Ready or Not Version 1.5.3 Shoots Out on October 13 via Update 1.001.010
The latest round of fixes is now live for first-person shooter hit, Ready or Not, and this brings the game to version 1.5.3.
Console gamers will see the download as Ready or Not update 1.001.010, and this brings fixes to specific levels, animation, performance and more.
For the complete patch notes, read on.
Ready or Not Receives Hotfix on October 13 Applying Bug Fixes
General Performance:
- General performance optimization increases
- Improved loading times between levels
Levels
Station
- The firing range is now accessible within the Mission Editor Station
Bug fixes:
AI:
- Fixed Mission Editor suspects not spawning with Knifes and Bomb Vests at the same time
- Fixed the Mission Editor “Damage Cap” setting’s changed values not getting saved
- Fixed the Mission Editor “Suspect Fire Rate” setting’s changed value not getting saved
- Fixed Mission Editor Bomber Suspects being unable to fire weapons
- Fixed Mission Editor Active Shooter suspect archetype being present on missions that have Active Shooter by default despite being disabled in ME settings
UI:
- Fixed some calibers not translated into non-English Languages at the Advanced Suspects Tab
- Fixed pop-up “Ok” and “Cancel” buttons in non-English menus for Mission Editor not being localized.
- Fixed Casual/Standard/Hard Mission Editor difficulties not being translated to every non-English Language
- Fixed needing to scroll down in order to see all available Entry Points within Mission Editor UI
- Fixed “My Missions” Mission Editor list overlap with other UI elements on higher UI scales
- Fixed appearance drop-down list automatically closing when scrolled after reaching the bottom of the list
- Fixed G-18C pistol missing letter “C” from it’s name in localization
- Fixed drop-down list of the Suspects/Civilian Appearance setting covering part of the Mission Editor’s UI elements
- Fixed issue with scrolling up/down Hints of some Mission Editor settings at high UI scale
- Fixed that Mission Objectives contained inconsistently placed dots in Polish and Spanish on various missions
- Fixed lost connection error code message after the Host closed the lobby missing localization
- Fixed minimum Suspect Count slider marker not visually reaching the end of the slider
- Fixed the Title of Buy Cheap, Buy Twice map being cut off in Mission Editor in certain languages
- Fixed Thank You, Come Again and 23 Megabytes a Second map titles overlapping in Polish and Japanese languages
- Fixed “Front/Back” armor setting text not fitting the designated UI area in certain languages
- Fixed Weapon attachments’ category names in loadout do not fitting the designated UI area
- Fixed text overlapping in Mission Editor when trying to select uncompleted mission
- Fixed missing ‘stick’ controller language used in Item & Command Menu Navigation option description missing in Turkish
- Fixed Mission Editor Mission Debrief updating incorrectly
Audio:
- (PS5) Fixed sound effects being heard by player across unintentionally far distances
Animation:
- Fixed MK-V checking ammo animation being incomplete when viewed from 3rd person
Levels:
Ides of March
- (PS5) Fixed rare crash loading into mission with Mission Editor
Valley of the Dolls
- (PS5) Fixed crashes
23 Megabytes A Second
- Fixed rare Mission Editor crash
Greased Palms
- Fixed rare crash loading into mission with Mission Editor
Ends of the Earth
- Fixed rare crash loading into mission with Mission Editor
Miscellaneous Fixes:
- (PS5) Fixed failures to Authenticate connection to Epic Online Services
- Fixed flashlight and laser attachments emitting from misaligned positions
- Fixed various gameplay freezes and crashes
- Fixed UI-related controls softlock between the Host and Client in the Mission Editor
- (PS5) Fixed rare crash while returning to Station from a mission
- Fixed setting traps to 0 in Mission Editor not fully removing all traps on some missions
- (XBOX) Fixed multiplayer Host not receiving indication about network instability
In related news, VOID Interactive seems to be readying an announcement for a dedicated story mode based on our recent findings.
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