Battlefield 2042 Specialists Can Equip All Weapons; DICE Aware of RPG Spam

battlefield 2042 rpg

In case you didn’t know, one of the biggest changes to Battlefield 2042 is the introduction of Specialists. These Specialists will have an exclusive gadget on their own that makes them unique, and which will give players more freedom than being locked to just one specific class (like in past games). When it comes to weapons, DICE has confirmed that Specialists can equip any weapon type that they wish.

If you want to be a medic but use a sniper rifle? Yeah, you can do that. It looks like these applies to launchers as well. In a behind-the-scenes dev chat about Battlefield 2042, DICE has confirmed that every Specialist will be able to equip RPGs! While that might sound good in the sense that every player can now have access to anti-vehicle weapony, that simple change can lead to abuse. Imagine if all 128 players in a single match equipped RPGs! That meant that every vehicle would be shot out of the ground (and sky!) within seconds!

In the devstream’s Twitch chat, someone voiced this exact concern with EA Community Manager Kevin Johnson (T0TALfps) mentioning that DICE is aware of this little snag in their plans, and that players shouldn’t be concerned, as more details will be shared soon.

Will they make vehicles take a load of hits before they are taken out? I don’t see that being balanced, but whatever DICE has planned, let’s hope it actually works, as I don’t think everyone carrying launchers and firing it everywhere will be fun for those driving vehicles in Battlefield 2042.

In the same stream, DICE mentioned how it took them over three years to develop the game’s weather and levolution tech.

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Natsu Dragneel
Natsu Dragneel
2 years ago

They’ll probably make it a specialist weapon meaning it’s alot less likely to happen as you’d have to miss out on alot of good specialist gadgets to have a rocketlauncher

Art Sanz
Art Sanz
Reply to  Natsu Dragneel
2 years ago

Ot just make it like it was before; you only get to carry two rockets at most; and you need a commander crate to refill those, the ammo bag can’t reload grenades or rockets and you are go.

SleepyJoeStoleTheShow
SleepyJoeStoleTheShow
2 years ago

I’m not exactly gaining in confidence when I hear of new things potentially causing issues (and it will, all Battlefield games have been busted at launch) I’m worried about the obvious changes like maps and player count. Having a class that isn’t one at all is going to ruin the idea of having a squad of multiple classes performing tasks to obtain the objective. It’ll be too powerful or pointless. Skip the problem entirely and make squad work important again.

LordCancer Kain
LordCancer Kain
2 years ago

Rpg spam was insane going from 32 to 64 players which made attacking objectives with tanks drudgery.

Rpg spam and massive maps are huge concerns for me.

I have this image of running between objectives that change before you arrive leaving you endlessly caught between objectives, and 10 second tank rides that explode in barrages of rockets fired Napoleonic style.

I am glad to see weapons being freed from classes, I hated not being able to use pdws as a medic.

The other nightmare I have is the community never engaging in game on mics. I haven’t heard anyone on in game chat since battlefield 3.

Battlefield is the most anti social multiplayer game today.

I’d check it out on gamepass but I’m not so sure I’d pay to play considering the state of the previous games nose dive into copy cat irrelevance.

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