Battlefield 2042: Frostbite Engine Worked on for Over 3 Years for Weather & Levolution System Tech

Battlefield 2042 damage types

With this week’s Battlefield 2042 gameplay reveal, possibly one of the biggest things revealed is how the game seems to have match-altering weather effects in the game. I’m not talking about the storm in Battlefield 4’s Paracel Storm map that obscured vision, but in the gameplay reveal, we saw an actual sandstorm come into the map, and just decimate everything in its path!

In a devstream conducted earlier today by DICE, the studio, DICE GM Oskar Gabrielson mentioned how the DICE spent over three years in developing the weather and Levolution tech that the game employs. One developer mentioned how it would be cool to have a tornado appear in the stage and just tear everything apart. After a year, the tech team at DICE showed off a prototype of it, with some devs within the studio assuming that it was pre-rendered and couldn’t believe it was the real real (ie. an actual tornado in the map).

Of course, we haven’t seen to what extent this new weather and Levolution mechanic will change the game’s maps once it does appear in a map. Mind, DICE has confirmed that these weather effects are not linear, so some might appear in a different area of the map in another map, while it might not show up at all in some.

We’re just getting started on our Battlefield 2042 coverage! Make sure you bookmark our BF 2042 game hub, as we’ll be posting a ton of news, impressions and more on the shooter.

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andrewsqual
andrewsqual
2 years ago

Sounds about right. That’s the same amount of time of Amy Hennig and Visceral’s lives that were wasted……. trying to figure out how to get their Star Wars game running on the garbage Frostbite engine.

If only they had the talent of DICE on board with their bountiful experience of making 2 hour single player campaigns that are then simply used as B Roll to promote their games.

John Smith
John Smith
Reply to  andrewsqual
2 years ago

Awwwww… somebody is a COD fanboy…
Frostbite is superior to anything out there today.

Mr N D King
Mr N D King
Reply to  John Smith
2 years ago

agreed, being a COD fan myself, Activision and co only wish they could promote the same level of emersion. i mean lets face it, warzone is barely as intensive as BF3, but least you can now fly a helly

LordCancer Kain
LordCancer Kain
2 years ago

Should have spent three years bringing back level destruction. levolution is less dynamic because it is the same event over and over, and most often a nuisances that distracted blueberries from playing the objective.

They went from 32 to 64 players and one squad working together breaks the game because all of the hacks trying to trigger levolution.

It would be far more interesting if helis, jets, tanks, RPGs etc changed the map per their actions.

It would be more impactful, as it was before, when the maps changed with the flow of the players actions and not the same building collapse, flood, tornado, really!? Jesus.

War never changes someone said..

Throw it on game/ea pass and I’ll check it out but I don’t see myself paying full price for a multiplayer only levolution oriented 128 player jog simulator when I could play something more stimulating like a space sim.

Mr N D King
Mr N D King
Reply to  LordCancer Kain
2 years ago

not quite sure where youre going with this????
BF1 and 5 had player destructable buildings, even the goind could be affected by mortar shells

LordCancer Kain
LordCancer Kain
Reply to  Mr N D King
2 years ago

Dice specifically talked about moving away from the traditional destruction the series was known for when promoting the levolution gimmick for bf4 and the series has never returned to fully destructive environments of it’s predecessors.

I recall one of the main reasons was that maps looked like they were entirely leveled after a match but that was only a problem when dice released custom servers and people put on Max tickets so matches would last an hour vs the more typical 15 minutes.

1 & 5 use the same partially destructive panels that 4 used with invincible sometimes even invisible objects that not only do not explode on impact but entirely block damage from enemy soldiers near them.

Even worse objects that would crush in bf3 and real life now rag doll your tank in those games or high centering them is as ridiculous and car-toonish as the cratering.

It isn’t anywhere near the realistic and dynamic destruction of earlier titles and watching the same sand storm or tornado or building collapse the same way every match is boring and stupid.

I played more than 1300 hours in bf3, less than 400 in bf4, and only a couple hundred hours of 1 and 5 each because the games are no longer dynamic. the exact same events trigger over and over and it’s boring.

Levolution sucks, I don’t like it. I would prefer the destruction systems from 3 and before enhanced for modern hardware.

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