Battlefield 2042 Update 1.000.004 Fires Out This November 18

Battlefield 2042 Unreleased Christmas Skins

The first-ever client-side patch for Battlefield 2042 is now live! DICE has rolled out the Battlefield 2042 update 1.000.004 patch which is out for both last-gen and next-gen versions of the game (and on PC). While this is the first client-side patch, this isn’t the day-one update players might be expecting which includes a ton of gameplay-related tweaks and fixes.

Battlefield 2042 Update 1.000.004 Patch Notes | BF2042 Update 1.000.004 Patch Notes:

DICE has acknowledged the patch, though also confirms that this is purely for “critical issues” with the game, and this patch includes a few gameplay-related changes.

Size: 813MB (PS5)

Update 0.2.1

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly

The full list of known issues has been released by EA, and we’ve compiled it right here.

DICE has also announced that there are two more patches set to be released in 30 days! Here’s the statement from DICE Community Manager Adam Freeman:

Ahead of the start of our worldwide launch for Battlefield 2042, we have a small update targeted at addressing some critical issues that we identified shortly before the start of Early Access.

In the coming weeks, we’ll have more to share around further upcoming fixes, balance changes, and QoL enhancements. Over the next 30 days, we’re presently scheduled to release two further updates, with our next update delivering more fixes and improvements that we’ve identified during this first week of Early Access, and a larger and more substantial update following after that.

Chances are, we’ll be getting another patch tomorrow, November 19, which will be the day-one patch. If we do, we’ll be sure to let our readers know about it.

Source: EA

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Kasper Bergmann
1 year ago

Think it must be the smallest day 1 patch from dice!!!

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