s projectiles

Developer Commentary:These quality of life changes are meant to make Saati’s Wallbang feel better to use, and Ricochet to be easier to confirm and a more gratifying expenditure of pips.Skye

  • Base Health
    • 2000 -> 2100
  • Base Movement Speed
    • 380 -> 390

Developer Commentary:Skye is in a unique position as a Champion who relies heavily on a mechanic that can be challenging to play against, especially with her ability to gain effectiveness the better she does in a match, so we want to be strategic in how she is adjusted. That being said, we want to see her be more than she is right now, so we have increased both her base Health for better survival and her base Movement Speed, to increase her ability to be where she needs to be to make an impact.Talus

  • Talents
    • Inner Strength
    • Current: Reset the Cooldown of Overcharge and Blitz Upper when you Teleport using Rune of Travel.
    • New: Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Developer Commentary:Talus still finds himself uniquely performing in certain situations, especially with the Inner Strength reset of his abilities. With this change, he should still find this talent useful but it is no longer a hard reset of his abilities regardless of their current cooldowns.Torvald

  • Abilities
    • Hyper Beam
    • Now grants Crowd Control immunity for its duration
    • Gauntlet
    • Damage per-shot increased 190 ➡️ 200
    • Nullify
    • Reduced the Movement Speed penalty during use 40% ➡️ 30%
  • Cards
    • Eldritch Speed
    • Old: Increase your Movement Speed by {10|10} while using Recharge.
    • New: Increase your Movement Speed by {10|10} for 3s after activating Recharge

Developer Commentary:Many wonder where Torvald will end up. While we still have plans for him, we’re buffing a few different aspects of this Champion in the meanwhile to help out while we work on a better permanent solution.Tyra

  • Abilities
    • Fire Bomb
    • Updated text to reflect older balance change which removed Healing Reduction on base ability

Developer Commentary:This just clarifies the description to match what has been the case for several of updates, now.Vora

  • Abilities
    • Harbinger’s Wrath
    • Removed the Damage immunity at the start of the Ultimate
    • Deadly Scythe
    • Reduced the size of the projectiles by 10%
  • Talents
    • Deafening Silence
    • Current: Obliteration now Silences enemies hit for 1.5s.
    • Increased the duration of the Silence 1.5s ➡️ 1.65s

Developer Commentary:Vora is in a pretty solid spot, but there are certain aspects of her kit that can be particularly frustrating to play against. Her Ultimate, Harbinger’s Wrath, has two moments in which Vora is unable to take damage: at the start of using the Ultimate and during her Execution animation. This change removes the immunity at the start of her Ultimate. Her projectiles losing about 10% of their size also helps reduce cases where players feel they have been hit in circumstances they should not have been – “I was around the corner!”. Deafening Silence should now have slightly more value compared to her other two talents with that change.Yagorath

  • Abilities
    • Hardened Carapace
    • Reduce the benefits of Damage Reduction 35% ➡️ 30%
    • Devour
    • Increased time until pulling the enemy starts from 0.5s ➡️ 1.0s
    • Reduced the speed of pulling the target towards Yagorath by 5%
    • Reduced Yagorath’s Health while in Ultimate form from 3500 ➡️ 3300

Developer Commentary:Yagorath persists as one of the most high-performing Champions, and we hear your concerns about pain points when playing against her. It is our hope that by further reducing her base Damage Reduction we’ll bring her overall effectiveness to a healthier spot, and these are some of the changes – but not all – in mind for shifting some of the frustration out of players being caught in her Ultimate, especially at close ranges.


Public Test Server (PTS)PTS appears to be live already, so if you want to check out the new changes, you are more than welcome to do so.

Source: Reddit

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