Mortal Shell 2 Rotten Autumn Update 1.000.014 Released on October 20
Cold Symmetry has brought Halloween to Mortal Shell 2 today, October 20! Called the Rotten Autumn update, this brings Photo Mode, 15 new dungeons, new shades for each shell, Overkill graphics settings and a lot more.
Console gamers will see the download live today too, and it appears as Mortal Shell 2 update 1.000.14, and should be a hefty enough download.
For a peek at what to expect, check out the trailer and the breakdown of new content available for free starting today.
Mortal Shell 2 Halloween Update Adds a Slew of New Content
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Photo Mode
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New Alternative Soundtrack By Rotting Christ’s Sakis Tolis
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15 New Dungeons
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All New Shell Shades for Each Shell
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10 New Tarstones
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Sheep Specific Tarstone
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New Lighting Presets for Nightmode
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Overkill Graphics Settings
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Harbinger Pumpkin Helmet
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Impervious Lute skin and Additional Lute tracks
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The ghost of a lost Shell haunts the land and offers cryptic notes
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Additional polishes and bug fixes
The latest round of fixes was applied a few days ago, and had the following issues resolved:
- Fixes stutters in the game (including deaths/pickups)
- Fixed softlock when interacting with the collector
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Tiltshot projectile now spins and moves forward
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Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
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Fixed the Parasitic Stone exploit when switching between sheep and shell form
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Fixed an issue where unequipping Egon’s Stone could prevent Gloom loss
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Fixed Tarstones not granting EXP for kills by player summons
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Fixed Black Needle throw and infused stone being unable to aim or interact
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Fixed several Slayer Seal/Punch issues
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Fixed canceling Proxima’s Shell ability stopping weapons being re-equipped
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Fixed issue that blocked Gragu from being possessed
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Fixed Astral Clones not attacking when summoned close to an edge
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Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
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Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
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Fixed Cursed Child summons being targeted by Sidearm
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Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
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Force feedback tweaks and changes
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Cleaned up melee attack logic
Hopefully, the new content added doesn’t bring new bugs as well, or we should see a hotfix or two released soon.
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