Battlefield 2042 Update 1.2 Stealth Changes Includes Faster Knife Hits, Map Changes & More

Battlefield 2042 Update 1.2 Stealth Changes

With DICE’s roll out of Battlefield 2042 patch 1.2, players got the player profile and stats page, rework of the Kaleidoscope map, and loads of bug fixes and improvements. However, it seems DICE has snuck in a lot of undocumented changes as well. Read on if you’re curious what Battlefield 2042 update 1.2 stealth changes have been inserted in the game without any announcement.

Note that some of the stealth changes might differ based on the game’s platform, and the list below has been verified by the BF2042 community. This isn’t also something new, as DICE also left a lot of changes undocumented in patch 1.1, which was released in July.

Battlefield 2042 Update 1.2 Stealth Changes List:

All stealth changes that community found out about:

  • #1 Sudden performance issues on friend’s gaming laptop (Legion 5 Pro with 5800H and 3060 130W) has been somehow sorted out in this patch. He’s no longer having sudden 30 fps instances that was happening back then even in the menu. Overall he has more stable & higher framerate in-game.
  • Felt the same here, played manifest earlier with consistent fps (65~95ish) on 1440p

Same map before patch was stugling to maintain anything above 70

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  • #2 You can hit much faster with knife now

They changed and greatly improved knife animations

  • #3 [PARTIALLY FIXED] On the main page, the XP amount is displayed properly (shows ‘actual numbers’ instead of ‘0/0’). Used to be showing XP ‘0/0’ when loading the main page in the game.
  • Regarding #3, I dont think this is fixed. Mine still says 0/0 after first launching the game but after playing a match it updates and shows correct value. But this was exactly the case before patch too.

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  • #4 [KALEIDOSCOPE MAP]
  • New loading screen for Kaleidoscope.
  • Sector B in kaleidoscope breakthrough have been moved, it no longer on the underground level of the center facility, now it’s on the second level(the one with a bunch of servers in it).
  • No more swimming on kaleidoscope, the water is not deep as before you can run on it everywhere now (DICE: No swimming patch gun goes BRRRRR pa pa pa)
  • Kaleidoscope rework includes a raging battle in the background, complete with fires, smoke, tracer fire and AA fire.
  • few places on kaleidoscope did not received any cover. For example those 2 smaller skyscrapers in the (city) sector of the map has empty bottom floor and rooftops. These should be more utilized.
  • Kaleidoscope has received some BF4 props. For example that small container building.
  • People are going to say this is part of the kaleidoscope rework but breakthrough defenders get a tank now. I don’t recall that being the case prior.
  • Kaleidoscope Breakthrough Changes:
  • Attackers and defenders been given +1 tanks (Attackers have 2 (Last sector attackers only have 1), defenders have 1 tank in Sector 1+2.
  • Defenders gain 3 light vehicles + a transport in the third sector.
  • Attackers no longer have an attack Helicopter Attackers only have 1 transport.
  • A1 and A2 capture zones have been expanded significantly.
  • B1 is now on the second floor of the building.

Source

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Simply weapons got some worn out details. And don’t seem anymore as (Right from the box) clean, new and shiny.

  • #6 New down animations, the character now will wave their arms when you are skipping revive, the calling for revive voiceline have been changed as well. M5 recoiless have new reload sounds.
  • #7 There is a bipod indicator on the HUD that let you know if it’s open or not, FINALLY. It’s near the fire mode indicator
  • Also the bipod stays deployed when you move between surfaces!! *Edit: but not after reviving someone or entering/exiting a vehicle
  • Same for laser sight and other under barrel attachments

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  • #8 The end-of-round category “Crossbow Kills” has been renamed to “Ghostmaker R10 Kills”.

It’s kinda odd to have that specific weapon spelled out but I guess since there’s only one crossbow it makes sense.

  • #9 Scopes are much closer than before when ADS now, that’s nice
  • #10 [BUG INTRODUCED] The daily match bonus of 10k XP did not register properly and I did not get the extra battlepass point it normally grants (my BP points are sitting at around 8k XP a point).

Image proof from a quick round.

Would be this is one of the tiny undocumented changes to nerf XP gains, because not enough people buying the Battle Pass Tier Skips… BFV had similar changes during its seasons…

  • #11 When the game boots up, there is now a pop up message with an audio queue saying that squad voice chat is active

EDIT: This may be a bug, but I have noticed the same message popping up a few times after a game when going back to the main menu screen. I assume it shouldn’t need to tell you more than once that voice chat is active….?

  • #12 Target 8T scope is available for more guns. (that canted iron sight – long range scope hybrid)
  • #13 Pinging an enemy (danger ping) will now show it’s class icon
  • #14 [BUG INTRODUCED] There is also a new bug While being downed, squad (and I assume teammate) overlays sometimes glitch out, covering approx. half the screen, but more importantly it will start flashing like crazy, so maybe epilepsy warning? Just in case
  • #15 Irish’s sentinel (trophy system) stops C5 now.
  • #16 When Angel calls down his resupply crate, one can now hear a recurring beeping sound, when being close to the drop down zone. This alerts you (and friendlies) that the crate is going to drop down soon.
  • #17 [PERSISTENT BUG] Not 100% sure yet but it seems like the ADS bug after exiting a vehicle with the SFAR on Portal maps (1942/BC2/3) is resolved. I’ve played two matches on these maps and didn’t have this bug. Maybe someone else can confirm or deny (hopefully not the latter).
  • Had #17 SFAR/vehicle ads bug occur yesterday, still not perfect.
  • SFAR ADS bug is not resolved. It now happens EVERY time I exit the vehicle.

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  • #18 Both Wildcat missiles can be launched in quick succession now.
  • #19 You can’t put ammo/med crate on some vehicles.

It goes on hovercraft but you can’t stick it to tanks or Jeep as you could before, but you can stick it to Condor.

Health crate is good for Jeep/hovercraft to keep people from dying to splash damage, ammo crate is good on MAV or Condor because it tops off rocket users (AA, M5)

  • #20 Mastery badges are in the pics for the specialist selection screen now
  • #21 [NEEDS FURTHER VERIFICATION] I think I also saw new interior pieces in the insertion condors? There are light panels and instruments I don’t remember seeing before.
  • #22 The performance issues from 1.1 seem to have been fixed, at least for me. My Ryzen 5 3600, RTX 2060 rig @ 1440p was struggling to hit 60 frames with DLSS set to performance, but now I’m getting 80-90 frames like I was before.
  • #23 aoe radius of 40mm cannon on ebaa reduced
  • #24 [NEEDS FURTHER VERIFICATION] meleeing an enemy from behind (hitting them with the knife twice without having to hold for takedown) is now leading to the takedown animation once the second melee attack lands. Previously you was able to kill enemy without triggering take down animation.
  • #25 On PS4 the weekly missions page no longer shows when the weekly missions will reset.
  • #26 The condor is way more fun to fly now. So much more nimble. Now I wish we had the beta boosters back:/
  • #27 Nightbird (Littlebird) heli is way too sensitive. It’s probably tied to that condor mobility/responsiveness buff.
  • #28 When you ping an enemy tank it actually leaves a tank marker on your ping instead of the move here icon

Seems they’ve made some refinements to the ping system icons in general

  • #29 Jet missile reload time is so slow now
  • #30 Ping graphs are now in the most annoying place on the right middle !!
  • #31 UI assets like “press X” appear to be much bigger.
  • #32 Also, Medical crates can resupply med pens.

Previously it could only resupply Falcks stims.

VIDEO HERE

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  • #40 I think I have a small error, PS4, server browser, to apply filters it tells you to press triangle, that’s wrong as it’s still the square button as before.
  • #41 Was new ping with double tap r1 and rb in the patch notes? Much more easy to see and actually consistently work.
  • #42 It seems like they fixed the all-in-one grenade throw option on PC. Used to not work for me (I had the option toggled on to just hit a nade hotkey to both swap to it AND throw it in one motion but it would only swap). I also noticed you can now SPRINT and throw a nade. Was it like this before?
  • #43 Tornadoes now send heavy vehicles flying across the map. Tanks and Wildcats

Tornadoes are much much stronger now, as in they’ll pick basically everything and everyone up off the ground

Example 1

Example 2

  • #44 You can join an existing party/squad that is full (just won’t be in their squad)
  • #45 [BUG INTRODUCED] Sometimes unable to call down certain vehicles. The MAV is always grayed out, The Hovercraft is grayed out most of the time, and the M1A5/T28 is sometimes grayed out. They can still be spawned in via the overhead spawn menu.

Example

  • #46 Passengers of the LATV are much more resilient to explosive damage from what I’ve seen. This patch I’m amazed at how much more direct hits to the LATV I, as the driver, am able to survive (often I couldn’t even survive a single hit). I found it hilarious how fragile the driver and its passengers used to be against explosive damage.
  • #47 main menu everything is fine but once the match start any mode mouse and keyboard movement is so slow.
  • #48 [PERFORMANCE ISSUES] CPU usage seems to be way up now. Getting noticably more CPU bottlenecks and GPU is struggling to go above 90% usage

R5 5600 & gtx 1080ti

  • #49 [NEEDS FURTHER VERIFICATION] Needs checking, but the scar bullet drop seems to be far more dramatic post update. Using the high powered standard
  • #50 There is a toggle flashlight indicator for weapons with flashlight attachments (i noticed this on the glock)
  • #51 [BUG INTRODUCED] Also there is a new bug where SFAR became “default” weapon. Every single time I change to a different gun in my loadout, SFAR will take its place in the next round or even if i restart the game.
  • #52 [PERSISTENT BUG] ADS bug with guns that have an underbarrel attachment equipped like a grenade launcher is still an issue. Please edit that in the list. SFAR is literally unplayable if you use a vehicle for transport and get off of it.

Given that we just got the patch the other day, I suspect this list will get even longer. Once more stealth changes have been found, we’ll update the list.

Thanks,  ANGRYlalocSOLDI!

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