Gothic 1 Remake Update 1.000.013 Brings New Hotfix on August 6
Alkimia Interactive has released another hotfix for Gothic 1 Remake, and it’s live now on all platforms.
Console gamers will see the latest 1.0.4 hotfix as Gothic 1 Remake update 1.000.013, and this delivers gameplay-related bug fixes.
For the complete info, read on for the official changelog from the devs.
Gothic 1 Remake Hotfix on Aug. 6 Fixes Mitten Not Appearing in the Lighthouse
Today’s fixes include:
- Milten not appearing in the Lighthouse meeting;
- Second ring’s bonus does not apply when equipped;
- Quest items cannot be looted from decomposed corpses (for example Varrags, Ulu-Mulu components).
There was a big patch released last week that had a large list of fixes pertaining to gameplay, chapter-specific issues and more.
The technical fixes applied there include:
Technical Fixes:
– Various crashes and blockers.
– Dialog blockers
– Various audio issues
– Switching to another weapon immediately after firing a crossbow skips the reload animation and doesn’t use bolts.
– XP earning inconsistency when you finish NPCs with magic or with an “F” button.
– Killing NPC by shooting them with arrows or magic while downed does not yield xp.
– Wearables have tooltips again when selecting them on equipping.
– The Nameless Hero will not get stuck anymore in the Sleeper dreams if he’s knocked down during the dream transition.
– Transition into the dancing animation of Seraphia is now working correctly
– Fix for Animal trophies fail to be displayed as loot if the skill to harvest them has yet to be learn.
– Fix for Bonus of amulets/rings to the player staying active even if you dont wear them anymore.
– Fix for Equipped bow disappears from the back of the hero when certain spells are equipped.
– Fix for A second interaction prompt appearing for a brief second after executing the Mad Demon
– Quicksave and Quickload functionality remain active during key remapping.
– NPC under the “Control” spell don’t die if they jump from heights.
– Fix for the combat slider in the custom difficulty settings not working
– Fix for if ore is equipped in the action bar a quantity of 0 is shown for ore in the inventory.
– Fix for Mad Cor Kalom transition animation while transforming into a demon.
– Fix for death animation in water of various creatures.
– Fixed an issue where using a teleport rune while controlling an NPC could cause the control to be dismissed due to distance, but in some cases the player would become stuck and the control session would not end properly.
– Fix for Mad Xardas’ spawns being killed right away causing him to teleport permanently.
– Fix for When quicksaving showing Cannot save anymore in certain situations (Consoles only).
– Issue where the ideal interaction position is calculated wrong when an NPC is in the way of the interaction spot.
– Trophies Overachiever and MapSniffer corrected (PS5 only).
– Fix for duplicating the stat bonuses by Swapping a ring from one slot into another
– Fix for Guards stand up during CONVOY if player exits the area and revisits it.
– Fix for falling from the ladder when opening the inventory while wielding a torch while using a ladder
– Fix for Interaction with the Stone Golem.
Check out the complete changelog from version 1.04 to see everything that got fixed.
If you haven’t played the game yet, go read our review to see why it’s worth a go now.

