Aliens: Colonial Marines – Massive PC Patch Now Live [Updated]

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A new patch for Aliens: Colonial Marines tweaking elements ranging from visuals, bugs, campaign to versus mode, is now live for the PC.

Update

A similar patch is now live for both the Xbox 360 and the PlayStation 3. Check out the slightly different notes below (same for both consoles).

General
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Miscellaneous bug fixes.
Campaign
  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Players will no longer bleed out immediately when downed in a Power Loader.
Versus
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

In order to receive the PC patch, you must restart Steam and re-boot your copy of Aliens: Colonial Marines which will set you back about 4 gigs.

For full details on what’s included in this patch, feel free to check out the patch notes below:

March 18th Patch Notes

General

  • Improved texture resolution.
  • Various visual improvements.
  • Added mouse smoothing to options menu.
  • Fixed crashes tied to launch and motion tracker.
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Fixed issues that could cause clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • New Xeno appearance customization added.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

Fans of Aliens: Colonial Marines can expect these changes to be released soon to the Xbox 360 and Playstation 3 version via a future patch.

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