Modern Warfare 4 Update on October 28 Applies Weapon Changes

by Alex Co October 28, 2026 4:19 pm in Title Updates and Patches
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Modern Warfare 4 Update on October 28

Infinity Ward has released a new Call of Duty: Modern Warfare 4 update today, October 28, and this is one of those patches that requires a download but doesn’t change the version number.

Players will see the file clocking in at 119 MB (on PS5), and aside from bug fixes, this small patch also applies a slew of weapon balance changes.

Read on for the complete info!

Modern Warfare Latest Weapon Tuning Changes Drop on October 28

Playlist Update

Updated October 27.

  • Shipment 24/7 (New)

  • Frontline

  • Inflation

  • Collateral

  • Kill Block: 6v6 Gunfight (New)

  • Gun Game (New)

Free For All Changes

  • Score limit remains at 30.

  • Maximum party size is limited to two players.

The developers restored the Free For All score limit to 30 after receiving player feedback. Final Killcam will return in a future backend update.

Global Updates

Movement

  • Reduced dive velocity by 23% as a temporary measure against an exploit that allows players to gain a speed boost by diving immediately after a sprint jump.

  • A long-term solution is in development to address the exploit without affecting dive velocity.

UI/UX

  • Fixed missing progress counters for Camo and Special Camo unlock requirements across several weapon categories.

  • Fixed the Fungal Grid Camo not appearing in the Camo selection menu.

  • Fixed the Tracked & Near Complete Camo menu not automatically tracking the next Camo Challenge after unlocking a Camo during a match.

  • Fixed military Camos incorrectly appearing locked after Prestiging a weapon.

  • Fixed Prestiging from the DMZ FOB not correctly resetting Multiplayer Loadouts.

  • Fixed Calling Card unlock requirements overlapping with the progress bar.

  • Fixed incorrect icons for the Crossfire and Argonaut Killstreaks in the Multiplayer Killfeed.

  • Fixed a PC issue preventing players from clicking and dragging the scrollbar in the Tracked & Near Complete Calling Cards menu.

  • Fixed an issue where removing and re-adding an attachment to a Blueprint did not restore its unique visual in the menu.

Multiplayer Weapon Adjustments

The first broad weapon tuning update focuses on making hit-location damage more consistent and improving overall SMG performance.

Assault Rifles

Han 86

  • Max Damage Range: 1120 → 1200 (+7%)

  • Neck Damage Multiplier: 1.1 → 1.0 (-9%)

  • Upper Torso Damage Multiplier: 1.1 → 1.0 (-9%)

Kastov 762

– Max Damage Range: 950 → 1050 (+11%)

M4

– Max Damage Range: 990 → 1020 (+3%)

Oden

  • Neck Damage Multiplier: 1.2 → 1.1 (-8%)

  • Upper Torso Damage Multiplier: 1.2 → 1.1 (-8%)

  • Lower Torso Damage Multiplier: 1.1 → 1.0 (-9%)

Oden – Sentinel Apex Attachment

  • Max Damage Range: 870 → 820 (-6%)

  • Mid Damage Range 1: 1810 → 1740 (-4%)

  • Muzzle Velocity: -0.07 (new adjustment; previous value not specified)

Hyeon Burst – Hyperburst Apex Attachment

  • Full-Auto Max Damage: 37 → 34 (-8%)

  • Full-Auto Max Damage Range: 970 → 1220 (+26%)

  • Mid Damage Range 1: Removed (previous value not specified)

Patriot XMR – EXP Haste 80L 14″ (Light Barrel)

– Recoil Control Penalty: 8% → 6% (-25%)

Patriot XMR – FJX Fury IV Grip (Skeleton Grip)

– Recoil Control Penalty: 5% → 4% (-20%)

Submachine Guns (SMGs)

ISO Nightshade

  • Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)

PPSh-41

  • ADS In Speed: 300 ms → 280 ms (-7%)

  • ADS Strafe Movement Speed: 2.75 m/s → 2.78 m/s (+1%)

  • Crouch Speed: 2.17 m/s → 2.19 m/s (+1%)

  • Hipfire Movement Speed: 4.19 m/s → 4.2 m/s

  • Movement Speed: 4.66 m/s → 4.7 m/s (+1%)

  • Sprint Speed: 6.18 m/s → 6.21 m/s

  • Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)

VEL 46

  • Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)

Wz.55 Striga

  • Max Damage Range: 440 → 470 (+7%)

  • Mid Damage Range 1: 825 → 840 (+2%)

  • Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)

X-58 Nyx

  • Head Damage Multiplier: 1.25 → 1.3 (+4%)

  • Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)

  • Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)

X-58 Nyx – Void Apex Attachment

  • Max Damage Range: 437 → 460 (+5%)

  • Mid Damage Range 1: 788 → 815 (+3%)

Light Machine Guns (LMGs)

APOC-338

  • Mid Damage 1: 38 → 37 (-3%)

  • Mid Damage Range 1: 1980 → 1900 (-4%)

  • Min Damage: 35 → 33 (-6%)

FiNN LMG

  • Mid Damage Range 1: 1720 → 1620 (-6%)

  • Left Upper Arm Damage Multiplier: 1.1 → 1.0 (-9%)

  • Right Upper Arm Damage Multiplier: 1.1 → 1.0 (-9%)

Type 73 – Assault Apex Attachment

– Min Damage: 19 → 20 (+5%)

Shotguns

Warlord – 12G Slug Rounds

– Mid Damage Range 2: 900 → 810 (-10%)

Multiplayer Bug Fixes

  • Fixed a visual issue where the Mosin-Nagant’s firing pin could appear in the incorrect position after firing the final round.

  • Fixed an issue where taking damage would not interrupt health regeneration from the Quick Fix Perk. Damage will now properly interrupt regeneration.

  • Addressed an exploit involving Riot Shields entering out-of-bounds areas.

  • Improved UAV visibility on Sentry.

  • Fixed an issue where certain Melee Kills, Backstabs, and Takedowns were not tracking correctly for some Challenges.

  • Increased the maximum range cutoff for Point Blank Challenge tracking.

  • Decreased the minimum range cutoff for Longshot Challenge tracking.

  • Fixed an issue where players would incorrectly appear as Reece when loading into Gun Game, regardless of their selected Operator.

  • Updated the Quick Fix Perk hitmarker icon.

DMZ Updates

Possum Trait Changes

The Possum Trait is intended to give high-level Operators a second chance at survival. However, it was being used as a combat mechanic rather than a survival mechanic.

  • Players can no longer activate Possum while the team that killed them is nearby.

  • Players must wait four minutes before activating Possum when the required conditions are not met.

  • The developers will continue monitoring the trait and may adjust its range and duration in future updates.

DMZ Bug Fixes

  • Fixed an issue where Possum could revive players who had already abandoned their Operator, leaving them in an unplayable state.

  • Fixed an issue where players could encounter a black screen after their entire squad was eliminated while a teammate had the Possum Perk equipped.

  • Fixed an issue where using the 3D Printer to add items to the Backpack during deployment could cause players to enter DMZ without their Free Loadout weapons or equipment.

  • Closed several exploits in DMZ.

  • Fixed an issue where weapons could unintentionally drop when moved from the Primary Weapon slot to the Backpack.

  • Fixed an issue where players were not receiving the 3-Plate Armor Vest reward upon reaching DMZ Level 37.

  • Fixed an issue where weapons could disappear after repeatedly swapping between weapon slots while using a Backpack with weapon storage.

  • Fixed an issue where the Airbase Access Card could not be upgraded during a Story Mission if it was stored in the Secure Slot.

  • Fixed an issue where automatically marked Order mission items could lose their Ping markers after players pinged a loot container.

Expect a major update as Season 1 kicks off next week on November 2.
In related news, the Call of Duty X account announced the game’s glowing reviews yesterday, though it did appear a bit odd.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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