Frostpunk 2 Version 1.5.4 Applies Bug Fixes via Update 1.000.013

by Alex Co February 18, 2026 9:33 am in Title Updates and Patches
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Frostpunk 2 update 1.000.013

11-bit studios has released the latest Frostpunk 2 patch on all platforms, and this brings fixes to the Fractured Utopias DLC, a bunch of bug fixes related to memory optimization, and a lot more.

The developers tag this as version 1.5.4, while console gamers will see this as Frostpunk 2 update 1.000.013, and the complete patch notes are available below.

Frostpunk 2’s February Update Brings Bug Fixes and Optimization Improvements via Patch 1.000.013/1.5.4

General Gameplay

  • Survivalists’ Headquarters territory exploration threat decrease effect now stacks
  • ‘Optimise Inputs’ ability no longer lowers the Automaton Factory building output
  • It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council 
  • Air Transport Hub now affects buildings inside the districts
  • Optimized performance during temperature change events in late game
  • [Fractured Utopias] Study Mementos community action can no longer be used to research a Cornerstone if no other research is available
  • [Fractured Utopias] Menders housing reindeer capacity is now influenced by district’s efficiency level
  • [Fractured Utopias] Effect text for the Emergency Essentials policy now matches the actual gameplay effect
  • [Fractured Utopias] Fixed ‘Wine and Dine’ Bohemians ability appearing available when there are no available Troupes after certain conditions are met
  • [Fractured Utopias] Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability
  • [Fractured Utopias] Fixed a possibility of duplicated negotiation options for Bohemians
  • [Fractured Utopias] Fixed ‘Study Mementos’ Community Action not reducing Stockpile of Mementos
  • [Fractured Utopias] IEC sites can no longer be given to the Herders
  • [Fractured Utopias] Undying Outposts are no longer available for Beacon and IEC sites
  • [Fractured Utopias] Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds 
  • [Fractured Utopias] Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it
  • [Fractured Utopias] Push district boundaries ability can now be used on deactivated district

‘Plague’ Tale 

  • [Fractured Utopias] Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure
  • [Fractured Utopias] New ability: Test Plague Therapies
    • Unlocks after searching Patient Zero Location
    • Can be used in districts with the Research Institute
    • Converts limited amount of contaminated into regular sick citizens; some will die during the process 
    • Each use speeds up Plague Vaccine research
      • Does not apply retroactively to old Plague save states

  • [Fractured Utopias] Increased the amount of vaccines produced by Pharmaceutical Labs
  • [Fractured Utopias] Plague research costs fewer heatstamps
  • [Fractured Utopias] Contaminated and Vaccinated modifiers will no longer remain applied to the communities after Plague Tale is finished
  • [Fractured Utopias] Slightly increased the number of contaminated citizens when an outbreak occurs
  • [Fractured Utopias] Trust increase modifier after using vaccines is now visible on the Trust tooltip
  • [Fractured Utopias] Fixed Vaccinate Population objective not updating immediately after a death event occurs
  • [Fractured Utopias] Fixed ‘Boost Research’ ability not being available for the rest of Utopia Builder if ‘Accelerate Vaccine Production’ was active during the Tale ending

‘Doomsayers’ Tale

  • [Fractured Utopias] Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths 
  • [Fractured Utopias] Doomsayers’ Council animation pool was limited to better match their identity

Achievements

  • [Fractured Utopias] ‘Art in Ruins’ achievement now no longer resets progress if the  worn-out district was disabled during the required 100 weeks
  • [Fractured Utopias] Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction
  • [Fractured Utopias] Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration

Interface

  • Major memory and object count optimizations to widgets
  • Pause game keybinding can now be changed
  • Improved Affinity emblems visibility on the construction radial 
  • Area Effects for Hubs are now displayed in Research Topic panel
  • Improved Utopia tree visuals on lower screen resolutions to prevent overlapping
  • Production district will no longer reset output mode upon district expansion
  • Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions
  • Fixed camera position during negotiations when playing with a controller
  • Fixed camera rotation being possible on the faction formation screen when playing with a controller
  • Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller
  • Fixed overlapping prompts in the Council when inspecting delegates
  • Fixed issues with city chat bubbles disappearing too quickly after The Council voting
  • Fixed Old Waystation deposit displaying Logistic units count on the tooltip
  • [Fractured Utopias] Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices
  • [Fractured Utopias] Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked
  • [Fractured Utopias] Districts construction cost is now visible in the Utopia Tree
  • [Fractured Utopias] Improved readability of golden texts in in-game main menus
  • [Fractured Utopias] Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input
  • [Fractured Utopias] Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time
  • [Fractured Utopias] Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions
  • [Fractured Utopias] Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking
  • [Fractured Utopias] Various minor visual improvements to Utopia Tree and Faction Panel

Art

  • Optimizations to the shadow count aimed to improve gpu and memory performance
  • Various improvements and fixes to hubs VFX
  • Increased the size of the Insulated Districts outlines in the Heatmap overlay
  • Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users
  • Tweaks and improvements to road generation logic around hubs
  • Minor optimizations to texture compression
  • [Fractured Utopias] Minor ability icon tweaks and improvements.
  • [Fractured Utopias] Converted Faction Housing district panel now features faction related 2D art
  • [Fractured Utopias] Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art 
  • [Fractured Utopias] Improved Technocrats’ Hub visuals when placed on uneven terrain
  • [Fractured Utopias] Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file
  • [Fractured Utopias] Fixed Imperial Academy being visible on the frostland map
  • [Fractured Utopias] Numerous minor visual improvements to faction districts

Audio

  • Improvements to faction districts SFX

Other

  • Fixed a few crashes related to threading and general under-the-hood memory handling operations
  • Fixed crashing Prologue save states created before 1.5.x patch
  • Memory optimizations
  • Localization fixes

Once another patch is out, expect it here on MP1st.

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Tags: Frostpunk 2
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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