End of Abyss Update 1.017 | 1.0.1.7 Released on October 17
Section 9 Interactive has a fresh heaping of fixes for End of Abyss, and this fixes achievements not unlocking, balancing changes and a lot more.
Players will see the download as End of Abyss update 1.017 | 1.0.1.7, and this small download houses a long list of fixes.
End of Abyss New Update Applies Fixes for Different Issues
Player & Equipment
-
Fixed an issue where repeatedly trying to place an Explosive Charge on an invalid surface could leave you in a broken equip state.
-
Security Rifle:
-
Added sound for Focused Aim.
-
Improved Focused Aim targeting. The laser sight now fades out as you Focus Aim to make aiming clearer.
-
Achievements
-
Xbox: Fixed the Focused achievement not unlocking.
Balancing
-
Fragment drops are increased when you’re low on Fragments (under 200)
Enemies & Bosses
Drowned Husk
-
Fixed the player getting thrown out of the boss room by the grab attack.
Acid Damage
-
Fixed overlapping acid areas dealing double damage.
Map
-
Mainframe Data Shard holders now update the map when a DSU is unlocked from another level.
-
Searched dead bodies are now checked off on the map, even if you didn’t scan them first.
-
Fixed some doors showing as “Locked” instead of “Locked from other side” on scan and on the map.
Progression Fixes
Containment Sector
-
Fixed the Containment Service Key and Storage Room Key not showing inventory info when picked up.
Ventilation Tunnels
-
Fixed Complex Alloy disappearing from the Grapple Hatch if you died after opening it.
-
Fixed a Fragment chunk duplication exploit.
Waterworks
-
Added call buttons to the SCU room elevator to prevent a progression block.
Reactor
-
Fixed the player falling when arriving on the elevator to Reactor’s lower levels.
Infirmary
-
Added a lever on the other side of a locked door so players who fell through the floor into B2 can’t get trapped.
-
Improved collision to help prevent falling through the floor into B1.
Communication Center
-
Fixed lightning effects not appearing when the Beacon is activated.
Factory
-
Energy node doors now show “Requires Power” until the Reactor Core is turned on.
Text & Localization
-
Updated the Grenade and Explosive Charge descriptions.
-
Added description for the Sewer Workshop Key.
-
Level transition ladders now show “Climb to [area]” as their interaction text.
General
-
Crates and explosive containers now respawn when you use a Save Station, not just when a level loads.
-
Dormant enemies are no longer moved by shockwaves from explosions, which could push the player out of the world.
The developers have been very active in providing post-launch support, so don’t be surprised to see another one released soon.
This website contains affiliate links. If you click a link and make a purchase, we may earn a commission at no additional cost to you. This helps support our work. Learn more on our affiliate page.


