Mortal Shell 2 Update 1.000.016 for Rotten Autumn Hotfix Released on October 30
Cold Symmetry has released a hotfix for Mortal Shell 2 that addresses various bugs from the game’s Rotten Autumn content drop.
Players will see it as Mortal Shell 2 update 1.000.016, and this applies fixes to combat, performance, and a lot more.
For the complete changelog, read on.
Mortal Shell 2 Rotten Autumn Hotfix 1 Released on October 30
Shells & Combat
– Lazlo’s armor protection no longer persists after switching shells or stacks with repeated use.
– Using a traversal gate right after Proxima’s shell ability no longer leaves your melee weapon unequipped.
– Ability indicators should now refresh correctly at the end of a shell memory.
– The camera now tracks the long ball hurl during the monolith attack while locked on.
– Fixed Orrem pushing players through the elevator floor when he dies, and players getting stuck in his corpse.
– Rotten Autumn Shell Shades now correctly despawn when you’re knocked out of your shell.
– Fixed an issue that caused Proxima to unequip her melee weapon.
– Fixed shells appearing as white silhouettes in the inventory menu.
– Fixed Eredrim’s Ethereal Diapason disappearing.
– Fixed an exploit that allowed players to make Proxima invincible.
– Fixed shell summons being invisible the first time they’re used.
Tarstones & Items
– Fixed the Wellspring Tarstone sometimes not being added to your inventory.
– Ruk now always appears at the top of Marrow Keep, so Rickart’s Journal can always be delivered.
– Fixed lute visual effects sometimes playing indefinitely.
– Fixed duplicated drops in certain areas.
– Fixed the Channeler’s Stone not refunding resolve after using certain weapons.
– Buffed the Waning Stone: Resolve cost reduced by 10% per level.
– Improved lute chest materials.
Levels & Dungeons
– You can now re-enter the Sideways dungeon.
– Fixed encounter completion tracking in the Killer Ritual Dungeon.
– Closed off an exposed area in a dungeon chapel.
– Fixed night mode triggering inside the hub.
– Fixes and improvements to kill zones.
– Lighting fixes in the Temple of Vaatra, along with general environment improvements.
– Fixed dungeons sometimes unloading while entering them.
– Fixed several collision bugs that could cause the player to get stuck.
UI, Photo Mode & Localization
– Graphics options now go above High when set individually instead of using a preset.
– Photo mode camera sensitivity is more precise.
– The photo mode scaling setting now applies correctly.
– Weather effects like snow no longer stay on after exiting photo mode.
– Fixed the character’s head flicking when returning from pause, inventory, menus, beacons, or photo mode.
– Shell memory titles no longer overflow their text boxes in some languages.
– Localization fixes and improvements.
Audio
– Mixing and timing improvements across many enemies.
– Brigand rock projectiles now have a Doppler effect.
– Ambient audio tweaks.
Stability & Performance
– Several crash fixes and stability improvements, including Zmey and dungeon crashes.
– Improved dungeon transitions with smoother entry fades, background checkpoint saves, less hitching, and better memory handling.
– The Overkill graphics setting can now be selected (PC only).
This website contains affiliate links. If you click a link and make a purchase, we may earn a commission at no additional cost to you. This helps support our work. Learn more on our affiliate page.

