Mortal Shell 2 Rotten Autumn Update 1.000.014 Released on October 20

by Alex Co October 20, 2026 9:21 am in Title Updates and Patches
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Cold Symmetry has brought Halloween to Mortal Shell 2 today, October 20! Called the Rotten Autumn update, this brings Photo Mode, 15 new dungeons, new shades for each shell, Overkill graphics settings and a lot more.

Console gamers will see the download live today too, and it appears as Mortal Shell 2 update 1.000.14, and should be a hefty enough download.

For a peek at what to expect, check out the trailer and the breakdown of new content available for free starting today.

Mortal Shell 2 Halloween Update Adds a Slew of New Content

  • Photo Mode 
  • New Alternative Soundtrack By Rotting Christ’s Sakis Tolis
  • 15 New Dungeons
  • All New Shell Shades for Each Shell
  • 10 New Tarstones 
  • Sheep Specific Tarstone
  • New Lighting Presets for Nightmode
  • Overkill Graphics Settings
  • Harbinger Pumpkin Helmet
  • Impervious Lute skin and Additional Lute tracks
  • The ghost of a lost Shell haunts the land and offers cryptic notes
  • Additional polishes and bug fixes

The latest round of fixes was applied a few days ago, and had the following issues resolved:

  • Fixes stutters in the game (including deaths/pickups)
  • Fixed softlock when interacting with the collector
  • Tiltshot projectile now spins and moves forward
  • Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
  • Fixed the Parasitic Stone exploit when switching between sheep and shell form
  • Fixed an issue where unequipping Egon’s Stone could prevent Gloom loss
  • Fixed Tarstones not granting EXP for kills by player summons
  • Fixed Black Needle throw and infused stone being unable to aim or interact
  • Fixed several Slayer Seal/Punch issues
  • Fixed canceling Proxima’s Shell ability stopping weapons being re-equipped
  • Fixed issue that blocked Gragu from being possessed
  • Fixed Astral Clones not attacking when summoned close to an edge
  • Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
  • Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
  • Fixed Cursed Child summons being targeted by Sidearm
  • Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
  • Force feedback tweaks and changes
  • Cleaned up melee attack logic

Hopefully, the new content added doesn’t bring new bugs as well, or we should see a hotfix or two released soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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