Beast of Reincarnation Update 1.009 Adds Quality-of-Life Features on September 8
Game Freak has released a new Beast of Reincarnation update on September 8, and this brings the game to version 1.0.11.
Console gamers will see this download as Beast of Reincarnation update 1.009, and this also fixes various issues.
For the complete patch notes and the changes planned for the next update, read on.
Beast of Reincarnation Update 1.009 Lets You Skip More Cutscenes
- Ongoing improvements related to events and movies:
- Increase in skippable event movies
- * Some events and movies occurring up to the Kyokaku-mae terraced rice field area can now be skipped.
- * We will continue to gradually increase the number of skippable events and movies.
- We adjusted the intervals between lines and the length of cuts during certain events to speed up the tempo.
- *We will continue to improve the tempo going forward.
- Adjusted the playback conditions for events and movies.
- * Due to adjustments to playback conditions, some event lines may be played repeatedly during gameplay.
- Emma and Kuu’s skins can now be reflected within the movie.
- * You can switch from the graphics section in the settings screen.
- Increase in skippable event movies
- Film grain and chromatic aberration on and off options can now be set on and off from PCs.
- You can now set the option to turn post-processing on/off within movies on devices other than your PC.
- Skill tree flower skills can now be reset.
- Added ‘Impurity Sprouts’ that grant SP.
- Started stopping enemy attacks when revival starts with revival.
- We now accept advance input for ranged weapon stance during various actions.
- Adjusted the power of the magic bullet skill after piercing enemies.
- Various parameters for swordsmanship, secret techniques, mastery techniques, and ranged weapons have been adjusted.
- Some of the Nushi’s attack patterns and frequency have been adjusted.
- Only some attacks of Nushikarasu have reactivated acid bed generation.
- Adjusted the placement of ‘Destruction Amber’ in certain areas.
- We have organized the options for upscaling settings (such as DLSS) to ensure that appropriate default settings are applied according to the GPU.
- Various bug fixes and technical improvements
- Fixed an issue where Ku would discover things that have already been accessed through interactions.
- Fixed an issue where Kuu’s instant-kill rate was not displayed.
- Fixed an issue where taking damage while holding a ranged weapon would cause longer stun durations.
- Fixed an issue where the “Decayed Charm” was set at a limit of 99 and would automatically cash out if the confirmed effect exceeded this 99.
- * For customers who have already encountered the issue before applying this fix, it is difficult to restore lost charms even after applying the patch.
We deeply apologize for the inconvenience and inconvenience caused to all affected users by unintentionally losing our precious charm.
- * For customers who have already encountered the issue before applying this fix, it is difficult to restore lost charms even after applying the patch.
- Fixed an issue in the cloud streaming version where tutorials could not proceed under certain conditions.
- Fixed an issue where some event effects would cut off at Ultrawide resolution.
- Fixed an issue where Shidou’s Iaichiri would not hit at specific positions.
- Fixed an issue where certain events would unintentionally play twice.
- Fixed an issue where the number of Spirit Stones and the selling price were displayed incorrectly.
- Fixed an issue where a blank “Add Marker” window would appear when zooming in an empty area on the map screen.
- Fixed an issue where status effects and accumulation icons of the same effect would appear simultaneously.
- Fixed areas where the background appearance did not match the transparent entry ban check.
For the next update, here are some of the items the dev team is looking to change/tune:
- Added modes with higher difficulty than HARD
- Added more challenging modes in NEW GAME+
- Automatic acquisition of drop items from enemies
- Increase in skippable event movies
- Adjusting the length of lines and cuts during the event
- Adjustment of submersion detection
- Adjustment of transparent entry prohibition determinations within the area
Once another patch is out, expect it here on MP1st.
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