Stranger of Paradise Final Fantasy Origin Update 1.12 Released (Update)

Stranger of Paradise update 1.32

Square Enix has released the Stranger of Paradise Final Fantasy Origin update 1.12 (PS5 version 1.102), which appears to be focusing on some bug fixes. Read on for the official Stranger of Paradise Final Fantasy Origin August 1 patch notes.

Stranger of Paradise Final Fantasy Origin Update 1.12 Patch Notes | Stranger of Paradise Final Fantasy Origin Update 1.102 Patch Notes | Stranger of Paradise Final Fantasy Origin August 1 Patch Notes:

Update: Here are the official patch notes via Square Enix!

▼Epic Games Store版

【Function addition】

– Added DLSS settings

 You can set it from within the options menu.

 

▼Common to all platforms

【Function addition】

・A function has been added that allows you to use Anima Fragments and Anima Crystals from your ally’s Battle Settings.

 With this, you will be able to arbitrarily raise the job level of your allies.

 

【Bug fixes】

  • ・Fixed a bug that caused the game to stop when the cursor was moved downward on the room list display screen of room matching.
  • ・Fixed a bug where the follow-up attack from Soul Shield did not succeed in the tutorial.
  • -Fixed an issue where the chain could not be canceled after using some enemy skills.
  • ・Fixed the following bugs in the job-specific action “End of Light” of the class change job “Warrior of Demise”.
  •  -Fixed a bug where End of Light’s follow-up attack was judged as a normal attack.
  •  -Bug where End of Light’s follow-up attack continues.
  • ・Fixed an issue where the command abilities “Blood Mark” and “Holy Mark” would disappear without any effect.
  • ・Fixed a bug where the time to extend status ailments other than paralysis was too long with the command ability “Cursed Art”.
  • ・Fixed an issue in which the class change effect of “King of the King” and “Gladiator” did not trigger the combo ability effect of Just Guard derived attacks after hitting a job-specific action.
  • -Fixed a bug where job aptitude bonuses and some effects that affect command abilities were occurring in job actions.
  • ・Fixed a bug in multiplayer where job aptitude effects that occur due to status ailments such as “Red Mage” and “Jiraiya” rarely occur.
  • ・Fixed a bug where the effect of the job aptitude bonus “Divine Punishment” of “Warrior of Reincarnation” was not applied to Chaos Bringer.
  • ・Fixed an issue where the companion NPC Jed’s job would become stuck when set to “Ninja” and resonated.
  • ・Fixed an issue where poison damage increased on some enemies.
  • ・Fixed a bug where some bosses, such as the boss “Tiamat” and the boss “Dragon Zombie” whose parts can be destroyed, would continue to hit continuously when their parts were destroyed.
  • ・Fixed a bug where the accumulated value of the magic “Stun” and “Poison” did not enter the boss “Dragon King of the Beginning”
  • ・Other minor bugs fixed

As of right now, Square Enix has yet to release any official patch notes for this new update, though according to the PS4 history log this update addresses “various” bug fixes. It is likely related to some of the bugs introduced with the Trials of the Dragon King DLC, as well as improved performance and stability. Hopefully Square Enix publishes the full list of changes. We’ll be sure to keep this post updated once they do, so stay tuned!

In the meantime, in case you missed it, check out the changes and new content in the Trials of the Dragon King update released last month right here.

Source: Square Enix JP

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