Battlefield 4 will let you dominate from the land, sea, or air when you get your hands on the game this October 29. But what exactly is so ‘new’ about the way DICE is handling vehicles this time around?
In the latest Battlefield Blog entry, DICE lays it all on the table and shows you exactly how vehicles have been tweaked, altered or upgraded and explains some of the new vehicles and features you can look forward to this fall.
In Battlefield 4, players will have access to a number of amphibious vehicles, introducing a whole new perspective on all out war. You’ll be able to get behind the wheel of attack boats like the heavily armored RCB-90 patrol boat, transport infantry using the RHIB, or move around the map quickly with a Personal Water Craft (PWC).
The attack boat is unique in that not only can infantry spawn in it while it patrols the shore lines, but it also harbors two PWCs that can be used for a quick escape if things start to get ugly.
Tanks now have more customization options that aren’t as limiting as in games like Battlefield 3. Instead of featuring only three customization slots; secondary weapons, gadgets and upgrades, the gadget slot on a tank is now split into two, meaning you can equip both an optic and a countermeasure at the same time. There is now also room to customize your primary weapon, including different ammo types and mechanics.
Air vehicles have been tweaked so that their roles are now more clearly defined. In Battlefield 4, you’ll find two types of jets; the stealth jet, who is more adept at taking out other aerial vehicles, and the fighter jet, who is more effective at assaulting ground targets.
Helicopters will offer three different roles; the scout helicopter is fast, mobile and effective against infantry and lightly armored vehicles, the attack helicopter will devastate heavily armored vehicles, while the transport helicopter is the ultimate team play vehicle.
With the introduction of so many new vehicles, anti-air vehicles are getting a bit of an upgrade when it comes to their defensive measures. AA vehicles will now have access to a wider range of missiles in the secondary weapon slot, allowing you to fine tune your effectiveness against the varied amount of vehicles types.
Much like the weapons of Battlefield 4, all vehicles can be customizes with various camoflauge patterns, including adaptive camo patterns.
Vehicle damage has been significantly re-tuned for Battlefield 4. Rather than being disabled after a certain amount of “health” is taken off your vehicle and being faced with the choice of either bailing or waiting for an Engineer, you will now be disabled for only a short period of time, depending on the severity of an attack. If the damage of a single attack high enough, the “Critical” attack will disable you, but only for a temporary amount of time. No longer does it mean certain death (degenerating health).
Lastly, the damage model on tanks, which has been left, for the most part, untouched from Battlefield 3, does have a newly added “top” zone which takes significant damage from weapons like the FGM-148 (Javelin) and vehicle-based laser guided missiles. Otherwise, damage is still dependant on angle and whether or not the blow is glancing or direct.
Looks like there’s a lot to get a hang of in Battlefield 4 when it comes to vehicles! Luckily, you’ll be able to visit the game’s new Test Range to get a good feel for all the vehicles and become more proficient. Read more about vehicular warfare in Battlefield 4 right here.