Slitterhead Update 1.02 Slithers Out for Patch 1 This December 10

by James Lara December 10, 2024 5:12 pm in Title Updates and Patches

[summaraize]

Slitterhead update 1.02 is now available across all platforms. It brings with it a set of fixes, improvements, and gameplay tweaks to improve the overall experience. This is the horror game’s first post-release patch, though it won’t be its last.

Slitterhead Update 1.02 Lets Players Have Far More Casualties in the Final Section of the Game

Though Bokeh Games Studio has yet to share details on the update on any of its social media accounts, it did include the changelog within the PS4 revision history log, which you can view below.

  • Progress from the demo can be carried over to the full game. (Only when starting a new game in the full game)
  • Improvements made to the healing tutorial.
  • Improvements made to the skill tutorial for new rarities joining during a mission.
  • Adjusted requirements for obtaining a certain rarity.
  • Lowered conditions required to reach the true ending.
  • Fixed the credit skip function to prevent skipping over important scenes.
  • Adjusted the targeting and lock on system to prioritize more suitable enemies.
  • Enhanced the accuracy of attacks when not in a targeting or lock on state.
  • The input window for the Deflect system has been extended for Easy and Normal difficulties.
  • Adjusted the invincibility duration of the dodge actions.
  • Other minor tweaks for gameplay improvements and bug fixes.

For those wondering, the true ending conditions went from 66 or fewer casualties to 100 or fewer casualties, making it much easier to achieve any of the difficulties. The 66 or fewer requirement was a big complaint that players had when the game was released, with some giving up entirely on trying to get the true ending when playing on Nightmare difficulty. This should make it a lot easier now to achieve.

Beyond that, we aren’t sure which other bugs and gameplay tweaks were made. Sadly, this update does not come with any PS5 Pro support for those wondering.

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Tags: Slitterhead
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.