Modern Warfare 4 Update on October 28 Applies Weapon Changes
Infinity Ward has released a new Call of Duty: Modern Warfare 4 update today, October 28, and this is one of those patches that requires a download but doesn’t change the version number.
Players will see the file clocking in at 119 MB (on PS5), and aside from bug fixes, this small patch also applies a slew of weapon balance changes.
Read on for the complete info!
Modern Warfare Latest Weapon Tuning Changes Drop on October 28
Playlist Update
Updated October 27.
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Shipment 24/7 (New)
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Frontline
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Inflation
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Collateral
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Kill Block: 6v6 Gunfight (New)
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Gun Game (New)
Free For All Changes
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Score limit remains at 30.
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Maximum party size is limited to two players.
The developers restored the Free For All score limit to 30 after receiving player feedback. Final Killcam will return in a future backend update.
Global Updates
Movement
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Reduced dive velocity by 23% as a temporary measure against an exploit that allows players to gain a speed boost by diving immediately after a sprint jump.
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A long-term solution is in development to address the exploit without affecting dive velocity.
UI/UX
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Fixed missing progress counters for Camo and Special Camo unlock requirements across several weapon categories.
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Fixed the Fungal Grid Camo not appearing in the Camo selection menu.
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Fixed the Tracked & Near Complete Camo menu not automatically tracking the next Camo Challenge after unlocking a Camo during a match.
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Fixed military Camos incorrectly appearing locked after Prestiging a weapon.
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Fixed Prestiging from the DMZ FOB not correctly resetting Multiplayer Loadouts.
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Fixed Calling Card unlock requirements overlapping with the progress bar.
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Fixed incorrect icons for the Crossfire and Argonaut Killstreaks in the Multiplayer Killfeed.
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Fixed a PC issue preventing players from clicking and dragging the scrollbar in the Tracked & Near Complete Calling Cards menu.
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Fixed an issue where removing and re-adding an attachment to a Blueprint did not restore its unique visual in the menu.
Multiplayer Weapon Adjustments
The first broad weapon tuning update focuses on making hit-location damage more consistent and improving overall SMG performance.
Assault Rifles
Han 86
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Max Damage Range: 1120 → 1200 (+7%)
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Neck Damage Multiplier: 1.1 → 1.0 (-9%)
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Upper Torso Damage Multiplier: 1.1 → 1.0 (-9%)
Kastov 762
– Max Damage Range: 950 → 1050 (+11%)
M4
– Max Damage Range: 990 → 1020 (+3%)
Oden
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Neck Damage Multiplier: 1.2 → 1.1 (-8%)
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Upper Torso Damage Multiplier: 1.2 → 1.1 (-8%)
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Lower Torso Damage Multiplier: 1.1 → 1.0 (-9%)
Oden – Sentinel Apex Attachment
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Max Damage Range: 870 → 820 (-6%)
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Mid Damage Range 1: 1810 → 1740 (-4%)
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Muzzle Velocity: -0.07 (new adjustment; previous value not specified)
Hyeon Burst – Hyperburst Apex Attachment
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Full-Auto Max Damage: 37 → 34 (-8%)
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Full-Auto Max Damage Range: 970 → 1220 (+26%)
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Mid Damage Range 1: Removed (previous value not specified)
Patriot XMR – EXP Haste 80L 14″ (Light Barrel)
– Recoil Control Penalty: 8% → 6% (-25%)
Patriot XMR – FJX Fury IV Grip (Skeleton Grip)
– Recoil Control Penalty: 5% → 4% (-20%)
Submachine Guns (SMGs)
ISO Nightshade
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Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
PPSh-41
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ADS In Speed: 300 ms → 280 ms (-7%)
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ADS Strafe Movement Speed: 2.75 m/s → 2.78 m/s (+1%)
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Crouch Speed: 2.17 m/s → 2.19 m/s (+1%)
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Hipfire Movement Speed: 4.19 m/s → 4.2 m/s
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Movement Speed: 4.66 m/s → 4.7 m/s (+1%)
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Sprint Speed: 6.18 m/s → 6.21 m/s
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Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
VEL 46
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Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Wz.55 Striga
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Max Damage Range: 440 → 470 (+7%)
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Mid Damage Range 1: 825 → 840 (+2%)
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Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
X-58 Nyx
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Head Damage Multiplier: 1.25 → 1.3 (+4%)
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Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
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Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
X-58 Nyx – Void Apex Attachment
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Max Damage Range: 437 → 460 (+5%)
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Mid Damage Range 1: 788 → 815 (+3%)
Light Machine Guns (LMGs)
APOC-338
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Mid Damage 1: 38 → 37 (-3%)
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Mid Damage Range 1: 1980 → 1900 (-4%)
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Min Damage: 35 → 33 (-6%)
FiNN LMG
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Mid Damage Range 1: 1720 → 1620 (-6%)
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Left Upper Arm Damage Multiplier: 1.1 → 1.0 (-9%)
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Right Upper Arm Damage Multiplier: 1.1 → 1.0 (-9%)
Type 73 – Assault Apex Attachment
– Min Damage: 19 → 20 (+5%)
Shotguns
Warlord – 12G Slug Rounds
– Mid Damage Range 2: 900 → 810 (-10%)
Multiplayer Bug Fixes
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Fixed a visual issue where the Mosin-Nagant’s firing pin could appear in the incorrect position after firing the final round.
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Fixed an issue where taking damage would not interrupt health regeneration from the Quick Fix Perk. Damage will now properly interrupt regeneration.
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Addressed an exploit involving Riot Shields entering out-of-bounds areas.
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Improved UAV visibility on Sentry.
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Fixed an issue where certain Melee Kills, Backstabs, and Takedowns were not tracking correctly for some Challenges.
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Increased the maximum range cutoff for Point Blank Challenge tracking.
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Decreased the minimum range cutoff for Longshot Challenge tracking.
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Fixed an issue where players would incorrectly appear as Reece when loading into Gun Game, regardless of their selected Operator.
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Updated the Quick Fix Perk hitmarker icon.
DMZ Updates
Possum Trait Changes
The Possum Trait is intended to give high-level Operators a second chance at survival. However, it was being used as a combat mechanic rather than a survival mechanic.
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Players can no longer activate Possum while the team that killed them is nearby.
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Players must wait four minutes before activating Possum when the required conditions are not met.
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The developers will continue monitoring the trait and may adjust its range and duration in future updates.
DMZ Bug Fixes
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Fixed an issue where Possum could revive players who had already abandoned their Operator, leaving them in an unplayable state.
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Fixed an issue where players could encounter a black screen after their entire squad was eliminated while a teammate had the Possum Perk equipped.
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Fixed an issue where using the 3D Printer to add items to the Backpack during deployment could cause players to enter DMZ without their Free Loadout weapons or equipment.
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Closed several exploits in DMZ.
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Fixed an issue where weapons could unintentionally drop when moved from the Primary Weapon slot to the Backpack.
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Fixed an issue where players were not receiving the 3-Plate Armor Vest reward upon reaching DMZ Level 37.
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Fixed an issue where weapons could disappear after repeatedly swapping between weapon slots while using a Backpack with weapon storage.
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Fixed an issue where the Airbase Access Card could not be upgraded during a Story Mission if it was stored in the Secure Slot.
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Fixed an issue where automatically marked Order mission items could lose their Ping markers after players pinged a loot container.
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