Gothic 1 Remake Version 1.0.5 Out on August 27 via Update 1.000.014

by Alex Co August 27, 2026 12:18 pm in Title Updates and Patches
Share
gothic 1 remake Update 1.000.014

Alkimia Interactive has pushed out Gothic 1 Remake update 1.000.014 on all platforms today, August 27. This brings the RPG to version 1.0.5 and includes a slew of fixes.

Expect bug resolutions on quest progression, gameplay issues and a lot more.

The official patch notes are available below, detailing every fix applied to Gothic 1 Remake today.

Gothic 1 Remake Version 1.0.5 Brings a Large Chunk of Fixes Resolving Gameplay Issues

Gothic 1 Remake Update 1.000.011

General Bug Fixes:

– Fixed an issue where Skeleton Mages could not summon skeletons, teleport, or attack.
– Fixed an issue where Demon Cor Kalom could fall down while spawnin.
– Fixed an issue where the Nameless Hero could fall out of the Sleeper Chamber ring while executing Demon Cor Kalom near the edge.
– Fixed Mad friends and Mad Xardas becoming unresponsive after loading the latest autosave.
– Fixed an issue where Varrag Unhilqt could fall behind the blood waterfalls.
– Fixed the NH getting stuck between the orc skull fangs and blood waterfalls in the Varrag Unhilqt ring area.
– Fixed the NH running out of oxygen in ground terrain after mounting the scavenger while diving.
– Fixed an issue where the NH could be pushed away when starting a conversation near an obstacle.
– Fixed HP/Mana stats from the first ring being applied again on the NH after restoring both bars and equipping a secondary ring.
– Fixed item duplication that could occur when dropping a stack of items while closing the quantity window.
– Fixed an issue where XP notifications would not appear after loading a savegame made while riding the scavenger.
– Fixed losing control over actions when remounting the scavenger after having dismounted in midair while falling into water.
– Fixed missing sound effects during Demon Cor Kalom’s execution.
– Fixed the NH getting stuck when interacting with the Free Mine’s whetstone.
– Fixed the incorrect dialogue triggering when interacting with the Fire Mages’ chamber door.
– Fixed bosses with additional phases not working properly during phase change.
– Fixed Demon Cor Kalom not being able to re-enter the Sleeper chamber area after knocking him down at the edge of the ring.
– Fixed Mad Mud becoming unresponsive after loading the autosave made in the Mine dream.

Quest Fixes:

– Fix for the quest “The Amulet” starting right after refusing to pay for Bloodwyn’s protection.
– Fix for the Stone Golem’s heart not being lootable.
– Fix for a dialogue issue with Stone during the quest “Between a Rock and a Hard Place” that prevented progression.
– Fix for the wrong quantity of mana required for casting the Shrink Troll scroll.
– Fix for an issue where Swamp Camp Templars would attack the Nameless Hero after defeating Gor Na Dun in a fair fight.

Crash-Related Fixes:

– Fixed a crash that occurred after transforming into a Fire Lizard and eating two wild berries.
– Fixed a crash that occurred after selling 11,000 coins to a trader.
– Fixed a crash that occurred after pickpocketing Dexter or prison guards.
– Fixed a crash that occurred when pickpocketing Santino after the Certificate title deed has been sold to him.
– Fixed a crash that occurred when teleporting from the Free Mine to Xardas’ tower with summoned skeletons.

Sometimes these bigger patches necessitate a hotfix for the game, so don’t be surprised if another update is rolled out soon.

Follow us on:

This website contains affiliate links. If you click a link and make a purchase, we may earn a commission at no additional cost to you. This helps support our work. Learn more on our affiliate page.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



╳