UFC 6 Update 1.006 Adds New Fighters, Skins and Tuning Changes on October 15

by Alex Co October 15, 2026 3:17 pm in Title Updates and Patches
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UFC 6 Update 1.006

EA has released the latest content update for UFC 6, and this adds a slew of new fighters and applies tuning changes as well. Players will see UFC 6 update 1.006 available now, and this should be another hefty download.

Note that while there are two new rostered fighters added, Benson Henderson 2012 is tucked behind the Fighter Pass.

For the complete info on the new content and the gameplay changes made, read on.

UFC 6 October Update Adds New Fighters

NEW ROSTERED FIGHTERS UPDATE

GABRIEL BONFIM

Pro MMA Record: 20-1-0 | 8 First Round Finishes

Division / UFC Ranking: Welterweight, #5

Bio: A fast-rising welterweight from Brazil who is known for his well-rounded MMA game and finishing ability. Bonfim is a former champion in other organizations who earned his UFC contract through Dana White’s Contender Series. He has scored notable wins over several established UFC fighters and, most recently, a former UFC Welterweight Champion.

His inclusion in UFC 6 brings an exciting, well-rounded competitor to the welterweight division, giving you a fighter capable of finishing opponents with both striking and grappling.

JOSELYNE EDWARDS

Pro MMA Record: 18-6-0 | 2 First Round Finishes

Division / UFC Ranking: Women’s Bantamweight, #2

Bio: Hailing from Panama, “La Pantera” is known for her aggressive striking and constant forward pressure. Edwards made history as the first Panamanian woman to compete in the UFC and has earned victories by KO and submission. Racking up wins over rising contenders and wily veterans, she climbed to No. 2 in the UFC women’s bantamweight rankings in 2026.

Her inclusion in UFC 6 brings an explosive, fast-paced striker to the women’s bantamweight division, giving players a fighter who works best moving forward and can finish fights on the feet or on the ground.

INCLUDED WITH THE UFC 6 FIGHTER PASS

BENSON HENDERSON (UFC 144 – 2012)

Pro MMA Record: 15-2-0

Bio: Benson “Smooth” Henderson made a statement at UFC 144, defeating Frankie Edgar by unanimous decision to capture the UFC Lightweight Championship and earn Fight of the Night honors. Known for his dynamic striking, innovative kicking game, and high-level grappling, Henderson is one of the defining lightweight champions of his era and a pioneer of the lighter weight classes.

Benson’s inclusion in the UFC 6 Fighter Pass celebrates a legend of the sport. It allows players to step into the Octagon with an elite, well-rounded competitor and relive one of the sport’s most exciting eras

CHAMPIONSHIP SKIN COLLECTION

Celebrate some of the biggest moments in UFC history with the Championship Skin Collection, featuring five iconic fighter skins inspired by their standout performances.

This collection gives all UFC 6 players the chance to claim five fighter skins for free:

The collection includes:

  • Conor McGregor | UFC 205 (2016)
  • Jon Jones | UFC 309 (2024)
  • Sean O’Malley | UFC 299 (2024)
  • Alex Pereira | UFC 320 (2025)
  • Ilia Topuria | UFC 317 (2025)

How to Claim:

From October 15 at 10 AM PT to November 16 at 10 AM PT, all players who own the Standard or Ultimate Edition of EA SPORTS UFC 6 can go into the in-game FIGHT STORE* to redeem each skin individually for free.

The offer is available to both new and existing players who own or purchase a Standard or Ultimate Edition of UFC 6 before the offer ends.

UFC 6 Gameplay Updates and Fixes for October 2026

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TUNING

Improved the responsiveness of the Ground Game:

  • After canceling animations in the Ground Game, fighters can now act sooner after faking transitions.
  • After going from Ground and Pound (postured positions) to the Ground Game (tight positions), Fighters can act immediately after completing Ground and Pound transition outcomes: posture breaks, posture downs, transitions, sweeps, reversals, and elbows.

Developer comment: These changes are a follow-up to the ground responsiveness improvements of the last two patches. All facets of the Ground Game are now more seamless.

A before-and-after image from the UFC game, showing a grappling animation change. The ‘after’ panel shows a more secure and realistic back-mount position.

A before-and-after comparison of a grappling scramble in the UFC game, showing a transition from a standard top position to a dynamic, inverted ground position.

Tuned Heavy Roundhouse Kicks and Calf Kicks to improve their utility:

  • Increased their Speed by 2 frames.
  • Decreased their Base Damage slightly.

Developer comment: There has been feedback about these Heavy Variants being an inferior option – their extra power is too hard to apply because the kicks are too slow and hard to land. As such, we are making them less extreme: faster but not as powerful. Naturally, they remain slower and more powerful than the Fast Variant. Furthermore, these changes are a net buff, as the reduction in power is lower than the increase in speed. For instance, a kick that gains 9% speed loses only 6% power. This favorable proportion applies to all the kicks being changed.

A before-and-after comparison of UFC gameplay, showing a visual upgrade. The ‘after’ image features more dramatic lighting, contrast, and enhanced visual detail.

Reduced the Anvil Flow State Damage and Duration bonuses from 35% to 25%.

Developer comment: Anvil is among the Flow States that can greatly benefit combos and lead to big pay-offs with relative ease. It was overperforming. The Anvil Flow State has been rebalanced to align with the design ranges of other flow states.

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UFC 6 Bug Fixes

GLOBAL & SYSTEM

CRASH & STABILITY

  • Fixed a crash that could occur in The Gym when selecting a weight class.
  • Fixed a crash during Online Quick Fight match transitions
  • Fixed a crash occurring on the wipe screen during post-fight replay sequences in Fight Now.
  • Fixed a stability issue on the transition screen before the pre-fight introduction cinematic.
  • Fixed a stability issue that could occur when launching a match in Event Mode.
  • Fixed a stability issue due to rapidly toggling Control Assist options in Gameplay Settings.

FIGHTERS & GAMEPLAY

GAMEPLAY MECHANICS

  • Fixed an issue in Ground and Pound (known in the community as the “Bobble Head”), which allowed the defender to successfully evade and block at improper times, making defense too favorable.
  • Fixed an issue where, after some diving punches, fighters would get up and drop back down.
  • Fixed an issue where some diving punches would prevent fighters from using ground strikes.
  • Fixed an issue causing Parries to sometimes trigger automatically when swaying back after blocking, even when the player was not holding the block input (“Auto-Parry”).
  • Fixed an issue where missed takedown attempts did not drain the attacker’s stamina.
  • Fixed an issue where neutral preemptive takedown denials failed to penalize stamina.
  • Fixed an issue where the Grinder perk’s base effect and active Flow State failed to reduce stamina costs on missed and denied takedowns.
  • Synchronized Roundhouse kick variants and strike animations between base fighters and their alter ego skins, including Alexandre Pantoja.
  • Assigned Charles Oliveira’s signature kick animation to his Rear Body Roundhouse (Heavy).
  • Fixed an issue where queuing a Body Kick input immediately following a forward-moving Jab incorrectly executed a Head Kick.
  • Fixed the hit detection of the Jumping Side Kick.
  • Fixed an issue where an opponent back-lunging against a Cage Superman Punch caused unnatural air time and excessive forward travel for the attacker.
  • Fixed an issue where interrupting a strike with a feint early caused a follow-up strike to be feinted.
  • Fixed a ghost hit registration when throwing a Spinning Backfist against an opponent executing a Back Sway.
  • Fixed an issue where a Spinning Backfist could cause a ghost hit against an opponent performing a Body Hook.
  • Fixed an issue in Practice Mode where fighters became stuck upon entering the “Finish the Fight” state.

CPU BEHAVIOR

  • Fixed an issue where CPU-controlled fighters sometimes became passive and failed to initiate takedowns after securing the dominant Backpack position.
  • Fixed an issue where CPU opponents occasionally became inert following a narrowly missed Imanari Roll attempt.

ANIMATIONS

  • Updated starting fighting stances to reflect authentic real-world styles, correcting Grant Dawson to Switch Stance and Sergei Pavlovich to Orthodox.
  • Fixed a rare animation issue when chaining a Fast Rear Leg Kick into a Heavy Lead Body Spinning Side Kick with very specific timing.
  • Fixed an animation issue occurring when striking a vulnerable fighter in the back while they immediately attempted a Taunt.
  • Fixed stretched skin texturing on Yoel Romero (UFC 221) during his post-fight Octagon celebration.
  • Fixed a rare animation issue in the Flying Kimura from the Submissive Back Clinch position.

GAME MODE FIXES

CAREER MODE

  • Fixed an issue where declining a late-career fight as a Double and BMF Champion resulted in a permanent softlock.
  • Fixed an issue where total career fans were capped at 75 million per career save file.
  • Resolved a stability issue triggered when previewing strike animations within the “Learn a Move” tab.
  • Fixed a stability issue encountered when interacting with the Social Media tile in the Career Hub.
  • Resolved a stability issue that could trigger during ground grappling exchanges in Career Mode matches.

CREATE A FIGHTER (CAF)

  • Updated thumbnail asset for “The Vibes” gloves to match updated in-game color styling.

UI & PRESENTATION

FIGHTER PORTRAITS

  • Corrected alignment for Deiveson Figueiredo’s WFA Tale of the Tape portrait.

MENUS

  • Fixed an issue where rapidly cycling between fighters while viewing move details caused move descriptions to stop loading.
  • Fixed an issue in the “Learn a Move” menu where preview animations stopped playing, and Carlos Prates (DWCS 2023) disappeared when browsing kick techniques.

LOCALIZATION

  • Resolved an issue where unlocalized text would appear during corner gameplan advice when opponents high-block strikes.
  • Corrected Johnny Walker’s signature emote name.
  • Resolved an issue where unlocalized text would appear in the Fighter Pass store tile.

Expect another update as we get nearer to another UFC event.

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Tags: ufc 6
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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