The keen Battlefield 4 community may have found the T-Rex on Rogue Transmission, the exploding ship on Hainan Resort, and solved the mysteries of the Phantom Prospect, but there’s still more to find, according to DICE.
Co-hosting a portion of today’s Battlefield 4 Naval Strike live stream with Alex “GoldenBoy” Mendez, DICE associate producer David Sirland talked about some of the secrets that Battlefield still holds, as well as a few of the new balance tweaks arriving with the Naval Strike expansion on March 25 for Premium members.
Bringing vehicular warfare to the forefront with Naval Strike, DICE hopes to tweak a few gameplay elements in order to create a better balance between them. “We’ve been looking at helicopters, and of course helicopters have been a little bit on the weaker side,” said Sirland. “So in this release we are buffing them a little bit, making it easier for helicopter pilots to stay alive, basically.”
“There’s also other fixes, of course,” he added. “Like it’s really hard to kill something with two hits of the javelin rocket now. I’d say it’s impossible which is great.”
At one point during the stream, the topic shifted to the massive easter egg hunt that took place earlier this year, an event that brought much of the Battlefield 4 community together working towards one specific goal.
“It’s awesome. We couldn’t really fathom how big it would be,” Sirland explained. “I’m really happy it went that big.” But there’s more, he says. “The only thing I can say, I guess, is there’s more to find.”
We never did find that Megalodon.
DICE also hopes to expand on a few of the Premium-exclusive events that went over well with the community.
“We have our awesome Premium Calandar that contains a lot of items that we release. We’re also looking at other things that we can do for community members in the future – kind of looking at the community, again, seeing what works and seeing what doesn’t work as well and trying to do more of that, or things like that,” said Sirland.
He specifically mentioned the Phantom program and how quick the community was to figure that puzzle out.
“We get really good feedback and really happy feedback on a lot of things like, for instance, the Phantom program we talked about. It’s really nice when they – it becomes this community thing where you have this hive mind trying to break your puzzles really quickly.”
“So, we kind of took that and ran with it,” he added. “A game within the game, if you will.”