Gothic 1 Remake Version 1.0.5 Out on August 27 via Update 1.000.014
Alkimia Interactive has pushed out Gothic 1 Remake update 1.000.014 on all platforms today, August 27. This brings the RPG to version 1.0.5 and includes a slew of fixes.
Expect bug resolutions on quest progression, gameplay issues and a lot more.
The official patch notes are available below, detailing every fix applied to Gothic 1 Remake today.
Gothic 1 Remake Version 1.0.5 Brings a Large Chunk of Fixes Resolving Gameplay Issues
General Bug Fixes:
– Fixed an issue where Skeleton Mages could not summon skeletons, teleport, or attack.
– Fixed an issue where Demon Cor Kalom could fall down while spawnin.
– Fixed an issue where the Nameless Hero could fall out of the Sleeper Chamber ring while executing Demon Cor Kalom near the edge.
– Fixed Mad friends and Mad Xardas becoming unresponsive after loading the latest autosave.
– Fixed an issue where Varrag Unhilqt could fall behind the blood waterfalls.
– Fixed the NH getting stuck between the orc skull fangs and blood waterfalls in the Varrag Unhilqt ring area.
– Fixed the NH running out of oxygen in ground terrain after mounting the scavenger while diving.
– Fixed an issue where the NH could be pushed away when starting a conversation near an obstacle.
– Fixed HP/Mana stats from the first ring being applied again on the NH after restoring both bars and equipping a secondary ring.
– Fixed item duplication that could occur when dropping a stack of items while closing the quantity window.
– Fixed an issue where XP notifications would not appear after loading a savegame made while riding the scavenger.
– Fixed losing control over actions when remounting the scavenger after having dismounted in midair while falling into water.
– Fixed missing sound effects during Demon Cor Kalom’s execution.
– Fixed the NH getting stuck when interacting with the Free Mine’s whetstone.
– Fixed the incorrect dialogue triggering when interacting with the Fire Mages’ chamber door.
– Fixed bosses with additional phases not working properly during phase change.
– Fixed Demon Cor Kalom not being able to re-enter the Sleeper chamber area after knocking him down at the edge of the ring.
– Fixed Mad Mud becoming unresponsive after loading the autosave made in the Mine dream.
Quest Fixes:
– Fix for the quest “The Amulet” starting right after refusing to pay for Bloodwyn’s protection.
– Fix for the Stone Golem’s heart not being lootable.
– Fix for a dialogue issue with Stone during the quest “Between a Rock and a Hard Place” that prevented progression.
– Fix for the wrong quantity of mana required for casting the Shrink Troll scroll.
– Fix for an issue where Swamp Camp Templars would attack the Nameless Hero after defeating Gor Na Dun in a fair fight.
Crash-Related Fixes:
– Fixed a crash that occurred after transforming into a Fire Lizard and eating two wild berries.
– Fixed a crash that occurred after selling 11,000 coins to a trader.
– Fixed a crash that occurred after pickpocketing Dexter or prison guards.
– Fixed a crash that occurred when pickpocketing Santino after the Certificate title deed has been sold to him.
– Fixed a crash that occurred when teleporting from the Free Mine to Xardas’ tower with summoned skeletons.
Sometimes these bigger patches necessitate a hotfix for the game, so don’t be surprised if another update is rolled out soon.

