007 First Light Update 1.013 Brings Back Improvements From Previous Patch via Version 1.0.5

by Alex Co June 15, 2026 9:42 am in Title Updates and Patches
007 first light update 1.013

IO Interactive has released a new game update for 007 First Light today, and this one might be a bit confusing to some players of the third-person action game.

Four days ago, the developers released game update 1.0.4, and this brought in quality-of-life improvements and a trove of bug fixes. However, that patch also introduced an offline-mode connection issue that required IO Interactive to revert the update.

Today, the issues with that update have been resolved, which means the improvements from that update are now live as part of 007 First Light update 1.013, which brings the game to version 1.0.5.

There’s a lot to take in with today’s update, so read on for everything that got improved and fixed in the official patch notes.

007 First Light’s Reverted Update Now Live on June 15 as Patch 1.013

007 first light update 1.011

FIXES

Offline Mode Issue
Fixed an issue introduced by the discontinued Game Update 1.0.4 which prevented the players from playing 007 First Light in Offline mode. 

Microsoft PC Game Update Size
Addressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms. 

Performance Optimizations
A range of memory optimizations was introduced to improve the game’s overall performance and significantly reduce the risk of out-of-memory crashes. 

Startup Profile Data Crash 
Fixed a crash that could occur when launching the game due to profile data loading issues.

Corrupted Save Data Crash (PC)
Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game. 

 “Against the Odds” Intro Cinematic Crash
Fixed a crash that could occur during the intro cinematic of “Against the Odds”. 

 “Flying Dark” Checkpoint Crash (PC)
Fixed a crash that could occur during the “All the Time in the World”, when resuming the “Flying Dark” checkpoint after pausing the game and leaving it running in the background. 

 Out of Memory Crash (Xbox Series S)
Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions. 

 TacSim Upgrade Purchase Crash (PlayStation 5 Pro)
Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.

GAMEPLAY

EULA Connection Loop (PlayStation 5)
Fixed an issue on PlayStation 5 where the game could become stuck on a “Connecting” screen after accepting the EULA on first boot, requiring players to repeat the process.

Forced Locomotion Combat Blocker
Fixed an issue during “The Past Never Dies” mission, where being shot could cause Bond to remain locked in locomotion.

“Against the Odds” Hostage Progression Blocker
Fixed an issue in “Against the Odds” where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.

Multiple Primary Weapons Save Corruption (PlayStation 5)
Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.

Photo Interaction Blocker
Fixed an issue in “The Past Never Dies” where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.

Elevator Shaft Access Issue
Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.

Q getting stuck
Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.

“Knightfall” Out-of-Bounds Issue
Fixed an issue where players could fall out of bounds during the “Escape the Penthouse” sequence of the “Knightfall” mission.

Stuck on Boat Blocker
Fixed an issue in “Time to Die” where players could become stuck on a docked boat at the start of the mission.

Quarry Progression Blocker
Fixed an issue where players could become stuck during the quarry sequence in “Time to Die”.

Watch Functionality Issue
Fixed an issue occurring during “A New Home” where the Q-Watch would not generate supplies correctly as part of the Advanced Training sequence in Malta.

Gadget Delay Issue
Fixed an issue where gadgets would activate with a delay after interacting with certain devices during “The Heart of the Matter”, with the delay potentially persisting across missions.

Challenge Unlock: “Bring a Fist to a Gunfight”
Fixed an issue in the “For England” mission where the challenge could complete incorrectly when using firearms.

TacSim Challenge: “Iron It Out” (PC)
Fixed an issue where the challenge would not unlock when completing the required objective in Tactical Simulation. 

Cinematics & Animation

“Against the Odds” Cinematic Animation Pop
Fixed an issue in “Against the Odds” where Bond’s animation could briefly snap out of position during a cinematic. 

 Greenway Animation Issue
Fixed an issue in “The Past Never Dies” where Greenway could appear with incorrect arm positioning during dialogue scenes. 

 Missing / Clipping NPC Assets
Fixed an issue where NPC clothing and body parts could disappear or clip when approaching crowded areas. 

 Malta Training Visual Issues
Fixed an issue where Bond’s character model could display visual artifacts during training cinematics as part of “The Needle’s Eye”.

UI / UX & Online

Saving Icon Infinite Loop (Epic Games Store)
Fixed an issue where the saving icon could remain on screen indefinitely during gameplay until the game was restarted.

Leaderboard Friends List (PlayStation 5 Pro)
Fixed an issue where friends’ scores would not appear in Tactical Simulation leaderboards on PS5 Pro.

World Leaderboard Position Display Issue
Fixed an issue where the player’s ranking on the world leaderboard could be displayed incorrectly.

Input Rebinding UI Delay (PC)
Fixed an issue where updated control bindings would not be reflected in the HUD until reloading a checkpoint. 

Achievements

  • “A Collector’s Habit” Unlock
    Fixed an issue where the achievement would not unlock after collecting all collectibles.
  • “A Legacy of Spycraft” Unlock
    Fixed an issue where the achievement would not unlock after collecting all legacy items.
  • “Casino Royale” Unlock
    Fixed an issue where the achievement would not unlock after collecting all playcards.
  • “Memento Vivere” Unlock
    Fixed an issue where the achievement would not unlock after collecting all mementos.
  • “For Your Eyes Only” Unlock
    Fixed an issue where the achievement would not unlock after collecting all intel items.
  • “The World Is Not Enough” Unlock
    Fixed an issue where the achievement would not unlock after collecting all postcards.

Performance & Stability

PC Performance (GPU)
Fixed an issue where some PCs could default to a low-power graphics card, resulting in poor performance.

DLSS Upscaling
Fixed an issue where the game could launch with incorrect upscaling settings, impacting visual performance.

Ragdoll Memory Handling
Improved memory handling for character physics systems to prevent excessive memory usage over time.

PlayStation 5 Memory Allocation Optimization
Optimized memory usage on PlayStation 5 to improve overall performance.

Content & Localization

Korean Localization Improvements
Fixed an issue where certain gameplay terms were mistranslated, improving clarity during interactions and we also fixed an issue where a speaker label in a cinematic was incorrectly translated.

Simplified Chinese Localization Improvements
Fixed multiple translation issues affecting contextual accuracy.

“A Night Out” Dialogue Typo Fix
Fixed a typo in English dialogue during “A Night Out” mission.

Other

IOI Account Rewards (PlayStation 5)
Fixed an issue where certain IOI Account rewards would not appear in-game after the code redemption.

Hopefully, nothing gets broken this time around.

There’s a lot more content headed to James Bond’s early adventures, as IO Interactive has released a roadmap of content headed to gamers for free this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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