V Rising Update 1.108 Stakes Out for Patch 1.1 Hotfix 8

by Alex Co May 16, 2025 1:09 pm in Title Updates and Patches
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V Rising Update 1.108

[summaraize]

Developer Stunlock has rolled out another hotfix for V Rising that applies bug fixes to the issues that surfaced from the massive version 1.1 patch released last month.

Console players should see this as V Rising update 1.108 (complete version 1.108.000), and this should be a small download on both console and PC.

V Rising’s May 16 Hotfix Patch Notes

V Rising Update 1.103

General

  • Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency.
  • Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building.
  • Fixed some minor issues with jewel/legendary names.
  • Speaking of names, fixed some typos!
  • Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations.
  • Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle.
  • Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations.
  • Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent.
  • Fixed an issue where the order of load game saves might not match the last connected.
  • Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one.
  • Fixed an issue where the gear level of servants would be set to zero upon revival.
  • Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm.
  • Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs.
  • Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled.
  • Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep.
  • Fixed an issue where the music player UI could break.

Given the amount of hotfixes released, don’t be surprised to see another one released by Stunlock.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.