Motion Twin has released the Dead Cells update 1.34 patch today, and this one is for a bunch of changes and fixes across platforms. Check out the full Dead Cells May 3 update patch notes below.
Dead Cells Update 1.34 Patch Notes | Dead Cells May 3 Update Patch Notes:
Update: Here are the complete patch notes as noted in the official PS4 release history:
Various bug fixes, including:
- – Crash when you were about to use Money Shooter from the backpack without having enough money to pay for it.
- – Dash back component cannot roll Heal on Use affix anymore.
- – Fixed Tonic inconsistent synergy with Midas’ Blood.
- – Gold Gorger and a certain other spoilery Bank mob can now be elite.
That’s it for the patch. Stay tuned here at MP1st for future updates!
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At the time of writing, Motion Twin has not released the full release notes for this latest update. In the meantime, you can check out what’s coming in a future update below, including the long-awaited accessibility options. Note that these notes are only available on the test alpha build on PC, which is unavailable everywhere else; however, these updates will surely be rolled out across all platforms in the future.
Update 29.0: 2022-04-12 (3b65fab9)
Important features
- Added a new Assist Mode to the options menu :- Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)
– Auto-hit mode – automatically target nearby enemies with your primary melee weapon.
– Adjustable trap damage, enemy damage and enemy health in % increments.
– Option for slower parry window and trap speed
- New Gameplay Options :- Hold to jump.
– Hold to roll.
– Shield toggle option, instead of long press.
- New Input Options :- Customisable Long Interact input.
– Customisable Dive Attack input.
– Customisable functions for the Left Stick, Right Stick and D-Pad.
- New Video Options :- Customisable HUD transparency and size.
– New font option : Arial.
– Customisable Brutality / Tactic / Survival colors.
– Display stats icons in addition to their color.
– Display critical strike feedback on the HUD.
– Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.
– Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.
– Disable blood.
– Reduce the number of particles.
- New Sound Options :- Customize categories of sound effects individually (active, enemies, environment, etc.)
– Added a customizable sound priority system, to limit the number of sounds at once.
Balancing
- Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
- Tentacle: lots of bug fixes. It should be way more reliable now.
- Crowbar: new crit condition on stunned enemies to make it less awkward too.
- Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
- Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
- Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
- Wings of the Crow: lots of bug fixes.
- Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
- The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
Quality of life
- Reworked all the player animations to correctly display the head behind the body, when needed.
Source: Dead Cellls