Our man, Alan Kertz, aka Demize99, is just handing out Battlefield 3 info like candy! The only thing he’s not spilling, of course, is the beta date. So, we’ll just have to patiently wait for that day to come.
However, we do now have more info on the recon class and what the deal is with the revive/last stand/man down function.
As many of you know, the support class (as well as any class with a fully automatic weapon, like an assault rifle) now has the ability to “suppress” enemies. If he lays down a barrage of bullets near his enemy’s position, the receiver will now be at the disadvantage of having slightly blurred vision, and will have a harder time pulling off accurate shots. We learned today how this function affects snipers when one fan asked Mr. Kertz on Twitter if snipers still have to control their breathing while prone with a bipod. He simply replied, “Not if they are not suppressed.” Kertz later clarified that he indeed meant suppressed as in suppressed by a LMG, not suppressed as in silenced. So, to turn his statement into a positive sentence, snipers still need to hold their breath while in prone, with a bipod, if they are being suppressed.
Let’s talk more recon. Kertz clarified exactly how silencers affect sniper rifles. “Suppressed snipers have a lower muzzle velocity, giving them a larger bullet drop and lead. Same damage, tougher shots.” Kertz also shed some light on the the reasoning for why sniper rifles behave the way they do in Battlefield 3. He reminds us that “This isn’t BC2, this is BF3 and we’re sticking with the damage model for sniper rifles from BF2.” It is the true sequel to Battlefield 2 after all.
Worried that the revive function in Battlefield 3 is too similar to “last stand” in the Call of Duty series? Kertz assures us that “It’s nothing like Last Stand.” The reason for all the fuss is that it was revealed that ” ‘Man Down’ is post revive, before you accept the revive you come back with your sidearm, and after accept you’re back to norm.” This may sound oddly similar to “last stand”, at least during the moment before you accept a revive, but I think we can trust DICE to make sure this isn’t a game breaking feature.
Two other smaller, but fresh facts:
Kertz answered “Yes” to a fan asking whether or not a grenade will still explode if the player was killed the second after he threw it. When asked if being killed and revived still counts as a death, Kertz replied “As of yesterday, no. It’ll be in the final game but not the beta.” Something to keep in mind.
What are your thoughts on the sniper rifle damage models and the man down function? Write your thoughts in the comment section!
We hope you found this information useful! There is much more to come in the near future. Keep checking back to our Battlefield 3 page to keep up-to-date, and follow @MPFirst on Twitter!
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* Featured image courtesy of Battlefieldo.com
Just a note: suppression is not exclusive to the Support class. Anyone can suppress another player if they’re firing at/near him.
Thanks! Fixed.
Hopefully, all these features to make sniping require more skill to be successful (sniper scope glare, breath holding, suppressors make getting long-range kills more difficult etc.) will discourage people from sitting hundreds of meters away from objectives, trying to pick of the occasional enemy.
Making suppressors more difficult to get kills with could also result in more tactical choices; remain undetected closer to the enemy with the suppressor attached, at the cost of harder kills – or choose easier kills at the price of having to move more often and try to conceal your position better?
So once you die you’re dead, but if someone walks up and revives you you get the choice to be revived while in last stand mode? I don’t understand 🙁 lol
my understanding from other articles is you have a choice to accept a revive rather than for example geting revived multiple times around a corner where enemies are laying down fire. often medics care more about their points than you wasting your time stuck in a die/revive loop.
this feature gives you the option to just restart rather than being revived, but it seems like they now letyou go down in a blaze of glory as you die.
If i’m not mistaken, when you die, you go to the loadout screen, much like in BFBC2. If an assault class (remember it’s now the assault class with the defibs in BF3) revives you, you jump back into the game but in a downed state with your pistol out. From here, you should be able to check your surroundings, pistol in hand, before choosing to be completely revived.
I could be mistaken for I didn’t get into the Alpha. Please correct me if I’m wrong 🙂
From footage I’ve seen in the Alpha, your description is correct.
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We’re glad that you bookmarked MP1st. We will do our best to keep the level of language up to your standards.
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Wow, thanks Classiq,
We really appreciate it!
We definitely try to cover all the platforms. At least the ones where multiplayer has a competitive atmosphere. I for one am really happy that all of us get to experience Battlefield 3 this October, and then later, Modern Warfare 3 on all platforms.
RE: Reviving… let me clear this up for everyone. I was in the Alpha testing so I’ve experienced it first hand.
When you die you taken to the respawn screen which displays various info, such as: the dog tag of the enemy who killed you; the respawn timer; access to your loadout. Whilst you are on this screen you are still lying on the ground half dead until the spawn countdown reaches zero.
If someone defibs/revives you before the countdown ends you are instantly thrown back into the game. You are sitting up slightly with your pistol equipped and you have the choice to accept or deny the revive by pressing the relevant button. If you accept you stand up and re-equip your primary weapon. If you deny you go back to the respawn screen and choose to respawn as normal.
It is absolutely nothing like COD’s Last Stand. It is a moment that lasts for a couple of seconds. When you are shot and put down you’re dead. There’s is no crawling around on your ass with your pistol drawn lol.
One other cool thing I’d like to mention about the death/respawn screen is that on the enemy dog tag it has a ‘You vs them’ tally which shows how many times you’ve killed each other. It add another level of rivalry between players… It was a great feeling when a player managed to kill me a few times and I managed to get even hehe.
Hope all that helps.
Perfect!
Thanks for clarifying BillyBones.